Lines Matching refs:fBottom
29 dst->fBottom = SkMaxScalar(dst->fBottom, src.fBottom);
223 SkScalar xB = SkScalarMul(v.fX, rect.fBottom - edgeBegin->fY);
831 this->addRect(rect.fLeft, rect.fTop, rect.fRight, rect.fBottom, dir);
967 path->lineTo(rect.fRight, rect.fBottom - ry); 2 lower right
968 path->quadTo(rect.fRight, rect.fBottom - offPtY,
969 rect.fRight - midPtX, rect.fBottom - midPtY);
970 path->quadTo(rect.fRight - offPtX, rect.fBottom,
971 rect.fRight - rx, rect.fBottom);
973 path->lineTo(rect.fLeft + rx, rect.fBottom); 3 lower left
974 path->quadTo(rect.fLeft + offPtX, rect.fBottom,
975 rect.fLeft + midPtX, rect.fBottom - midPtY);
976 path->quadTo(rect.fLeft, rect.fBottom - offPtY,
977 rect.fLeft, rect.fBottom - ry);
980 path->lineTo(rect.fLeft, rect.fBottom - ry); 3 lower left
981 path->quadTo(rect.fLeft, rect.fBottom - offPtY,
982 rect.fLeft + midPtX, rect.fBottom - midPtY);
983 path->quadTo(rect.fLeft + offPtX, rect.fBottom,
984 rect.fLeft + rx, rect.fBottom);
986 path->lineTo(rect.fRight - rx, rect.fBottom); 2 lower right
987 path->quadTo(rect.fRight - offPtX, rect.fBottom,
988 rect.fRight - midPtX, rect.fBottom - midPtY);
989 path->quadTo(rect.fRight, rect.fBottom - offPtY,
990 rect.fRight, rect.fBottom - ry);
1061 yOff[i] = rect.fBottom - yOff[i];
1106 bounds.fBottom - rrect.fRadii[SkRRect::kLowerLeft_Corner].fY);
1195 this->lineTo(rect.fLeft, rect.fBottom - ry); // left
1197 this->cubicTo(rect.fLeft, rect.fBottom - ry + sy,
1198 rect.fLeft + rx - sx, rect.fBottom,
1199 rect.fLeft + rx, rect.fBottom); // bot-left
1201 this->lineTo(rect.fRight - rx, rect.fBottom); // bottom
1203 this->cubicTo(rect.fRight - rx + sx, rect.fBottom,
1204 rect.fRight, rect.fBottom - ry + sy,
1205 rect.fRight, rect.fBottom - ry); // bot-right
1217 this->lineTo(rect.fRight, rect.fBottom - ry); // right
1219 this->cubicTo(rect.fRight, rect.fBottom - ry + sy,
1220 rect.fRight - rx + sx, rect.fBottom,
1221 rect.fRight - rx, rect.fBottom); // bot-right
1223 this->lineTo(rect.fLeft + rx, rect.fBottom); // bottom
1225 this->cubicTo(rect.fLeft + rx - sx, rect.fBottom,
1226 rect.fLeft, rect.fBottom - ry + sy,
1227 rect.fLeft, rect.fBottom - ry); // bot-left
1285 const SkScalar B = oval.fBottom; // cy + ry
2843 return r.fLeft <= x && x <= r.fRight && r.fTop <= y && y <= r.fBottom;