Home | History | Annotate | Download | only in include

Lines Matching refs:BlendFactor

4877         const FLOAT BlendFactor[4],
5149 FLOAT BlendFactor[4],
5467 const FLOAT BlendFactor[4],
5794 FLOAT BlendFactor[4],
5962 #define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) (This)->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)
6018 #define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) (This)->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)
6151 static FORCEINLINE void ID3D11DeviceContext_OMSetBlendState(ID3D11DeviceContext* This,ID3D11BlendState *pBlendState,const FLOAT BlendFactor[4],UINT SampleMask) {
6152 This->lpVtbl->OMSetBlendState(This,pBlendState,BlendFactor,SampleMask);
6319 static FORCEINLINE void ID3D11DeviceContext_OMGetBlendState(ID3D11DeviceContext* This,ID3D11BlendState **ppBlendState,FLOAT BlendFactor[4],UINT *pSampleMask) {
6320 This->lpVtbl->OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask);
6680 const FLOAT BlendFactor[4],
7231 FLOAT BlendFactor[4],