Lines Matching refs:EPSILON
63 static const float EPSILON = 1e-7;
222 return (bx - ax) * (cy - ay) - (by - ay) * (cx - ax) > EPSILON;
680 // Allow some epsilon here since the later ray intersection did allow for some small
684 return a >= -EPSILON && b >= -EPSILON;
686 return a <= EPSILON && b <= EPSILON;
816 // Normalize these vectors such that we can use epsilon comparison after
1089 bool isCCWOrCoLinear = (delta >= EPSILON);