Lines Matching full:formats
43 <p>When developing your Android application to take advantage of multiple APKs on Google Play, it?s important to adopt some good practices from the get-go, and prevent unnecessary headaches further into the development process. This lesson shows you how to create multiple APKs of your app, each supporting a different subset of OpenGL texture formats. You will also gain some tools necessary to make maintaining a multiple APK codebase as painless as possible.</p>
56 formats at runtime</a>. Depending on your situation, it might be easier to bundle all formats with
80 particular texture formats. Note that it?s generally a good idea for one of your APKs to support
85 order of preference. Create a chart including all the formats that your application is going to
102 "red", instead of "The one that supports ETC1 texture formats", etc.</p>
167 <li>If <em>any</em> of the texture formats listed in your APK are supported by the device on market,
172 instance, be <em>very</em> careful about using different GL formats in the same application. If you
174 would necessarily indicate support for both formats. A device that <em>only</em> supported ETC1
206 <p> Assuming that PowerVR and ATI formats are both preferred over ETC1 when available, than