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Lines Matching full:rotation

52     back->image = skin_image_rotate( sback->image, loc->rotation );
53 skin_rect_rotate( &r, &sback->rect, loc->rotation );
89 SkinRotation rotation;
109 skin_rect_rotate( &disp->rect, &sdisp->rect, loc->rotation );
113 disp->rotation = (loc->rotation + sdisp->rotation) & 3;
114 switch (disp->rotation) {
134 skin_size_rotate( &disp->datasize, &sdisp->rect.size, sdisp->rotation );
173 display_set_onion( ADisplay* disp, SkinImage* onion, SkinRotation rotation, int blend )
179 rotation = (rotation + disp->rotation) & 3;
182 disp->onion = skin_image_clone_full( onion, rotation, blend );
187 switch (rotation) {
403 switch ( disp->rotation & 3 )
497 switch ( disp->rotation & 3 )
653 button->image = skin_image_rotate( sbutton->image, loc->rotation );
659 /* Dpad keys must be rotated if the skin provides a 'dpad-rotation' field.
666 skin_rect_rotate( &r, &sbutton->rect, loc->rotation );
1004 skin_pos_rotate( &finger->pos, &finger->pos, -disp->rotation );
1043 skin_pos_rotate( &finger->pos, &finger->pos, -disp->rotation );
1184 drect.size.w, drect.size.h, disp->rotation * -90.);
1664 info->rotation = disp->rotation;
1669 info->rotation = SKIN_ROTATION_0;
1797 skin_rect_rotate( &r, &r, disp->rotation );