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  /external/libunwind/doc/
libunwind.tex 201 \section{Cross-platform and Multi-platform Unwinding}
212 \emph{cross-platform} unwinding.
214 The principle behind supporting native, cross-platform, and
217 \Opt{-l}\File{unwind}. For cross-platform unwinding, a program
222 unwinding works exactly like cross-platform unwinding, the only
231 targeting a cross-platform will result in a link-time error
312 For example, to (cross-)unwind an IA-64 program, the linker switch
  /external/chromium_org/ui/gfx/geometry/
vector3d_f.cc 66 void Vector3dF::Cross(const Vector3dF& other) {
  /development/ndk/sources/android/ndk_helper/
vecmath.h 457 Vec3 Cross( const Vec3& rhs )
717 Vec3 Cross( const Vec3& rhs )
  /external/chromium_org/third_party/WebKit/Source/platform/
Cursor.h 42 Cross,
  /external/chromium_org/third_party/skia/src/utils/
SkCamera.cpp 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
53 SkASSERT(cross);
55 // use x,y,z, in case &a == cross or &b == cross
61 cross->set(x, y, z);
215 SkUnit3D axis, zenith, cross; local
229 SkUnit3D::Cross(axis, zenith, &cross);
237 orien->set(SkMatrix::kMScaleX, x * axis.fX - z * cross.fX)
    [all...]
  /external/skia/src/utils/
SkCamera.cpp 52 void SkUnit3D::Cross(const SkUnit3D& a, const SkUnit3D& b, SkUnit3D* cross) {
53 SkASSERT(cross);
55 // use x,y,z, in case &a == cross or &b == cross
61 cross->set(x, y, z);
215 SkUnit3D axis, zenith, cross; local
229 SkUnit3D::Cross(axis, zenith, &cross);
237 orien->set(SkMatrix::kMScaleX, x * axis.fX - z * cross.fX)
    [all...]
  /external/deqp/modules/glshared/
glsBuiltinPrecisionTests.cpp     [all...]

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