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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_BASE_MATH_UTIL_H_
      6 #define CC_BASE_MATH_UTIL_H_
      7 
      8 #include <algorithm>
      9 #include <cmath>
     10 #include <vector>
     11 
     12 #include "base/logging.h"
     13 #include "base/memory/scoped_ptr.h"
     14 #include "cc/base/cc_export.h"
     15 #include "ui/gfx/box_f.h"
     16 #include "ui/gfx/point3_f.h"
     17 #include "ui/gfx/point_f.h"
     18 #include "ui/gfx/size.h"
     19 #include "ui/gfx/transform.h"
     20 
     21 namespace base {
     22 class Value;
     23 namespace debug {
     24 class TracedValue;
     25 }
     26 }
     27 
     28 namespace gfx {
     29 class QuadF;
     30 class Rect;
     31 class RectF;
     32 class Transform;
     33 class Vector2dF;
     34 class Vector2d;
     35 }
     36 
     37 namespace cc {
     38 
     39 struct HomogeneousCoordinate {
     40   HomogeneousCoordinate(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar w) {
     41     vec[0] = x;
     42     vec[1] = y;
     43     vec[2] = z;
     44     vec[3] = w;
     45   }
     46 
     47   bool ShouldBeClipped() const { return w() <= 0.0; }
     48 
     49   gfx::PointF CartesianPoint2d() const {
     50     if (w() == SK_MScalar1)
     51       return gfx::PointF(x(), y());
     52 
     53     // For now, because this code is used privately only by MathUtil, it should
     54     // never be called when w == 0, and we do not yet need to handle that case.
     55     DCHECK(w());
     56     SkMScalar inv_w = SK_MScalar1 / w();
     57     return gfx::PointF(x() * inv_w, y() * inv_w);
     58   }
     59 
     60   gfx::Point3F CartesianPoint3d() const {
     61     if (w() == SK_MScalar1)
     62       return gfx::Point3F(x(), y(), z());
     63 
     64     // For now, because this code is used privately only by MathUtil, it should
     65     // never be called when w == 0, and we do not yet need to handle that case.
     66     DCHECK(w());
     67     SkMScalar inv_w = SK_MScalar1 / w();
     68     return gfx::Point3F(x() * inv_w, y() * inv_w, z() * inv_w);
     69   }
     70 
     71   SkMScalar x() const { return vec[0]; }
     72   SkMScalar y() const { return vec[1]; }
     73   SkMScalar z() const { return vec[2]; }
     74   SkMScalar w() const { return vec[3]; }
     75 
     76   SkMScalar vec[4];
     77 };
     78 
     79 class CC_EXPORT MathUtil {
     80  public:
     81   static const double kPiDouble;
     82   static const float kPiFloat;
     83 
     84   static double Deg2Rad(double deg) { return deg * kPiDouble / 180.0; }
     85   static double Rad2Deg(double rad) { return rad * 180.0 / kPiDouble; }
     86 
     87   static float Deg2Rad(float deg) { return deg * kPiFloat / 180.0f; }
     88   static float Rad2Deg(float rad) { return rad * 180.0f / kPiFloat; }
     89 
     90   static float Round(float f) {
     91     return (f > 0.f) ? std::floor(f + 0.5f) : std::ceil(f - 0.5f);
     92   }
     93   static double Round(double d) {
     94     return (d > 0.0) ? std::floor(d + 0.5) : std::ceil(d - 0.5);
     95   }
     96 
     97   template <typename T> static T ClampToRange(T value, T min, T max) {
     98     return std::min(std::max(value, min), max);
     99   }
    100 
    101   // Background: Existing transform code does not do the right thing in
    102   // MapRect / MapQuad / ProjectQuad when there is a perspective projection that
    103   // causes one of the transformed vertices to go to w < 0. In those cases, it
    104   // is necessary to perform clipping in homogeneous coordinates, after applying
    105   // the transform, before dividing-by-w to convert to cartesian coordinates.
    106   //
    107   // These functions return the axis-aligned rect that encloses the correctly
    108   // clipped, transformed polygon.
    109   static gfx::Rect MapEnclosingClippedRect(const gfx::Transform& transform,
    110                                            const gfx::Rect& rect);
    111   static gfx::RectF MapClippedRect(const gfx::Transform& transform,
    112                                    const gfx::RectF& rect);
    113   static gfx::Rect ProjectEnclosingClippedRect(const gfx::Transform& transform,
    114                                                const gfx::Rect& rect);
    115   static gfx::RectF ProjectClippedRect(const gfx::Transform& transform,
    116                                        const gfx::RectF& rect);
    117 
    118   // This function is only valid when the transform preserves 2d axis
    119   // alignment and the resulting rect will not be clipped.
    120   static gfx::Rect MapEnclosedRectWith2dAxisAlignedTransform(
    121       const gfx::Transform& transform,
    122       const gfx::Rect& rect);
    123 
    124   // Returns an array of vertices that represent the clipped polygon. After
    125   // returning, indexes from 0 to num_vertices_in_clipped_quad are valid in the
    126   // clipped_quad array. Note that num_vertices_in_clipped_quad may be zero,
    127   // which means the entire quad was clipped, and none of the vertices in the
    128   // array are valid.
    129   static void MapClippedQuad(const gfx::Transform& transform,
    130                              const gfx::QuadF& src_quad,
    131                              gfx::PointF clipped_quad[8],
    132                              int* num_vertices_in_clipped_quad);
    133   static bool MapClippedQuad3d(const gfx::Transform& transform,
    134                                const gfx::QuadF& src_quad,
    135                                gfx::Point3F clipped_quad[8],
    136                                int* num_vertices_in_clipped_quad);
    137 
    138   static gfx::RectF ComputeEnclosingRectOfVertices(const gfx::PointF vertices[],
    139                                                    int num_vertices);
    140   static gfx::RectF ComputeEnclosingClippedRect(
    141       const HomogeneousCoordinate& h1,
    142       const HomogeneousCoordinate& h2,
    143       const HomogeneousCoordinate& h3,
    144       const HomogeneousCoordinate& h4);
    145 
    146   // NOTE: These functions do not do correct clipping against w = 0 plane, but
    147   // they correctly detect the clipped condition via the boolean clipped.
    148   static gfx::QuadF MapQuad(const gfx::Transform& transform,
    149                             const gfx::QuadF& quad,
    150                             bool* clipped);
    151   static gfx::QuadF MapQuad3d(const gfx::Transform& transform,
    152                               const gfx::QuadF& q,
    153                               gfx::Point3F* p,
    154                               bool* clipped);
    155   static gfx::PointF MapPoint(const gfx::Transform& transform,
    156                               const gfx::PointF& point,
    157                               bool* clipped);
    158   static gfx::Point3F MapPoint(const gfx::Transform&,
    159                                const gfx::Point3F&,
    160                                bool* clipped);
    161   static gfx::QuadF ProjectQuad(const gfx::Transform& transform,
    162                                 const gfx::QuadF& quad,
    163                                 bool* clipped);
    164   static gfx::PointF ProjectPoint(const gfx::Transform& transform,
    165                                   const gfx::PointF& point,
    166                                   bool* clipped);
    167   // Identical to the above function, but coerces the homogeneous coordinate to
    168   // a 3d rather than a 2d point.
    169   static gfx::Point3F ProjectPoint3D(const gfx::Transform& transform,
    170                                      const gfx::PointF& point,
    171                                      bool* clipped);
    172 
    173   static gfx::Vector2dF ComputeTransform2dScaleComponents(const gfx::Transform&,
    174                                                           float fallbackValue);
    175 
    176   // Makes a rect that has the same relationship to input_outer_rect as
    177   // scale_inner_rect has to scale_outer_rect. scale_inner_rect should be
    178   // contained within scale_outer_rect, and likewise the rectangle that is
    179   // returned will be within input_outer_rect at a similar relative, scaled
    180   // position.
    181   static gfx::RectF ScaleRectProportional(const gfx::RectF& input_outer_rect,
    182                                           const gfx::RectF& scale_outer_rect,
    183                                           const gfx::RectF& scale_inner_rect);
    184 
    185   // Returns the smallest angle between the given two vectors in degrees.
    186   // Neither vector is assumed to be normalized.
    187   static float SmallestAngleBetweenVectors(const gfx::Vector2dF& v1,
    188                                            const gfx::Vector2dF& v2);
    189 
    190   // Projects the |source| vector onto |destination|. Neither vector is assumed
    191   // to be normalized.
    192   static gfx::Vector2dF ProjectVector(const gfx::Vector2dF& source,
    193                                       const gfx::Vector2dF& destination);
    194 
    195   // Conversion to value.
    196   static scoped_ptr<base::Value> AsValue(const gfx::Size& s);
    197   static scoped_ptr<base::Value> AsValue(const gfx::Rect& r);
    198   static bool FromValue(const base::Value*, gfx::Rect* out_rect);
    199   static scoped_ptr<base::Value> AsValue(const gfx::PointF& q);
    200 
    201   static void AddToTracedValue(const gfx::Size& s,
    202                                base::debug::TracedValue* res);
    203   static void AddToTracedValue(const gfx::SizeF& s,
    204                                base::debug::TracedValue* res);
    205   static void AddToTracedValue(const gfx::Rect& r,
    206                                base::debug::TracedValue* res);
    207   static void AddToTracedValue(const gfx::PointF& q,
    208                                base::debug::TracedValue* res);
    209   static void AddToTracedValue(const gfx::Point3F&,
    210                                base::debug::TracedValue* res);
    211   static void AddToTracedValue(const gfx::Vector2d& v,
    212                                base::debug::TracedValue* res);
    213   static void AddToTracedValue(const gfx::Vector2dF& v,
    214                                base::debug::TracedValue* res);
    215   static void AddToTracedValue(const gfx::QuadF& q,
    216                                base::debug::TracedValue* res);
    217   static void AddToTracedValue(const gfx::RectF& rect,
    218                                base::debug::TracedValue* res);
    219   static void AddToTracedValue(const gfx::Transform& transform,
    220                                base::debug::TracedValue* res);
    221   static void AddToTracedValue(const gfx::BoxF& box,
    222                                base::debug::TracedValue* res);
    223 
    224   // Returns a base::Value representation of the floating point value.
    225   // If the value is inf, returns max double/float representation.
    226   static double AsDoubleSafely(double value);
    227   static float AsFloatSafely(float value);
    228 };
    229 
    230 }  // namespace cc
    231 
    232 #endif  // CC_BASE_MATH_UTIL_H_
    233