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Lines Matching full:probabilitystr

178 static inline string probabilityStr (const float prob)
1201 << TestLog::Message << "Program re-build: " << probabilityStr(m_probabilities.rebuildProgram) << TestLog::EndMessage
1202 << TestLog::Message << "Texture re-upload: " << probabilityStr(m_probabilities.reuploadTexture) << TestLog::EndMessage
1203 << TestLog::Message << "Buffer re-upload: " << probabilityStr(m_probabilities.reuploadBuffer) << TestLog::EndMessage
1204 << TestLog::Message << "Use glTexImage* instead of glTexSubImage* when uploading texture: " << probabilityStr(m_probabilities.reuploadWithTexImage) << TestLog::EndMessage
1205 << TestLog::Message << "Use glBufferData* instead of glBufferSubData* when uploading buffer: " << probabilityStr(m_probabilities.reuploadWithBufferData) << TestLog::EndMessage
1206 << TestLog::Message << "Delete texture after using it, even if could re-use it: " << probabilityStr(m_probabilities.deleteTexture) << TestLog::EndMessage
1207 << TestLog::Message << "Delete buffer after using it, even if could re-use it: " << probabilityStr(m_probabilities.deleteBuffer) << TestLog::EndMessage
1208 << TestLog::Message << "Don't re-use texture, and only delete if memory limit is hit: " << probabilityStr(m_probabilities.wastefulTextureMemoryUsage) << TestLog::EndMessage
1209 << TestLog::Message << "Don't re-use buffer, and only delete if memory limit is hit: " << probabilityStr(m_probabilities.wastefulBufferMemoryUsage) << TestLog::EndMessage
1210 << TestLog::Message << "Use client memory (instead of GL buffers) for vertex attribute data: " << probabilityStr(m_probabilities.clientMemoryAttributeData) << TestLog::EndMessage
1211 << TestLog::Message << "Use client memory (instead of GL buffers) for vertex index data: " << probabilityStr(m_probabilities.clientMemoryIndexData) << TestLog::EndMessage
1212 << TestLog::Message << "Use random target parameter when uploading buffer data: " << probabilityStr(m_probabilities.randomBufferUploadTarget) << TestLog::EndMessage
1213 << TestLog::Message << "Use random usage parameter when uploading buffer data: " << probabilityStr(m_probabilities.randomBufferUsage) << TestLog::EndMessage
1214 << TestLog::Message << "Use glDrawArrays instead of glDrawElements: " << probabilityStr(m_probabilities.useDrawArrays) << TestLog::EndMessage
1215 << TestLog::Message << "Use separate buffers for each attribute, instead of one array for all: " << probabilityStr(m_probabilities.separateAttributeBuffers) << TestLog::EndMessage