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Lines Matching defs:eye

253  * \param vEye  eye-space vertex coordinate
377 GLfloat eye[4], clip[4], ndc[3], d;
381 /* apply modelview matrix: eye = MV * obj */
382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj );
383 /* apply projection matrix: clip = Proj * eye */
384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] );
466 compute_texgen(ctx, vObj, eye, norm, u, tc);