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1006  * Emit code to compensate for the difference between MSAA and non-MSAA
1093 * Emit code to compensate for the difference between MSAA and non-MSAA
1210 * together the different samples in an MSAA texture.
1215 /* When looking up samples in an MSAA texture using the SAMPLE message,
1252 /* We add together samples using a binary tree structure, e.g. for 4x MSAA:
1354 * does blending of MSAA surfaces).
1603 * Determine which MSAA layout the GPU pipeline should be configured for,
1612 /* When configuring the GPU for non-MSAA, we can still accommodate IMS
1622 /* Prior to Gen7, all MSAA surfaces use IMS layout. */
1647 * correct (so that sRGB blending is used when doing an MSAA resolve to an
1648 * sRGB surface, and linear blending is used when doing an MSAA resolve to
1738 /* tex_layout and rt_layout indicate the MSAA layout the GPU pipeline will
1746 /* src_layout and dst_layout indicate the true MSAA layout used by src and
1816 * A correction needs to be applied when MSAA is in use: since