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Lines Matching full:noisevec

688     const char* noiseVec    = "noiseVec";
705 GrGLShaderVar(noiseVec, kVec2f_GrSLType)
710 GrGLShaderVar(noiseVec, kVec2f_GrSLType),
717 noiseCode.appendf("\t%s.xy = floor(%s);\n", floorVal, noiseVec);
719 noiseCode.appendf("\tvec2 %s = fract(%s);\n", fractVal, noiseVec);
845 noiseVec, invMatrixUni, vCoords.c_str(), baseFrequencyUni);
868 noiseFuncName.c_str(), chanCoordR, noiseVec, stitchData,
869 noiseFuncName.c_str(), chanCoordG, noiseVec, stitchData,
870 noiseFuncName.c_str(), chanCoordB, noiseVec, stitchData,
871 noiseFuncName.c_str(), chanCoordA, noiseVec, stitchData);
876 noiseFuncName.c_str(), chanCoordR, noiseVec,
877 noiseFuncName.c_str(), chanCoordG, noiseVec,
878 noiseFuncName.c_str(), chanCoordB, noiseVec,
879 noiseFuncName.c_str(), chanCoordA, noiseVec);
886 builder->fsCodeAppendf("\n\t\t\t%s *= vec2(2.0);", noiseVec);