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Lines Matching refs:ignoreTransform

615      * @param ignoreTransform True if the current transform should be ignored
618 const SkPaint* paint, bool ignoreTransform = false);
628 * @param ignoreTransform True if the current transform should be ignored
633 bool ignoreTransform = false, bool dirty = true, bool clip = true);
715 * @param ignoreTransform True if the current transform should be ignored
723 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
729 bool swapSrcDst = false, bool ignoreTransform = false, GLuint vbo = 0,
735 bool ignoreTransform, ModelViewMode modelViewMode = kModelViewMode_TranslateAndScale,
873 * @param ignoreTransform Set to true if l,t,r,b coordinates already in layer space,
878 float left, float top, float right, float bottom, bool ignoreTransform = false);
887 * @param ignoreTransform Set to true to ignore the transform in shader.
889 void setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform = false);