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Lines Matching refs:Eval

28  * eval.c was written by
44 #include "eval.h"
838 ctx->Eval.MapGrid1un = un;
839 ctx->Eval.MapGrid1u1 = u1;
840 ctx->Eval.MapGrid1u2 = u2;
841 ctx->Eval.MapGrid1du = (u2 - u1) / (GLfloat) un;
869 ctx->Eval.MapGrid2un = un;
870 ctx->Eval.MapGrid2u1 = u1;
871 ctx->Eval.MapGrid2u2 = u2;
872 ctx->Eval.MapGrid2du = (u2 - u1) / (GLfloat) un;
873 ctx->Eval.MapGrid2vn = vn;
874 ctx->Eval.MapGrid2v1 = v1;
875 ctx->Eval.MapGrid2v2 = v2;
876 ctx->Eval.MapGrid2dv = (v2 - v1) / (GLfloat) vn;
978 ctx->Eval.Map1Color4 = GL_FALSE;
979 ctx->Eval.Map1Index = GL_FALSE;
980 ctx->Eval.Map1Normal = GL_FALSE;
981 ctx->Eval.Map1TextureCoord1 = GL_FALSE;
982 ctx->Eval.Map1TextureCoord2 = GL_FALSE;
983 ctx->Eval.Map1TextureCoord3 = GL_FALSE;
984 ctx->Eval.Map1TextureCoord4 = GL_FALSE;
985 ctx->Eval.Map1Vertex3 = GL_FALSE;
986 ctx->Eval.Map1Vertex4 = GL_FALSE;
987 memset(ctx->Eval.Map1Attrib, 0, sizeof(ctx->Eval.Map1Attrib));
988 ctx->Eval.Map2Color4 = GL_FALSE;
989 ctx->Eval.Map2Index = GL_FALSE;
990 ctx->Eval.Map2Normal = GL_FALSE;
991 ctx->Eval.Map2TextureCoord1 = GL_FALSE;
992 ctx->Eval.Map2TextureCoord2 = GL_FALSE;
993 ctx->Eval.Map2TextureCoord3 = GL_FALSE;
994 ctx->Eval.Map2TextureCoord4 = GL_FALSE;
995 ctx->Eval.Map2Vertex3 = GL_FALSE;
996 ctx->Eval.Map2Vertex4 = GL_FALSE;
997 memset(ctx->Eval.Map2Attrib, 0, sizeof(ctx->Eval.Map2Attrib));
998 ctx->Eval.AutoNormal = GL_FALSE;
999 ctx->Eval.MapGrid1un = 1;
1000 ctx->Eval.MapGrid1u1 = 0.0;
1001 ctx->Eval.MapGrid1u2 = 1.0;
1002 ctx->Eval.MapGrid2un = 1;
1003 ctx->Eval.MapGrid2vn = 1;
1004 ctx->Eval.MapGrid2u1 = 0.0;
1005 ctx->Eval.MapGrid2u2 = 1.0;
1006 ctx->Eval.MapGrid2v1 = 0.0;
1007 ctx->Eval.MapGrid2v2 = 1.0;