Lines Matching refs:blitter
51 util_blitter_save_blend(rctx->blitter, rctx->queued.named.blend);
52 util_blitter_save_depth_stencil_alpha(rctx->blitter, rctx->queued.named.dsa);
53 util_blitter_save_stencil_ref(rctx->blitter, &rctx->stencil_ref);
54 util_blitter_save_rasterizer(rctx->blitter, rctx->queued.named.rasterizer);
55 util_blitter_save_fragment_shader(rctx->blitter, rctx->ps_shader);
56 util_blitter_save_vertex_shader(rctx->blitter, rctx->vs_shader);
57 util_blitter_save_vertex_elements(rctx->blitter, rctx->vertex_elements);
59 util_blitter_save_viewport(rctx->blitter, &rctx->queued.named.viewport->viewport);
61 util_blitter_save_vertex_buffers(rctx->blitter,
64 util_blitter_save_so_targets(rctx->blitter, rctx->num_so_targets,
68 util_blitter_save_framebuffer(rctx->blitter, &rctx->framebuffer);
72 rctx->blitter, rctx->ps_samplers.n_samplers,
76 rctx->blitter, rctx->ps_samplers.n_views,
145 util_blitter_custom_depth_stencil(rctx->blitter, zsurf, cbsurf, ~0, rctx->custom_dsa_flush, depth);
202 util_blitter_clear(rctx->blitter, fb->width, fb->height,
217 util_blitter_clear_render_target(rctx->blitter, dst, color,
233 util_blitter_clear_depth_stencil(rctx->blitter, dst, clear_flags, depth, stencil,
252 util_blitter_copy_texture(rctx->blitter, dst, dst_level, ~0, dstx, dsty, dstz,