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Lines Matching defs:texcoord

1451    struct src_register texcoord;
1477 texcoord = translate_src_register( emit, &insn->Src[0] );
1489 SVGA3dShaderGetRegType(texcoord.base.value) == SVGA3DREG_TEMP) {
1492 /* MOV tmp, texcoord */
1496 texcoord ))
1506 texcoord = src( tmp );
1517 tmp, texcoord, wh ))
1520 texcoord = src( tmp );
1523 return submit_op2( emit, inst, dst, texcoord, sampler );
1536 struct src_register texcoord;
1541 texcoord = translate_src_register( emit, &insn->Src[0] );
1557 return submit_op4( emit, inst, dst, texcoord, sampler, ddx, ddy );
1696 /* Divide texcoord R by Q */
1714 /* Compare texture sample value against R component of texcoord */
2764 * passed in a texcoord this is due to D3D's vPos not hold Z or W.
2929 /* Move the manipulated depth into the extra texcoord reg */
3087 /* Reassign the input_map entry to the new texcoord register */