Lines Matching refs:symbol
22 #include "lldb/Symbol/Function.h"
23 #include "lldb/Symbol/ObjectFile.h"
221 const Symbol *symbol = frame_sp->GetSymbolContext(eSymbolContextSymbol).symbol;
222 if (symbol)
224 if (symbol->GetName() == ConstString("_dyld_start"))
407 const Symbol *symbol = dyld_module_sp->FindFirstSymbolWithNameAndType (g_dyld_all_image_infos, eSymbolTypeData);
408 if (symbol)
409 m_dyld_all_image_infos_addr = symbol->GetAddress().GetLoadAddress(&target);
866 // we end up trying to read the symbol table from memory... The
868 // the symbol table bits are...
1372 if (sym_ctx.symbol)
1374 module_sp = sym_ctx.symbol->GetAddress().GetModule();
1596 Symbol *current_symbol = current_context.symbol;
1614 // FIXME: The resolver symbol is only valid in object files. In binaries it is reused for the
1620 // the symbol flags to tell whether something is a symbol resolver in a linked image.
1625 // We found symbols that look like they are the targets to our symbol. Now look through the
1626 // modules containing our symbols to see if there are any for our symbol.
1635 ModuleSP module_sp (sc.symbol->CalculateSymbolContextModule());
1640 // If the original stub symbol is a resolver, then we don't want to break on the symbol with the
1643 // Note that the stub is not of the resolver type it will point to the equivalent symbol,
1676 log->Printf ("Couldn't resolve the symbol contexts.");
1692 log->Printf ("Could not find symbol for trampoline target: \"%s\"", trampoline_name.AsCString());
1701 log->Printf ("Could not find symbol for step through.");
1708 DynamicLoaderMacOSXDYLD::FindEquivalentSymbols (lldb_private::Symbol *original_symbol,