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Lines Matching refs:gl_builtin_uniform_element

127 static struct gl_builtin_uniform_element gl_DepthRange_elements[] = {
133 static struct gl_builtin_uniform_element gl_ClipPlane_elements[] = {
137 static struct gl_builtin_uniform_element gl_Point_elements[] = {
147 static struct gl_builtin_uniform_element gl_FrontMaterial_elements[] = {
155 static struct gl_builtin_uniform_element gl_BackMaterial_elements[] = {
163 static struct gl_builtin_uniform_element gl_LightSource_elements[] = {
182 static struct gl_builtin_uniform_element gl_LightModel_elements[] = {
186 static struct gl_builtin_uniform_element gl_FrontLightModelProduct_elements[] = {
190 static struct gl_builtin_uniform_element gl_BackLightModelProduct_elements[] = {
194 static struct gl_builtin_uniform_element gl_FrontLightProduct_elements[] = {
200 static struct gl_builtin_uniform_element gl_BackLightProduct_elements[] = {
206 static struct gl_builtin_uniform_element gl_TextureEnvColor_elements[] = {
210 static struct gl_builtin_uniform_element gl_EyePlaneS_elements[] = {
214 static struct gl_builtin_uniform_element gl_EyePlaneT_elements[] = {
218 static struct gl_builtin_uniform_element gl_EyePlaneR_elements[] = {
222 static struct gl_builtin_uniform_element gl_EyePlaneQ_elements[] = {
226 static struct gl_builtin_uniform_element gl_ObjectPlaneS_elements[] = {
230 static struct gl_builtin_uniform_element gl_ObjectPlaneT_elements[] = {
234 static struct gl_builtin_uniform_element gl_ObjectPlaneR_elements[] = {
238 static struct gl_builtin_uniform_element gl_ObjectPlaneQ_elements[] = {
242 static struct gl_builtin_uniform_element gl_Fog_elements[] = {
250 static struct gl_builtin_uniform_element gl_NormalScale_elements[] = {
254 static struct gl_builtin_uniform_element gl_BumpRotMatrix0MESA_elements[] = {
258 static struct gl_builtin_uniform_element gl_BumpRotMatrix1MESA_elements[] = {
262 static struct gl_builtin_uniform_element gl_FogParamsOptimizedMESA_elements[] = {
266 static struct gl_builtin_uniform_element gl_CurrentAttribVertMESA_elements[] = {
270 static struct gl_builtin_uniform_element gl_CurrentAttribFragMESA_elements[] = {
275 static struct gl_builtin_uniform_element name ## _elements[] = { \
318 static struct gl_builtin_uniform_element gl_NormalMatrix_elements[] = {
450 struct gl_builtin_uniform_element *element = &statevar->elements[j];