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Lines Matching refs:funcs

30     mRSC->mHal.funcs.vertex.init(mRSC, this, mUserShader, mUserShaderLen,
35 mRSC->mHal.funcs.vertex.destroy(mRSC, this);
49 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
59 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
64 rsc->mHal.funcs.vertex.setActive(rsc, this);
78 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
82 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
96 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
100 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
114 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(
118 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
133 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
135 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
143 rsc->mHal.funcs.allocation.lock1D(rsc, mHal.state.constants[0]));
148 rsc->mHal.funcs.allocation.unlock1D(rsc, mHal.state.constants[0]);
218 float *f = static_cast<float *>(rsc->mHal.funcs.allocation.lock1D(rsc, mDefaultAlloc.get()));
231 rsc->mHal.funcs.allocation.unlock1D(rsc, mDefaultAlloc.get());