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Lines Matching defs:quadTo

370     void quadTo(SkScalar x1, SkScalar y1, SkScalar x2, SkScalar y2);
379 void quadTo(const SkPoint& p1, const SkPoint& p2) {
380 this->quadTo(p1.fX, p1.fY, p2.fX, p2.fY);
383 /** Same as quadTo, but the coordinates are considered relative to the last
1011 // called before we add points for lineTo, quadTo, cubicTo, checking to see