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Lines Matching refs:BlendFactor

4503         const FLOAT BlendFactor[4],
4654 FLOAT BlendFactor[4],
4987 const FLOAT BlendFactor[4],
5169 FLOAT BlendFactor[4],
5423 #define ID3D10Device_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
5455 #define ID3D10Device_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
5574 static FORCEINLINE void ID3D10Device_OMSetBlendState(ID3D10Device* This,ID3D10BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
5575 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
5670 static FORCEINLINE void ID3D10Device_OMGetBlendState(ID3D10Device* This,ID3D10BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
5671 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
6014 const FLOAT BlendFactor[4],
6324 FLOAT BlendFactor[4],