Lines Matching refs:blitter
55 util_blitter_save_vertex_buffers(rctx->blitter,
58 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
60 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
62 util_blitter_save_rasterizer(rctx->blitter, rctx->states[R600_PIPE_STATE_RASTERIZER]);
66 util_blitter_save_viewport(rctx->blitter, &rctx->viewport);
68 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
69 util_blitter_save_blend(rctx->blitter, rctx->states[R600_PIPE_STATE_BLEND]);
70 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->states[R600_PIPE_STATE_DSA]);
72 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
74 util_blitter_save_sample_mask(rctx->blitter, rctx->sample_mask.sample_mask);
78 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
82 rctx->blitter, rctx->ps_samplers.n_samplers,
86 rctx->blitter, util_last_bit(rctx->ps_samplers.views.enabled_mask),
207 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, 1 << sample,
288 util_blitter_custom_color(rctx->blitter, cbsurf,
376 util_blitter_copy_texture_view(rctx->blitter, dst_view, ~0, info->dst.x0,
423 util_blitter_custom_resolve_color(rctx->blitter,
448 util_blitter_custom_resolve_color(rctx->blitter,
461 util_blitter_copy_texture(rctx->blitter, info->dst.res, info->dst.level,
507 util_blitter_clear(rctx->blitter, fb->width, fb->height,
522 util_blitter_clear_render_target(rctx->blitter, dst, color,
538 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
553 util_blitter_copy_buffer(rctx->blitter, dst, dstx, src, src_box->x, src_box->width);
728 } else if (!util_blitter_is_copy_supported(rctx->blitter, dst, src,
771 util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
777 util_blitter_copy_texture(rctx->blitter, dst, dst_level, 1 << i, dstx, dsty, dstz,