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Lines Matching refs:right

119         A = line[1].fX - line[0].fX (adjacent side of the right triangle)
120 O = line[1].fY - line[0].fY (opposite side of the right triangle)
170 int horizontalIntersect(double axisIntercept, double left, double right, bool flipped) {
171 addExactHorizontalEndPoints(left, right, axisIntercept);
173 addNearHorizontalEndPoints(left, right, axisIntercept);
180 double lineT = (pt.fX - left) / (right - left);
250 void addExactHorizontalEndPoints(double left, double right, double y) {
252 double lineT = SkDLine::ExactPointH(fQuad[qIndex], left, right, y);
261 void addNearHorizontalEndPoints(double left, double right, double y) {
267 double lineT = SkDLine::NearPointH(fQuad[qIndex], left, right, y);
354 int SkIntersections::horizontal(const SkDQuad& quad, double left, double right, double y,
356 SkDLine line = {{{ left, y }, { right, y }}};
358 return q.horizontalIntersect(y, left, right, flipped);