Lines Matching full:music
1539 Interactive Music Engine</span></span></span></p>
1575 auditioning JET files. JET is an interactive music player for small embedded
1577 include interactive music soundtracks, in <st1:place w:st="on">MIDI</st1:place>
1656 music engine.</span></p>
1707 lang=EN-IE>The JET Interactive Music Concept</span></span></h1>
1709 <p class=MsoNormal><span lang=EN-IE>Interactive music can be defined as music
1711 interaction or game play events. In this way, interactive music is much more
1714 and games, interactive music is central to the game play. Guitar Hero is one
1716 coming down the fret board, the music adapts itself and simultaneously keeps
1717 score of successes and failures. JET allows for these types of music driven
1723 controlling interactive music and JET is one such method. This section
1738 <p class=MsoNormal><span lang=EN-IE>JET supports a flexible music format that
1741 create a longer piece. The sequencing can be fixed at the time the music file
1749 10.0pt;font-weight:normal'>Linear Music Example</span></span></a><span
1785 style='mso-no-proof:yes'>1</span></span>: Linear Music Piece</span></p>
1792 Each segment can contain alternate music tracks that can be muted or un-muted
1800 the musical segments can be recombined to create a linear music piece. In this
1807 </span></span></span><![endif]><span lang=EN-IE>Non-linear Music Example</span></a></h3>
1820 style='mso-no-proof:yes'>2</span></span>: Non-linear music piece</span></p>
1824 <p class=MsoNormal><span lang=EN-IE>In this diagram, we see a non-linear music
1826 background music. The intro plays as the level is loading and then transitions
1849 <p class=MsoNormal><span lang=EN-IE>At the end of combat, the music transitions
1858 un-muting of tracks to events in the music. For example, in the FPS game, it would
1861 a track at the moment the game event occurs might result in a music clip
1863 beginning, but then it wouldn?t be synchronized with the other music tracks.</span></p>
1869 can be accomplished by placing a number of short music clips on a decorative
1873 to play fully synchronized to the music. Optionally, the track can be
1903 shows an example of a simple music game that involves pressing the left and
1904 right arrows in time with the music.</span></p>
1921 style='mso-no-proof:yes'>4</span></span>: Music Game<span style='mso-no-proof:
1926 <p class=MsoNormal><span lang=EN-IE>The arrows represent events in the music sequence
1960 their <st1:place w:st="on">MIDI</st1:place> music files using the plugin as the
1962 the author will import their <st1:place w:st="on">MIDI</st1:place> music files
2703 interactive music application may encounter. </span></p>
2852 playback in a game based on events within the game is one way JET music files are
2871 pre-inserted into a music file at musically ?correct? places. Based on the