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      1 #undef INTERFACE
      2 /*
      3  * Copyright 2009 Henri Verbeet for CodeWeavers
      4  *
      5  * This library is free software; you can redistribute it and/or
      6  * modify it under the terms of the GNU Lesser General Public
      7  * License as published by the Free Software Foundation; either
      8  * version 2.1 of the License, or (at your option) any later version.
      9  *
     10  * This library is distributed in the hope that it will be useful,
     11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     13  * Lesser General Public License for more details.
     14  *
     15  * You should have received a copy of the GNU Lesser General Public
     16  * License along with this library; if not, write to the Free Software
     17  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     18  *
     19  */
     20 
     21 #ifndef __WINE_D3D10SHADER_H
     22 #define __WINE_D3D10SHADER_H
     23 
     24 #include "d3d10.h"
     25 
     26 #define D3D10_SHADER_DEBUG                          0x0001
     27 #define D3D10_SHADER_SKIP_VALIDATION                0x0002
     28 #define D3D10_SHADER_SKIP_OPTIMIZATION              0x0004
     29 #define D3D10_SHADER_PACK_MATRIX_ROW_MAJOR          0x0008
     30 #define D3D10_SHADER_PACK_MATRIX_COLUMN_MAJOR       0x0010
     31 #define D3D10_SHADER_PARTIAL_PRECISION              0x0020
     32 #define D3D10_SHADER_FORCE_VS_SOFTWARE_NO_OPT       0x0040
     33 #define D3D10_SHADER_FORCE_PS_SOFTWARE_NO_OPT       0x0080
     34 #define D3D10_SHADER_NO_PRESHADER                   0x0100
     35 #define D3D10_SHADER_AVOID_FLOW_CONTROL             0x0200
     36 #define D3D10_SHADER_PREFER_FLOW_CONTROL            0x0400
     37 #define D3D10_SHADER_ENABLE_STRICTNESS              0x0800
     38 #define D3D10_SHADER_ENABLE_BACKWARDS_COMPATIBILITY 0x1000
     39 #define D3D10_SHADER_IEEE_STRICTNESS                0x2000
     40 #define D3D10_SHADER_WARNINGS_ARE_ERRORS           0x40000
     41 
     42 #define D3D10_SHADER_OPTIMIZATION_LEVEL0            0x4000
     43 #define D3D10_SHADER_OPTIMIZATION_LEVEL1            0x0000
     44 #define D3D10_SHADER_OPTIMIZATION_LEVEL2            0xC000
     45 #define D3D10_SHADER_OPTIMIZATION_LEVEL3            0x8000
     46 
     47 /* These are defined as version-neutral in d3dcommon.h */
     48 typedef D3D_SHADER_MACRO D3D10_SHADER_MACRO;
     49 typedef D3D_SHADER_MACRO *LPD3D10_SHADER_MACRO;
     50 
     51 typedef D3D_SHADER_VARIABLE_CLASS D3D10_SHADER_VARIABLE_CLASS;
     52 typedef D3D_SHADER_VARIABLE_CLASS *LPD3D10_SHADER_VARIABLE_CLASS;
     53 
     54 typedef D3D_CBUFFER_TYPE D3D10_CBUFFER_TYPE;
     55 typedef D3D_CBUFFER_TYPE *LPD3D10_CBUFFER_TYPE;
     56 
     57 typedef D3D_REGISTER_COMPONENT_TYPE D3D10_REGISTER_COMPONENT_TYPE;
     58 
     59 typedef D3D_RESOURCE_RETURN_TYPE D3D10_RESOURCE_RETURN_TYPE;
     60 
     61 typedef D3D_NAME D3D10_NAME;
     62 
     63 typedef D3D_SHADER_INPUT_TYPE D3D10_SHADER_INPUT_TYPE;
     64 typedef D3D_SHADER_INPUT_TYPE *LPD3D10_SHADER_INPUT_TYPE;
     65 
     66 typedef D3D_SHADER_VARIABLE_TYPE D3D10_SHADER_VARIABLE_TYPE;
     67 typedef D3D_SHADER_VARIABLE_TYPE *LPD3D10_SHADER_VARIABLE_TYPE;
     68 
     69 typedef D3D_INCLUDE_TYPE D3D10_INCLUDE_TYPE;
     70 typedef ID3DInclude ID3D10Include;
     71 typedef ID3DInclude *LPD3D10INCLUDE;
     72 #define IID_ID3D10Include IID_ID3DInclude
     73 
     74 typedef struct _D3D10_SHADER_INPUT_BIND_DESC
     75 {
     76     LPCSTR Name;
     77     D3D10_SHADER_INPUT_TYPE Type;
     78     UINT BindPoint;
     79     UINT BindCount;
     80     UINT uFlags;
     81     D3D10_RESOURCE_RETURN_TYPE ReturnType;
     82     D3D10_SRV_DIMENSION Dimension;
     83     UINT NumSamples;
     84 } D3D10_SHADER_INPUT_BIND_DESC;
     85 
     86 typedef struct _D3D10_SIGNATURE_PARAMETER_DESC
     87 {
     88     LPCSTR SemanticName;
     89     UINT SemanticIndex;
     90     UINT Register;
     91     D3D10_NAME SystemValueType;
     92     D3D10_REGISTER_COMPONENT_TYPE ComponentType;
     93     BYTE Mask;
     94     BYTE ReadWriteMask;
     95 } D3D10_SIGNATURE_PARAMETER_DESC;
     96 
     97 typedef struct _D3D10_SHADER_DESC
     98 {
     99     UINT Version;
    100     LPCSTR Creator;
    101     UINT Flags;
    102     UINT ConstantBuffers;
    103     UINT BoundResources;
    104     UINT InputParameters;
    105     UINT OutputParameters;
    106     UINT InstructionCount;
    107     UINT TempRegisterCount;
    108     UINT TempArrayCount;
    109     UINT DefCount;
    110     UINT DclCount;
    111     UINT TextureNormalInstructions;
    112     UINT TextureLoadInstructions;
    113     UINT TextureCompInstructions;
    114     UINT TextureBiasInstructions;
    115     UINT TextureGradientInstructions;
    116     UINT FloatInstructionCount;
    117     UINT IntInstructionCount;
    118     UINT UintInstructionCount;
    119     UINT StaticFlowControlCount;
    120     UINT DynamicFlowControlCount;
    121     UINT MacroInstructionCount;
    122     UINT ArrayInstructionCount;
    123     UINT CutInstructionCount;
    124     UINT EmitInstructionCount;
    125     D3D10_PRIMITIVE_TOPOLOGY GSOutputTopology;
    126     UINT GSMaxOutputVertexCount;
    127 } D3D10_SHADER_DESC;
    128 
    129 typedef struct _D3D10_SHADER_BUFFER_DESC
    130 {
    131     LPCSTR Name;
    132     D3D10_CBUFFER_TYPE Type;
    133     UINT Variables;
    134     UINT Size;
    135     UINT uFlags;
    136 } D3D10_SHADER_BUFFER_DESC;
    137 
    138 typedef struct _D3D10_SHADER_VARIABLE_DESC
    139 {
    140     LPCSTR Name;
    141     UINT StartOffset;
    142     UINT Size;
    143     UINT uFlags;
    144     LPVOID DefaultValue;
    145 } D3D10_SHADER_VARIABLE_DESC;
    146 
    147 typedef struct _D3D10_SHADER_TYPE_DESC
    148 {
    149     D3D10_SHADER_VARIABLE_CLASS Class;
    150     D3D10_SHADER_VARIABLE_TYPE Type;
    151     UINT Rows;
    152     UINT Columns;
    153     UINT Elements;
    154     UINT Members;
    155     UINT Offset;
    156 } D3D10_SHADER_TYPE_DESC;
    157 
    158 DEFINE_GUID(IID_ID3D10ShaderReflectionType, 0xc530ad7d, 0x9b16, 0x4395, 0xa9, 0x79, 0xba, 0x2e, 0xcf, 0xf8, 0x3a, 0xdd);
    159 
    160 #define INTERFACE ID3D10ShaderReflectionType
    161 DECLARE_INTERFACE(ID3D10ShaderReflectionType)
    162 {
    163     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_TYPE_DESC *desc) PURE;
    164     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByIndex)(THIS_ UINT index) PURE;
    165     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetMemberTypeByName)(THIS_ LPCSTR name) PURE;
    166     STDMETHOD_(LPCSTR, GetMemberTypeName)(THIS_ UINT index) PURE;
    167 };
    168 #undef INTERFACE
    169 
    170 DEFINE_GUID(IID_ID3D10ShaderReflectionVariable, 0x1bf63c95, 0x2650, 0x405d, 0x99, 0xc1, 0x36, 0x36, 0xbd, 0x1d, 0xa0, 0xa1);
    171 
    172 #define INTERFACE ID3D10ShaderReflectionVariable
    173 DECLARE_INTERFACE(ID3D10ShaderReflectionVariable)
    174 {
    175     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_VARIABLE_DESC *desc) PURE;
    176     STDMETHOD_(struct ID3D10ShaderReflectionType *, GetType)(THIS) PURE;
    177 };
    178 #undef INTERFACE
    179 
    180 DEFINE_GUID(IID_ID3D10ShaderReflectionConstantBuffer, 0x66c66a94, 0xdddd, 0x4b62, 0xa6, 0x6a, 0xf0, 0xda, 0x33, 0xc2, 0xb4, 0xd0);
    181 
    182 #define INTERFACE ID3D10ShaderReflectionConstantBuffer
    183 DECLARE_INTERFACE(ID3D10ShaderReflectionConstantBuffer)
    184 {
    185     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_BUFFER_DESC *desc) PURE;
    186     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByIndex)(THIS_ UINT index) PURE;
    187     STDMETHOD_(struct ID3D10ShaderReflectionVariable *, GetVariableByName)(THIS_ LPCSTR name) PURE;
    188 };
    189 #undef INTERFACE
    190 
    191 DEFINE_GUID(IID_ID3D10ShaderReflection, 0xd40e20b6, 0xf8f7, 0x42ad, 0xab, 0x20, 0x4b, 0xaf, 0x8f, 0x15, 0xdf, 0xaa);
    192 
    193 #define INTERFACE ID3D10ShaderReflection
    194 DECLARE_INTERFACE_(ID3D10ShaderReflection, IUnknown)
    195 {
    196     /* IUnknown methods */
    197     STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID *object) PURE;
    198     STDMETHOD_(ULONG, AddRef)(THIS) PURE;
    199     STDMETHOD_(ULONG, Release)(THIS) PURE;
    200     /* ID3D10ShaderReflection methods */
    201     STDMETHOD(GetDesc)(THIS_ D3D10_SHADER_DESC *desc) PURE;
    202     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByIndex)(THIS_ UINT index) PURE;
    203     STDMETHOD_(struct ID3D10ShaderReflectionConstantBuffer *, GetConstantBufferByName)(THIS_ LPCSTR name) PURE;
    204     STDMETHOD(GetResourceBindingDesc)(THIS_ UINT index, D3D10_SHADER_INPUT_BIND_DESC *desc) PURE;
    205     STDMETHOD(GetInputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
    206     STDMETHOD(GetOutputParameterDesc)(THIS_ UINT index, D3D10_SIGNATURE_PARAMETER_DESC *desc) PURE;
    207 };
    208 #undef INTERFACE
    209 
    210 
    211 #ifdef __cplusplus
    212 extern "C" {
    213 #endif
    214 
    215 HRESULT WINAPI D3D10CompileShader(LPCSTR data, SIZE_T data_size, LPCSTR filename,
    216         const D3D10_SHADER_MACRO *defines, ID3D10Include *include, LPCSTR entrypoint,
    217         LPCSTR profile, UINT flags, ID3D10Blob **shader, ID3D10Blob **error_messages);
    218 HRESULT WINAPI D3D10DisassembleShader(const void *data, SIZE_T data_size,
    219         WINBOOL color_code, const char *comments, ID3D10Blob **disassembly);
    220 LPCSTR WINAPI D3D10GetVertexShaderProfile(ID3D10Device *device);
    221 LPCSTR WINAPI D3D10GetGeometryShaderProfile(ID3D10Device *device);
    222 LPCSTR WINAPI D3D10GetPixelShaderProfile(ID3D10Device *device);
    223 
    224 HRESULT WINAPI D3D10ReflectShader(const void *data, SIZE_T data_size, ID3D10ShaderReflection **reflector);
    225 HRESULT WINAPI D3D10GetInputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
    226 HRESULT WINAPI D3D10GetOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
    227 HRESULT WINAPI D3D10GetInputAndOutputSignatureBlob(const void *data, SIZE_T data_size, ID3D10Blob **blob);
    228 HRESULT WINAPI D3D10GetShaderDebugInfo(const void *data, SIZE_T data_size, ID3D10Blob **blob);
    229 
    230 #ifdef __cplusplus
    231 }
    232 #endif
    233 
    234 #endif /* __WINE_D3D10SHADER_H */
    235