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Lines Matching defs:gridSize

153 							QuadGrid				(int gridSize, int screenWidth, int screenHeight, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures);
193 QuadGrid::QuadGrid (int gridSize, int width, int height, const Vec4& constCoords, const vector<Mat4>& userAttribTransforms, const vector<TextureBinding>& textures)
194 : m_gridSize (gridSize)
195 , m_numVertices ((gridSize + 1) * (gridSize + 1))
196 , m_numTriangles (gridSize * gridSize * 2)
214 for (int y = 0; y < gridSize+1; y++)
215 for (int x = 0; x < gridSize+1; x++)
217 float sx = x / (float)gridSize;
218 float sy = y / (float)gridSize;
221 int vtxNdx = ((y * (gridSize+1)) + x);
235 for (int y = 0; y < gridSize; y++)
236 for (int x = 0; x < gridSize; x++)
238 int stride = gridSize + 1;
244 int baseNdx = ((y * gridSize) + x) * 6;
656 int gridSize = quadGrid.getGridSize();
657 int stride = gridSize + 1;
662 vector<Vec4> colors((gridSize+1)*(gridSize+1));
663 for (int y = 0; y < gridSize+1; y++)
664 for (int x = 0; x < gridSize+1; x++)
666 float sx = x / (float)gridSize;
667 float sy = y / (float)gridSize;
668 int vtxNdx = ((y * (gridSize+1)) + x);
682 for (int y = 0; y < gridSize; y++)
683 for (int x = 0; x < gridSize; x++)
685 float x0 = x / (float)gridSize;
686 float x1 = (x + 1) / (float)gridSize;
687 float y0 = y / (float)gridSize;
688 float y1 = (y + 1) / (float)gridSize;