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Lines Matching defs:LayerRenderer

26 #include "LayerRenderer.h"
39 LayerRenderer::LayerRenderer(RenderState& renderState, Layer* layer)
44 LayerRenderer::~LayerRenderer() {
47 status_t LayerRenderer::prepareDirty(float left, float top, float right, float bottom,
71 status_t LayerRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
85 void LayerRenderer::finish() {
96 GLuint LayerRenderer::getTargetFbo() const {
100 bool LayerRenderer::suppressErrorChecks() const {
108 bool LayerRenderer::hasLayer() const {
112 void LayerRenderer::ensureStencilBuffer() {
120 Region* LayerRenderer::getRegion() const {
130 void LayerRenderer::generateMesh() {
188 Layer* LayerRenderer::createRenderLayer(RenderState& renderState, uint32_t width, uint32_t height) {
257 bool LayerRenderer::resizeLayer(Layer* layer, uint32_t width, uint32_t height) {
273 Layer* LayerRenderer::createTextureLayer(RenderState& renderState) {
292 void LayerRenderer::updateTextureLayer(Layer* layer, uint32_t width, uint32_t height,
312 void LayerRenderer::destroyLayer(Layer* layer) {
332 void LayerRenderer::flushLayer(RenderState& renderState, Layer* layer) {
357 bool LayerRenderer::copyLayer(RenderState& renderState, Layer* layer, SkBitmap* bitmap) {
435 LayerRenderer renderer(renderState, layer);