Mesa 7.9.2 Release Notes / March 2, 2011
Mesa 7.9.2 is a bug fix release which fixes bugs found since the 7.9.1 release.
Mesa 7.9.2 implements the OpenGL 2.1 API, but the version reported by
glGetString(GL_VERSION) depends on the particular driver being used.
Some drivers don't support all the features required in OpenGL 2.1.
See the Compiling/Installing page for prerequisites
for DRI hardware acceleration.
MD5 checksums
eb4ab8c1a03386def3ea34b1358e9cda  MesaLib-7.9.2.tar.gz
8f6d1474912787ce13bd35f3bae9938a  MesaLib-7.9.2.tar.bz2
427a81dd43ac97603768dc5c6af3df26  MesaLib-7.9.2.zip
aacb8f4db997e346db40c6066942140a  MesaGLUT-7.9.2.tar.gz
18abe6cff4fad8ad4752c7b7ab548e5d  MesaGLUT-7.9.2.tar.bz2
3189e5732d636c71baf3d8bc23ce7b11  MesaGLUT-7.9.2.zip
New features
None.
Bug fixes
This list is likely incomplete.
- Fix an off-by-one bug in a vsplit assertion.
 
- Fix incorrect handling of layout qualifier
with in, out, attribute, and varying.
 
- Fix an i965 GPU hang in GLSL shaders that contain an unconditional discard statement.
 
- Fix an i965 shader bug where the negative absolute value was generated instead of the absolute value of a negation.
 
- Fix numerous issues handling precision qualifiers in GLSL ES.
 
- Fixed a few GLX protocol encoder bugs (Julien Cristau)
 
- Assorted Gallium llvmpipe driver bug fixes
 
- Assorted Mesa/Gallium state tracker bug fixes
 
- Bug 26795 - gl_FragCoord off by one in Gallium drivers.
 
- Bug 29164 - [GLSL 1.20] invariant variable shouldn't be used before declaration
 
- Bug 29823 - GetUniform[if]v busted
 
- Bug 29927 - [glsl2] fail to compile shader with constructor for array of struct type
 
- Bug 30156 - [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage
 
- Bug 31923 - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders
 
- Bug 31925 - [GLSL 1.20] "#pragma STDGL invariant(all)" fail
 
- Bug 32214 - [gles2]no link error happens when missing vertex shader or frag shader
 
- Bug 32375 - [gl gles2] Not able to get the attribute by function glGetVertexAttribfv
 
- Bug 32541 - Segmentation Fault while running an HDR (high dynamic range) rendering demo
 
- Bug 32569 - [gles2] glGetShaderPrecisionFormat not implemented yet
 
- Bug 32695 - [glsl] SIGSEGV glcpp/glcpp-parse.y:833
 
- Bug 32831 - [glsl] division by zero crashes GLSL compiler
 
- Bug 32910 - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders
 
- Bug 33219 -[GLSL bisected] implicit sized array triggers segfault in ir_to_mesa_visitor::copy_propagate
 
- Bug 33306 - GLSL integer division by zero crashes GLSL compiler
 
- Bug 33308 -[glsl] ast_to_hir.cpp:3016: virtual ir_rvalue* ast_jump_statement::hir(exec_list*, _mesa_glsl_parse_state*): Assertion `ret != __null' failed.
 
- Bug 33316 - uniform array will be allocate one line more and initialize it when it was freed will abort
 
- Bug 33386 - Dubious assembler in read_rgba_span_x86.S
 
- Bug 33388 - Dubious assembler in xform4.S
 
- Bug 33433 - Error in x86-64 API dispatch code.
 
- Bug 33507 - [glsl] GLSL preprocessor modulus by zero crash
 
- Bug 33508 - [glsl] GLSL compiler modulus by zero crash
 
- Bug 33916 - Compiler accepts reserved operators % and %=
 
- Bug 34047 - Assert in _tnl_import_array() when using GLfixed vertex datatypes with GLESv2
 
- Bug 34114 - Sun Studio build fails due to standard library functions not being in global namespace
 
- Bug 34198 - [GLSL] implicit sized array with index 0 used gets assertion
 
- Ubuntu bug 691653 - compiz crashes when using alt-tab (the radeon driver kills it) 
 
- Meego bug 13005 - Graphics GLSL issue lead to camera preview fail on Pinetrail
 
Changes
The full set of changes can be viewed by using the following GIT command:
  git log mesa-7.9.1..mesa-7.9.2
Alberto Milone (1):
  - r600c: add evergreen ARL support.
 
Brian Paul (19):
  - draw: Fix an off-by-one bug in a vsplit assertion.
 
  - mesa: fix a few format table mistakes, assertions
 
  - mesa: fix num_draw_buffers==0 in fixed-function fragment program generation
 
  - mesa: don't assert in GetIntegerIndexed, etc
 
  - mesa: check for dummy renderbuffer in _mesa_FramebufferRenderbufferEXT()
 
  - llvmpipe: make sure binning is active when we begin/end a query
 
  - st/mesa: fix incorrect fragcoord.x translation
 
  - softpipe: fix off-by-one error in setup_fragcoord_coeff()
 
  - cso: fix loop bound in cso_set_vertex_samplers()
 
  - st/mesa: set renderbuffer _BaseFormat in a few places
 
  - st/mesa: fix the default case in st_format_datatype()
 
  - st/mesa: need to translate clear color according to surface's base format
 
  - docs: update 7.9.2 release notes with Brian's cherry-picks
 
  - docs: add links to 7.9.1 and 7.9.2 release notes
 
  - mesa: include compiler.h for ASSERT macro
 
  - glsl: add ir_shader case in switch stmt to silence warning
 
  - glsl2: fix signed/unsigned comparison warning
 
  - mesa: implement glGetShaderPrecisionFormat()
 
  - docs: updated environment variable list
 
Bryce Harrington (1):
  - r300g: Null pointer check for buffer deref in gallium winsys
 
Chad Versace (14):
  - glsl: At link-time, check that globals have matching centroid qualifiers
 
  - glcpp: Fix segfault when validating macro redefinitions
 
  - glsl: Fix parser rule for type_specifier
 
  - glsl: Change default value of ast_type_specifier::precision
 
  - glsl: Add semantic checks for precision qualifiers
 
  - glsl: Add support for default precision statements
 
  - glsl: Remove redundant semantic check in parser
 
  - glsl: Fix semantic checks on precision qualifiers
 
  - glsl: Fix segfault due to missing printf argument
 
  - glsl: Mark 'in' variables at global scope as read-only
 
  - glcpp: Raise error when modulus is zero
 
  - glsl: Set operators '%' and '%=' to be reserved when GLSL < 1.30
 
  - glsl: Reinstate constant-folding for division by zero
 
  - tnl: Add support for datatype GL_FIXED in vertex arrays
 
Chia-I Wu (1):
  - mesa: Add glDepthRangef and glClearDepthf to APIspec.xml.
 
Chris Wilson (1):
  - intel: Check for unsupported texture when finishing using as a render target
 
Cyril Brulebois (1):
  - Point to bugs.freedesktop.org rather than bugzilla.freedesktop.org
 
Dave Airlie (2):
  - radeon/r200: fix fbo-clearmipmap + gen-teximage
 
  - radeon: avoid segfault on 3D textures.
 
Dimitry Andric (4):
  - mesa: s/movzx/movzbl/
 
  - mesa: s/movzxw/movzwl/ in read_rgba_span_x86.S
 
  - glapi: adding @ char before type specifier in glapi_x86.S
 
  - glapi: add @GOTPCREL relocation type
 
Eric Anholt (11):
  - i965: Avoid double-negation of immediate values in the VS.
 
  - docs: Add a relnote for the Civ IV on i965.
 
  - i965/vs: When MOVing to produce ABS, strip negate of the operand.
 
  - glsl: Fix the lowering of variable array indexing to not lose write_masks.
 
  - intel: Make renderbuffer tiling choice match texture tiling choice.
 
  - glapi: Add entrypoints and enums for GL_ARB_ES2_compatibility.
 
  - mesa: Add extension enable bit for GL_ARB_ES2_compatibility.
 
  - mesa: Add actual support for glReleaseShaderCompiler from ES2.
 
  - mesa: Add support for glDepthRangef and glClearDepthf.
 
  - mesa: Add getters for ARB_ES2_compatibility MAX_*_VECTORS.
 
  - mesa: Add getter for GL_SHADER_COMPILER with ARB_ES2_compatibility.
 
Ian Romanick (42):
  - docs: Add 7.9.1 md5sums
 
  - glsl: Support the 'invariant(all)' pragma
 
  - glcpp: Generate an error for division by zero
 
  - glsl: Add version_string containing properly formatted GLSL version
 
  - glsl & glcpp: Refresh autogenerated lexer and parser files.
 
  - glsl: Disallow 'in' and 'out' on globals in GLSL 1.20
 
  - glsl: Track variable usage, use that to enforce semantics
 
  - glsl: Allow 'in' and 'out' when 'layout' is also available
 
  - docs: Initial set of release notes for 7.9.2
 
  - mesa: bump version to 7.9.2-devel
 
  - docs: Update 7.9.2 release notes
 
  - i965: Make OPCODE_KIL_NV do its work in a temp, not the null reg!
 
  - glsl: Refresh autogenerated lexer and parser files.
 
  - glsl: Don't assert when the value returned by a function has no rvalue
 
  - linker: Set sizes for non-global arrays as well
 
  - linker: Propagate max_array_access while linking functions
 
  - docs: Update 7.9.2 release notes
 
  - Use C-style system headers in C++ code to avoid issues with std:: namespace
 
  - mesa: glGetUniform only returns a single element of an array
 
  - linker: Generate link errors when ES shaders are missing stages
 
  - mesa: Fix error checks in GetVertexAttrib functions
 
  - docs: Update 7.9.2 release notes
 
  - mesa: Remove unsupported OES extensions
 
  - glapi: Regenerate for GL_ARB_ES2_compatibility.
 
  - mesa: Connect glGetShaderPrecisionFormat into the dispatch table
 
  - i965: Set correct values for range/precision of fragment shader types
 
  - i915: Set correct values for range/precision of fragment shader types
 
  - intel: Fix typeos from 3d028024 and 790ff232
 
  - glsl: Ensure that all GLSL versions are supported in the stand-alone compiler
 
  - glsl: Reject shader versions not supported by the implementation
 
  - mesa: Initial size for secondary color array is 3
 
  - glcpp: Regenerate files from recent cherry picks
 
  - glsl: Finish out the reduce/reduce error fixes
 
  - glsl: Regenerate compiler files from cherry picks
 
  - linker: Fix off-by-one error implicit array sizing
 
  - i915: Only mark a register as available if all components are written
 
  - i915: Calculate partial result to temp register first
 
  - i915: Force lowering of all types of indirect array accesses in the FS
 
  - docs: Update 7.9.2 release notes for recent cherry picks
 
  - docs: Clean up bug fixes list
 
  - intel: Remove driver date and related bits from renderer string
 
  - mesa: set version string to 7.9.2 (final)
 
Jian Zhao (1):
  - mesa: fix an error in uniform arrays in row calculating.
 
Julien Cristau (3):
  - glx: fix request lengths
 
  - glx: fix GLXChangeDrawableAttributesSGIX request
 
  - glx: fix length of GLXGetFBConfigsSGIX
 
Keith Packard (1):
  - glsl: Eliminate reduce/reduce conflicts in glsl grammar
 
Kenneth Graunke (12):
  - glsl: Expose a public glsl_type::void_type const pointer.
 
  - glsl: Don't bother unsetting a destructor that was never set.
 
  - glsl, i965: Remove unnecessary talloc includes.
 
  - glcpp: Remove use of talloc reference counting.
 
  - ralloc: Add a fake implementation of ralloc based on talloc.
 
  - Convert everything from the talloc API to the ralloc API.
 
  - ralloc: a new MIT-licensed recursive memory allocator.
 
  - Remove talloc from the make and automake build systems.
 
  - Remove talloc from the SCons build system.
 
  - Remove the talloc sources from the Mesa repository.
 
  - glsl: Fix use of uninitialized values in _mesa_glsl_parse_state ctor.
 
  - glsl: Use reralloc instead of plain realloc.
 
Marek Olšák (3):
  - docs: fix messed up names with special characters in relnotes-7.9.1
 
  - mesa: fix texture3D mipmap generation for UNSIGNED_BYTE_3_3_2
 
  - st/dri: Track drawable context bindings
 
Paulo Zanoni (1):
  - dri_util: fail driCreateNewScreen if InitScreen is NULL
 
Sam Hocevar (2):
  - docs: add glsl info
 
  - docs: fix glsl_compiler name
 
Vinson Lee (1):
  - ralloc: Add missing va_end following va_copy.
 
nobled (1):
  - glx: Put null check before use