Lines Matching refs:left
32 (r).left, (r).top, (r).right, (r).bottom
34 (r).left(), (r).top(), (r).right(), (r).bottom()
42 float left;
54 left(0),
60 inline Rect(float left, float top, float right, float bottom):
61 left(left),
68 left(0.0f),
75 left(rect.fLeft),
90 left = top = right = bottom = 0.0f;
96 return !((left < right) && (top < bottom));
100 left = top = right = bottom = 0.0f;
103 inline void set(float left, float top, float right, float bottom) {
104 this->left = left;
111 set(r.left, r.top, r.right, r.bottom);
115 return right - left;
127 return intersects(r.left, r.top, r.right, r.bottom);
141 return intersect(r.left, r.top, r.right, r.bottom);
145 return l >= left && t >= top && r <= right && b <= bottom;
149 return contains(r.left, r.top, r.right, r.bottom);
153 if (r.left < r.right && r.top < r.bottom) {
154 if (left < right && top < bottom) {
155 if (left > r.left) left = r.left;
161 left = r.left;
172 left += dx;
183 left -= delta;
190 left -= xdelta;
214 left = floorf(left + Vertex::GeometryFudgeFactor());
221 * with top left at (0.5, 0.5)) will err on the side of a larger damage rect.
223 left = floorf(left + 0.5f - Vertex::GeometryFudgeFactor());
231 left = floorf(left + 0.5f);
238 left = floorf(left);
245 left = fminf(left, x);
252 ALOGD("%s[l=%f t=%f r=%f b=%f]", label ? label : "Rect", left, top, right, bottom);
257 tmp.left = fmaxf(left, tmp.left);
265 tmp.left = fmaxf(left, l);