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Lines Matching refs:TextureVertex

47     return verticesCount * sizeof(TextureVertex);
50 TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
56 TextureVertex* Patch::createMesh(const float bitmapWidth, const float bitmapHeight,
80 TextureVertex* tempVertices = new TextureVertex[maxVertices];
81 TextureVertex* vertex = tempVertices;
163 vertices = new TextureVertex[verticesCount];
164 memcpy(vertices, tempVertices, verticesCount * sizeof(TextureVertex));
171 void Patch::generateRow(const int32_t* xDivs, uint32_t xCount, TextureVertex*& vertex,
211 void Patch::generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2,
239 TextureVertex::set(vertex++, x1, y1, u1, v1);
240 TextureVertex::set(vertex++, x2, y1, u2, v1);
241 TextureVertex::set(vertex++, x1, y2, u1, v2);
242 TextureVertex::set(vertex++, x2, y2, u2, v2);