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Lines Matching defs:blitter

22     // if we don't have neon, then our black blitter is worth the extra code
1025 SkBlitter* blitter;
1035 blitter = allocator->createT<SkRGB16_Shader_Xfermode_Blitter>(device, paint,
1038 blitter = allocator->createT<SkRGB16_Shader16_Blitter>(device, paint, shaderContext);
1040 blitter = allocator->createT<SkRGB16_Shader_Blitter>(device, paint, shaderContext);
1046 blitter = allocator->createT<SkNullBlitter>();
1049 blitter = allocator->createT<SkRGB16_Black_Blitter>(device, paint);
1052 blitter = allocator->createT<SkRGB16_Opaque_Blitter>(device, paint);
1054 blitter = allocator->createT<SkRGB16_Blitter>(device, paint);
1058 return blitter;