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Lines Matching defs:perspective

1485 DEFINE_bool(forcePerspectiveMatrix, false, "Force a perspective matrix.");
1490 "text shadows or perspective bitmaps.");
2312 SkMatrix perspective;
2313 perspective.setIdentity();
2314 perspective.setPerspY(SkScalarDiv(SK_Scalar1, SkIntToScalar(1000)));
2315 perspective.setSkewX(SkScalarDiv(SkIntToScalar(8),
2318 gm->setStarterMatrix(perspective);