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Lines Matching defs:eye

778       struct ureg eye = get_eye_position(p);
780 emit_normalize_vec3(p, p->eye_position_normalized, eye);
806 /* Transform to eye space:
819 /* This is already adjusted for eye/non-eye rendering:
1030 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye
1456 struct ureg eye = get_eye_position(p);
1462 eye, plane );
1529 struct ureg eye = get_eye_position_z(p);
1536 emit_op1(p, OPCODE_ABS, ut, WRITEMASK_Y, swizzle1(eye, Z));