Lines Matching defs:ax
2074 int ax = i + (meshWidth + 1) * 2;
2075 int ay = ax + 1;
2084 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2091 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2093 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));