Lines Matching full:skeleton
141 /// Skeleton unit associated with this unit.
142 DwarfUnit *Skeleton;
150 /// Set the skeleton unit associated with this unit.
151 void setSkeleton(DwarfUnit &Skel) { Skeleton = &Skel; }
153 /// Get the skeleton unit associated with this unit.
154 DwarfUnit *getSkeleton() const { return Skeleton; }
174 /// If there's a skeleton then return the section symbol for the skeleton
177 if (Skeleton)
178 return Skeleton->getSectionSym();
187 /// If there's a skeleton then return the begin label for the skeleton unit,
190 if (Skeleton)
191 return Skeleton->getLabelBegin();