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Lines Matching refs:gMeshCount

962     glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1004 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
1956 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2220 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2225 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2662 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3071 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3258 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3285 GL_TRIANGLE_STRIP, gMeshCount, false, true);
3289 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);