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Lines Matching refs:perspective

82     * perspective divide.
100 * \param perspective does the shader expects pre-multiplied w, i.e.,
109 boolean perspective)
125 if (perspective) {
145 if (perspective) {
157 info->a0[slot][3] = perspective ? w0 : 1.0f;
220 boolean perspective = !!(interp == LP_INTERP_PERSPECTIVE);
223 if (perspective & usage_mask) {
255 perspective);
265 if (perspective) {