Lines Matching full:moveto
125 // flag to require a moveTo if we begin with something else, like lineTo etc.
637 this->moveTo(x, y);
665 void SkPath::moveTo(SkScalar x, SkScalar y) {
679 this->moveTo(pt.fX + x, pt.fY + y);
692 this->moveTo(x, y);
814 // signal that we need a moveTo to follow us (unless we're done)
844 this->moveTo(left, top);
1105 this->moveTo(bounds.fLeft,
1112 this->moveTo(bounds.fLeft,
1186 this->moveTo(rect.fRight - rx, rect.fTop); // top-right
1249 /* If addOval() is called after previous moveTo(),
1253 moveTo() would mark the path non empty.
1288 this->moveTo(R, cy);
1337 forceMoveTo ? this->moveTo(pts[0]) : this->lineTo(pts[0]);
1470 this->moveTo
1519 // exit early if the path is empty, or just has a moveTo.
1581 this->moveTo(pts->fX, pts->fY);
1669 tmp.moveTo(pts[0]);
1779 verbs -= 1; // skip the initial moveto
1937 if (fVerbs == fVerbStop) { // might be a trailing moveto
2158 append_params(&builder, "path.moveTo", &pts[0], 1);
2429 int ptCount = 1; // moveTo