Lines Matching full:ratio
385 SkScalar ratio = SK_Scalar1;
389 (perlinNoiseShader.fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio);
392 ratio *= 2;
687 const char* ratio = "ratio";
855 builder->fsCodeAppendf("\n\t\tfloat %s = 1.0;", ratio);
884 builder->fsCodeAppendf(" * %s;", ratio);
887 builder->fsCodeAppendf("\n\t\t\t%s *= 0.5;", ratio);