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Lines Matching refs:symbol

28 #include "lldb/Symbol/CompileUnit.h"
29 #include "lldb/Symbol/ObjectFile.h"
30 #include "lldb/Symbol/SymbolContext.h"
31 #include "lldb/Symbol/SymbolVendor.h"
36 #include "lldb/Symbol/SymbolFile.h"
244 // variables since the object file and symbol files might need to make
246 // here because symbol files can require the module object file. So we tear
247 // down the symbol file first, then the object file.
456 // Clear the result symbol context in case we don't find anything, but don't clear the target
482 // Resolve the symbol if requested, but don't re-look it up if we've already found it.
493 sc.symbol = symtab->FindSymbolContainingFileAddress(so_addr.GetFileAddress());
494 if (sc.symbol)
626 // Now check our symbol table for symbols that are code symbols if requested
662 // Now check our symbol table for symbols that are code symbols if requested
692 // Now check our symbol table for symbols that are code symbols if requested
711 sc.symbol = symtab->SymbolAtIndex(symbol_indexes[i]);
712 SymbolType sym_type = sc.symbol->GetType();
713 if (sc.symbol && (sym_type == eSymbolTypeCode ||
732 // existing function symbol contexts
735 sc.symbol = symtab->SymbolAtIndex(symbol_indexes[i]);
736 SymbolType sym_type = sc.symbol->GetType();
737 if (sc.symbol && (sym_type == eSymbolTypeCode ||
740 FileAddrToIndexMap::const_iterator pos = file_addr_to_index.find(sc.symbol->GetAddress().GetFileAddress());
744 sc_list[pos->second].symbol = sc.symbol;
1148 const Symbol *
1177 sc.symbol = symtab->SymbolAtIndex (symbol_indexes[i]);
1178 if (sc.symbol)
1257 // Remove any sections in the unified section list that come from the current symbol vendor.
1364 " settings set target.load-script-from-symbol-file true\n",