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Lines Matching refs:pp_txfilter

67    t->pp_txfilter &= ~(RADEON_CLAMP_S_MASK | RADEON_CLAMP_T_MASK | RADEON_BORDER_MODE_D3D);
71 t->pp_txfilter |= RADEON_CLAMP_S_WRAP;
74 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
78 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_LAST;
81 t->pp_txfilter |= RADEON_CLAMP_S_CLAMP_GL;
85 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR;
88 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
92 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_LAST;
95 t->pp_txfilter |= RADEON_CLAMP_S_MIRROR_CLAMP_GL;
105 t->pp_txfilter |= RADEON_CLAMP_T_WRAP;
108 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
112 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_LAST;
115 t->pp_txfilter |= RADEON_CLAMP_T_CLAMP_GL;
119 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR;
122 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
126 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_LAST;
129 t->pp_txfilter |= RADEON_CLAMP_T_MIRROR_CLAMP_GL;
138 t->pp_txfilter |= RADEON_BORDER_MODE_D3D;
146 t->pp_txfilter &= ~RADEON_MAX_ANISO_MASK;
149 t->pp_txfilter |= RADEON_MAX_ANISO_1_TO_1;
151 t->pp_txfilter |= RADEON_MAX_ANISO_2_TO_1;
153 t->pp_txfilter |= RADEON_MAX_ANISO_4_TO_1;
155 t->pp_txfilter |= RADEON_MAX_ANISO_8_TO_1;
157 t->pp_txfilter |= RADEON_MAX_ANISO_16_TO_1;
171 GLuint anisotropy = (t->pp_txfilter & RADEON_MAX_ANISO_MASK);
176 t->pp_txfilter &= ~(RADEON_MIN_FILTER_MASK | RADEON_MAG_FILTER_MASK);
184 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
189 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
198 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST;
201 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR;
204 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_NEAREST;
207 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_NEAREST;
210 t->pp_txfilter |= RADEON_MIN_FILTER_NEAREST_MIP_LINEAR;
213 t->pp_txfilter |= RADEON_MIN_FILTER_LINEAR_MIP_LINEAR;
219 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST;
222 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_LINEAR;
226 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
230 t->pp_txfilter |= RADEON_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
237 t->pp_txfilter |= RADEON_MAG_FILTER_NEAREST;
240 t->pp_txfilter |= RADEON_MAG_FILTER_LINEAR;
419 t->pp_txfilter = RADEON_BORDER_MODE_OGL;