Lines Matching refs:right
32 (r).left, (r).top, (r).right, (r).bottom
34 (r).left(), (r).top(), (r).right(), (r).bottom()
44 float right;
56 right(0),
60 inline Rect(float left, float top, float right, float bottom):
63 right(right),
70 right(width),
77 right(rect.fRight),
90 left = top = right = bottom = 0.0f;
96 return !((left < right) && (top < bottom));
100 left = top = right = bottom = 0.0f;
103 inline void set(float left, float top, float right, float bottom) {
105 this->right = right;
111 set(r.left, r.top, r.right, r.bottom);
115 return right - left;
127 return intersects(r.left, r.top, r.right, r.bottom);
141 return intersect(r.left, r.top, r.right, r.bottom);
145 return l >= left && t >= top && r <= right && b <= bottom;
149 return contains(r.left, r.top, r.right, r.bottom);
153 if (r.left < r.right && r.top < r.bottom) {
154 if (left < right && top < bottom) {
157 if (right < r.right) right = r.right;
163 right = r.right;
173 right += dx;
185 right += delta;
192 right += xdelta;
216 right = ceilf(right - Vertex::GeometryFudgeFactor());
225 right = floorf(right + 0.5f + Vertex::GeometryFudgeFactor());
233 right = floorf(right + 0.5f);
240 right = ceilf(right);
247 right = fmaxf(right, x);
252 ALOGD("%s[l=%f t=%f r=%f b=%f]", label ? label : "Rect", left, top, right, bottom);
259 tmp.right = fminf(right, tmp.right);
267 tmp.right = fminf(right, r);