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      1 /*
      2  * Copyright (C) 2002 Jason Edmeades
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Lesser General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2.1 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Lesser General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Lesser General Public
     15  * License along with this library; if not, write to the Free Software
     16  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
     17  */
     18 
     19 #ifndef __WINE_D3D8TYPES_H
     20 #define __WINE_D3D8TYPES_H
     21 
     22 
     23 /*****************************************************************************
     24  * Direct 3D v8 #defines
     25  */
     26 
     27 #define D3DCLEAR_TARGET   1
     28 #define D3DCLEAR_ZBUFFER  2
     29 #define D3DCLEAR_STENCIL  4
     30 
     31 #define D3DCLIPPLANE0 (1 << 0)
     32 #define D3DCLIPPLANE1 (1 << 1)
     33 #define D3DCLIPPLANE2 (1 << 2)
     34 #define D3DCLIPPLANE3 (1 << 3)
     35 #define D3DCLIPPLANE4 (1 << 4)
     36 #define D3DCLIPPLANE5 (1 << 5)
     37 
     38 #define D3DCOLOR_ARGB(a,r,g,b)        ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
     39 #define D3DCOLOR_COLORVALUE(r,g,b,a)  D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
     40 #define D3DCOLOR_RGBA(r,g,b,a)        D3DCOLOR_ARGB(a,r,g,b)
     41 #define D3DCOLOR_XRGB(r,g,b)          D3DCOLOR_ARGB(0xff,r,g,b)
     42 
     43 #define D3DCS_LEFT                 0x001
     44 #define D3DCS_RIGHT                0x002
     45 #define D3DCS_TOP                  0x004
     46 #define D3DCS_BOTTOM               0x008
     47 #define D3DCS_FRONT                0x010
     48 #define D3DCS_BACK                 0x020
     49 #define D3DCS_PLANE0               0x040
     50 #define D3DCS_PLANE1               0x080
     51 #define D3DCS_PLANE2               0x100
     52 #define D3DCS_PLANE3               0x200
     53 #define D3DCS_PLANE4               0x400
     54 #define D3DCS_PLANE5               0x800
     55 #define D3DCS_ALL                  0xFFF
     56 
     57 #define D3DFVF_TEXTUREFORMAT1 3
     58 #define D3DFVF_TEXTUREFORMAT2 0
     59 #define D3DFVF_TEXTUREFORMAT3 1
     60 #define D3DFVF_TEXTUREFORMAT4 2
     61 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
     62 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
     63 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
     64 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
     65 
     66 #define D3DLOCK_READONLY           0x0010
     67 #define D3DLOCK_NOSYSLOCK          0x0800
     68 #define D3DLOCK_NOOVERWRITE        0x1000
     69 #define D3DLOCK_DISCARD            0x2000
     70 #define D3DLOCK_NO_DIRTY_UPDATE    0x8000
     71 
     72 #define D3DMAXUSERCLIPPLANES       32
     73 
     74 #define D3DRENDERSTATE_WRAPBIAS    0x80
     75 
     76 #define D3DTSS_TCI_PASSTHRU                       0x00000
     77 #define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
     78 #define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
     79 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
     80 
     81 
     82 #define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
     83 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
     84 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
     85 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
     86 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
     87 
     88 #define D3DUSAGE_RENDERTARGET       0x01
     89 #define D3DUSAGE_DEPTHSTENCIL       0x02
     90 #define D3DUSAGE_WRITEONLY          0x08
     91 #define D3DUSAGE_SOFTWAREPROCESSING 0x10
     92 #define D3DUSAGE_DONOTCLIP          0x20
     93 #define D3DUSAGE_POINTS             0x40
     94 #define D3DUSAGE_RTPATCHES          0x80
     95 #define D3DUSAGE_NPATCHES           0x100
     96 #define D3DUSAGE_DYNAMIC            0x200
     97 
     98 #define D3DWRAP_U        1
     99 #define D3DWRAP_V        2
    100 #define D3DWRAP_W        4
    101 #define D3DWRAPCOORD_0   1
    102 #define D3DWRAPCOORD_1   2
    103 #define D3DWRAPCOORD_2   4
    104 #define D3DWRAPCOORD_3   8
    105 
    106 #define MAX_DEVICE_IDENTIFIER_STRING        512
    107 
    108 #define D3DFVF_RESERVED0           0x0001
    109 #define D3DFVF_POSITION_MASK       0x000E
    110 #define D3DFVF_XYZ                 0x0002
    111 #define D3DFVF_XYZRHW              0x0004
    112 #define D3DFVF_XYZB1               0x0006
    113 #define D3DFVF_XYZB2               0x0008
    114 #define D3DFVF_XYZB3               0x000a
    115 #define D3DFVF_XYZB4               0x000c
    116 #define D3DFVF_XYZB5               0x000e
    117 #define D3DFVF_NORMAL              0x0010
    118 #define D3DFVF_PSIZE               0x0020
    119 #define D3DFVF_DIFFUSE             0x0040
    120 #define D3DFVF_SPECULAR            0x0080
    121 #define D3DFVF_TEXCOUNT_MASK       0x0f00
    122 #define D3DFVF_TEXCOUNT_SHIFT           8
    123 #define D3DFVF_TEX0                0x0000
    124 #define D3DFVF_TEX1                0x0100
    125 #define D3DFVF_TEX2                0x0200
    126 #define D3DFVF_TEX3                0x0300
    127 #define D3DFVF_TEX4                0x0400
    128 #define D3DFVF_TEX5                0x0500
    129 #define D3DFVF_TEX6                0x0600
    130 #define D3DFVF_TEX7                0x0700
    131 #define D3DFVF_TEX8                0x0800
    132 #define D3DFVF_LASTBETA_UBYTE4     0x1000
    133 #define D3DFVF_RESERVED2           0xE000
    134 
    135 #define D3DTA_SELECTMASK        0x0000000f
    136 #define D3DTA_DIFFUSE           0x00000000
    137 #define D3DTA_CURRENT           0x00000001
    138 #define D3DTA_TEXTURE           0x00000002
    139 #define D3DTA_TFACTOR           0x00000003
    140 #define D3DTA_SPECULAR          0x00000004
    141 #define D3DTA_COMPLEMENT        0x00000010
    142 #define D3DTA_ALPHAREPLICATE    0x00000020
    143 #define D3DTA_TEMP              0x00000005
    144 
    145 #define D3DCOLORWRITEENABLE_RED   (__MSABI_LONG(1)<<0)
    146 #define D3DCOLORWRITEENABLE_GREEN (__MSABI_LONG(1)<<1)
    147 #define D3DCOLORWRITEENABLE_BLUE  (__MSABI_LONG(1)<<2)
    148 #define D3DCOLORWRITEENABLE_ALPHA (__MSABI_LONG(1)<<3)
    149 
    150 
    151 #ifndef MAKEFOURCC
    152 #define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
    153     ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
    154     ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
    155 #endif
    156 
    157 /****************************
    158  * Vertex Shaders Declaration
    159  */
    160 
    161 typedef enum _D3DVSD_TOKENTYPE {
    162   D3DVSD_TOKEN_NOP         = 0,
    163   D3DVSD_TOKEN_STREAM      = 1,
    164   D3DVSD_TOKEN_STREAMDATA  = 2,
    165   D3DVSD_TOKEN_TESSELLATOR = 3,
    166   D3DVSD_TOKEN_CONSTMEM    = 4,
    167   D3DVSD_TOKEN_EXT         = 5,
    168   /* RESERVED              = 6 */
    169   D3DVSD_TOKEN_END         = 7,
    170   D3DVSD_FORCE_DWORD       = 0x7FFFFFFF
    171 } D3DVSD_TOKENTYPE;
    172 
    173 /** input registers for vertex shaders functions */
    174 /*
    175 #define D3DVSDE_POSITION      0
    176 #define D3DVSDE_BLENDWEIGHT   1
    177 #define D3DVSDE_BLENDINDICES  2
    178 #define D3DVSDE_NORMAL        3
    179 #define D3DVSDE_PSIZE         4
    180 #define D3DVSDE_DIFFUSE       5
    181 #define D3DVSDE_SPECULAR      6
    182 #define D3DVSDE_TEXCOORD0     7
    183 #define D3DVSDE_TEXCOORD1     8
    184 #define D3DVSDE_TEXCOORD2     9
    185 #define D3DVSDE_TEXCOORD3    10
    186 #define D3DVSDE_TEXCOORD4    11
    187 #define D3DVSDE_TEXCOORD5    12
    188 #define D3DVSDE_TEXCOORD6    13
    189 #define D3DVSDE_TEXCOORD7    14
    190 #define D3DVSDE_POSITION2    15
    191 #define D3DVSDE_NORMAL2      16
    192 */
    193 /** Address of the vertex register. 0 - 16 */
    194 typedef enum _D3DVSDE_REGISTER {
    195   D3DVSDE_POSITION     =  0,
    196   D3DVSDE_BLENDWEIGHT  =  1,
    197   D3DVSDE_BLENDINDICES =  2,
    198   D3DVSDE_NORMAL       =  3,
    199   D3DVSDE_PSIZE        =  4,
    200   D3DVSDE_DIFFUSE      =  5,
    201   D3DVSDE_SPECULAR     =  6,
    202   D3DVSDE_TEXCOORD0    =  7,
    203   D3DVSDE_TEXCOORD1    =  8,
    204   D3DVSDE_TEXCOORD2    =  9,
    205   D3DVSDE_TEXCOORD3    = 10,
    206   D3DVSDE_TEXCOORD4    = 11,
    207   D3DVSDE_TEXCOORD5    = 12,
    208   D3DVSDE_TEXCOORD6    = 13,
    209   D3DVSDE_TEXCOORD7    = 14,
    210   D3DVSDE_POSITION2    = 15,
    211   D3DVSDE_NORMAL2      = 16
    212 } D3DVSDE_REGISTER;
    213 
    214 /** bit-field declaration for VertexRegister Type */
    215 /*
    216 #define D3DVSDT_FLOAT1      0x00
    217 #define D3DVSDT_FLOAT2      0x01
    218 #define D3DVSDT_FLOAT3      0x02
    219 #define D3DVSDT_FLOAT4      0x03
    220 #define D3DVSDT_D3DCOLOR    0x04
    221 #define D3DVSDT_UBYTE4      0x05
    222 #define D3DVSDT_SHORT2      0x06
    223 #define D3DVSDT_SHORT4      0x07
    224 */
    225 typedef enum _D3DVSDT_TYPE {
    226   D3DVSDT_FLOAT1   = 0x00,
    227   D3DVSDT_FLOAT2   = 0x01,
    228   D3DVSDT_FLOAT3   = 0x02,
    229   D3DVSDT_FLOAT4   = 0x03,
    230   D3DVSDT_D3DCOLOR = 0x04,
    231   D3DVSDT_UBYTE4   = 0x05,
    232   D3DVSDT_SHORT2   = 0x06,
    233   D3DVSDT_SHORT4   = 0x07
    234 } D3DVSDT_TYPE;
    235 
    236 
    237 #define D3DVSD_CONSTADDRESSSHIFT  0
    238 #define D3DVSD_EXTINFOSHIFT       0
    239 #define D3DVSD_STREAMNUMBERSHIFT  0
    240 #define D3DVSD_VERTEXREGSHIFT     0
    241 #define D3DVSD_CONSTRSSHIFT      16
    242 #define D3DVSD_DATATYPESHIFT     16
    243 #define D3DVSD_SKIPCOUNTSHIFT    16
    244 #define D3DVSD_VERTEXREGINSHIFT  20
    245 #define D3DVSD_EXTCOUNTSHIFT     24
    246 #define D3DVSD_CONSTCOUNTSHIFT   25
    247 #define D3DVSD_DATALOADTYPESHIFT 28
    248 #define D3DVSD_STREAMTESSSHIFT   28
    249 #define D3DVSD_TOKENTYPESHIFT    29
    250 
    251 #define D3DVSD_CONSTADDRESSMASK  (0x7F     << D3DVSD_CONSTADDRESSSHIFT)
    252 #define D3DVSD_EXTINFOMASK       (0xFFFFFF << D3DVSD_EXTINFOSHIFT)
    253 #define D3DVSD_STREAMNUMBERMASK  (0xF      << D3DVSD_STREAMNUMBERSHIFT)
    254 #define D3DVSD_VERTEXREGMASK     (0x1F     << D3DVSD_VERTEXREGSHIFT)
    255 #define D3DVSD_CONSTRSMASK       (0x1FFF   << D3DVSD_CONSTRSSHIFT)
    256 #define D3DVSD_DATATYPEMASK      (0xF      << D3DVSD_DATATYPESHIFT)
    257 #define D3DVSD_SKIPCOUNTMASK     (0xF      << D3DVSD_SKIPCOUNTSHIFT)
    258 #define D3DVSD_EXTCOUNTMASK      (0x1F     << D3DVSD_EXTCOUNTSHIFT)
    259 #define D3DVSD_VERTEXREGINMASK   (0xF      << D3DVSD_VERTEXREGINSHIFT)
    260 #define D3DVSD_CONSTCOUNTMASK    (0xF      << D3DVSD_CONSTCOUNTSHIFT)
    261 #define D3DVSD_DATALOADTYPEMASK  (0x1      << D3DVSD_DATALOADTYPESHIFT)
    262 #define D3DVSD_STREAMTESSMASK    (0x1      << D3DVSD_STREAMTESSSHIFT)
    263 #define D3DVSD_TOKENTYPEMASK     (0x7      << D3DVSD_TOKENTYPESHIFT)
    264 
    265 
    266 #define D3DVSD_MAKETOKENTYPE(TokenType) \
    267   ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
    268 
    269 #define D3DVSD_CONST(ConstantAddress, Count) \
    270   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
    271 
    272 #define D3DVSD_END() 0xFFFFFFFF
    273 
    274 #define D3DVSD_NOP() 0x00000000
    275 
    276 #define D3DVSD_REG(VertexRegister, Type) \
    277   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
    278 
    279 #define D3DVSD_SKIP(Count) \
    280   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
    281 
    282 #define D3DVSD_STREAM(StreamNumber) \
    283   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
    284 
    285 #define D3DVSD_STREAM_TESS() \
    286   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
    287 
    288 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
    289   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
    290 
    291 #define D3DVSD_TESSUV(Register) \
    292   (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
    293 
    294 
    295 /********************************
    296  * Pixel/Vertex Shaders Functions
    297  */
    298 
    299 /** Maximum number of supported texture coordinates sets operation */
    300 #define D3DDP_MAXTEXCOORD   8
    301 
    302 /** opcode token mask */
    303 #define D3DSI_OPCODE_MASK 0x0000FFFF
    304 
    305 /** opcodes types for PS and VS */
    306 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
    307   D3DSIO_NOP          =  0,
    308   D3DSIO_MOV          =  1,
    309   D3DSIO_ADD          =  2,
    310   D3DSIO_SUB          =  3,
    311   D3DSIO_MAD          =  4,
    312   D3DSIO_MUL          =  5,
    313   D3DSIO_RCP          =  6,
    314   D3DSIO_RSQ          =  7,
    315   D3DSIO_DP3          =  8,
    316   D3DSIO_DP4          =  9,
    317   D3DSIO_MIN          = 10,
    318   D3DSIO_MAX          = 11,
    319   D3DSIO_SLT          = 12,
    320   D3DSIO_SGE          = 13,
    321   D3DSIO_EXP          = 14,
    322   D3DSIO_LOG          = 15,
    323   D3DSIO_LIT          = 16,
    324   D3DSIO_DST          = 17,
    325   D3DSIO_LRP          = 18,
    326   D3DSIO_FRC          = 19,
    327   D3DSIO_M4x4         = 20,
    328   D3DSIO_M4x3         = 21,
    329   D3DSIO_M3x4         = 22,
    330   D3DSIO_M3x3         = 23,
    331   D3DSIO_M3x2         = 24,
    332 
    333   D3DSIO_TEXCOORD     = 64,
    334   D3DSIO_TEXKILL      = 65,
    335   D3DSIO_TEX          = 66,
    336   D3DSIO_TEXBEM       = 67,
    337   D3DSIO_TEXBEML      = 68,
    338   D3DSIO_TEXREG2AR    = 69,
    339   D3DSIO_TEXREG2GB    = 70,
    340   D3DSIO_TEXM3x2PAD   = 71,
    341   D3DSIO_TEXM3x2TEX   = 72,
    342   D3DSIO_TEXM3x3PAD   = 73,
    343   D3DSIO_TEXM3x3TEX   = 74,
    344   D3DSIO_TEXM3x3DIFF  = 75,
    345   D3DSIO_TEXM3x3SPEC  = 76,
    346   D3DSIO_TEXM3x3VSPEC = 77,
    347   D3DSIO_EXPP         = 78,
    348   D3DSIO_LOGP         = 79,
    349   D3DSIO_CND          = 80,
    350   D3DSIO_DEF          = 81,
    351   D3DSIO_TEXREG2RGB   = 82,
    352   D3DSIO_TEXDP3TEX    = 83,
    353   D3DSIO_TEXM3x2DEPTH = 84,
    354   D3DSIO_TEXDP3       = 85,
    355   D3DSIO_TEXM3x3      = 86,
    356   D3DSIO_TEXDEPTH     = 87,
    357   D3DSIO_CMP          = 88,
    358   D3DSIO_BEM          = 89,
    359 
    360   D3DSIO_PHASE        = 0xFFFD,
    361   D3DSIO_COMMENT      = 0xFFFE,
    362   D3DSIO_END          = 0XFFFF,
    363 
    364   D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
    365 } D3DSHADER_INSTRUCTION_OPCODE_TYPE;
    366 
    367 /** for parallelism */
    368 #define D3DSI_COISSUE 0x40000000
    369 
    370 /** destination parameter modifiers (.xyzw) */
    371 #define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
    372 #define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
    373 #define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
    374 #define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
    375 #define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
    376 
    377 #define D3DSP_DSTMOD_SHIFT      20
    378 #define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
    379 
    380 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
    381   D3DSPDM_NONE         = 0 << D3DSP_DSTMOD_SHIFT,
    382   D3DSPDM_SATURATE     = 1 << D3DSP_DSTMOD_SHIFT,
    383   D3DSPDM_FORCE_DWORD  = 0X7FFFFFFF
    384 } D3DSHADER_PARAM_DSTMOD_TYPE;
    385 
    386 /** destination param */
    387 #define D3DSP_DSTSHIFT_SHIFT     24
    388 #define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
    389 
    390 /** destination/source reg type */
    391 #define D3DSP_REGTYPE_SHIFT      28
    392 #define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
    393 
    394 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
    395   D3DSPR_TEMP         = 0 << D3DSP_REGTYPE_SHIFT,
    396   D3DSPR_INPUT        = 1 << D3DSP_REGTYPE_SHIFT,
    397   D3DSPR_CONST        = 2 << D3DSP_REGTYPE_SHIFT,
    398   D3DSPR_ADDR         = 3 << D3DSP_REGTYPE_SHIFT,
    399   D3DSPR_TEXTURE      = 3 << D3DSP_REGTYPE_SHIFT,
    400   D3DSPR_RASTOUT      = 4 << D3DSP_REGTYPE_SHIFT,
    401   D3DSPR_ATTROUT      = 5 << D3DSP_REGTYPE_SHIFT,
    402   D3DSPR_TEXCRDOUT    = 6 << D3DSP_REGTYPE_SHIFT,
    403   D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
    404 } D3DSHADER_PARAM_REGISTER_TYPE;
    405 
    406 typedef enum _D3DVS_RASTOUT_OFFSETS {
    407   D3DSRO_POSITION     = 0,
    408   D3DSRO_FOG          = 1,
    409   D3DSRO_POINT_SIZE   = 2,
    410   D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
    411 } D3DVS_RASTOUT_OFFSETS;
    412 
    413 #define D3DVS_ADDRESSMODE_SHIFT  13
    414 #define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
    415 
    416 typedef enum _D3DVS_ADDRESSMODE_TYPE {
    417   D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
    418   D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
    419   D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
    420 } D3DVS_ADDRESSMODE_TYPE;
    421 
    422 #define D3DVS_SWIZZLE_SHIFT      16
    423 #define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
    424 
    425 #define D3DSP_SWIZZLE_SHIFT      16
    426 #define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
    427 
    428 #define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
    429 #define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
    430 #define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
    431 #define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
    432 
    433 #define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
    434 #define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
    435 #define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
    436 #define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
    437 
    438 #define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
    439 #define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
    440 #define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
    441 #define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
    442 
    443 #define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
    444 #define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
    445 #define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
    446 #define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
    447 
    448 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
    449 
    450 #define D3DSP_NOSWIZZLE \
    451     ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
    452 
    453 #define D3DSP_SRCMOD_SHIFT      24
    454 #define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
    455 
    456 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
    457   D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
    458   D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
    459   D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
    460   D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
    461   D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
    462   D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
    463   D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
    464   D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
    465   D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
    466   D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
    467   D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
    468   D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
    469 } D3DSHADER_PARAM_SRCMOD_TYPE;
    470 
    471 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
    472 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
    473 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
    474 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
    475 
    476 #define D3DSI_COMMENTSIZE_SHIFT 16
    477 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
    478 
    479 #define D3DSHADER_COMMENT(commentSize) \
    480   ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
    481 
    482 #define D3DPS_END() 0x0000FFFF
    483 #define D3DVS_END() 0x0000FFFF
    484 
    485 
    486 /*****************************************************************************
    487  * Direct 3D v8 enumerated types
    488  */
    489 typedef enum _D3DBACKBUFFER_TYPE {
    490     D3DBACKBUFFER_TYPE_MONO         = 0,
    491     D3DBACKBUFFER_TYPE_LEFT         = 1,
    492     D3DBACKBUFFER_TYPE_RIGHT        = 2,
    493 
    494     D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
    495 } D3DBACKBUFFER_TYPE;
    496 
    497 typedef enum _D3DBASISTYPE{
    498    D3DBASIS_BEZIER        = 0,
    499    D3DBASIS_BSPLINE       = 1,
    500    D3DBASIS_INTERPOLATE   = 2,
    501 
    502    D3DBASIS_FORCE_DWORD   = 0x7fffffff
    503 } D3DBASISTYPE;
    504 
    505 typedef enum _D3DBLEND {
    506     D3DBLEND_ZERO               =  1,
    507     D3DBLEND_ONE                =  2,
    508     D3DBLEND_SRCCOLOR           =  3,
    509     D3DBLEND_INVSRCCOLOR        =  4,
    510     D3DBLEND_SRCALPHA           =  5,
    511     D3DBLEND_INVSRCALPHA        =  6,
    512     D3DBLEND_DESTALPHA          =  7,
    513     D3DBLEND_INVDESTALPHA       =  8,
    514     D3DBLEND_DESTCOLOR          =  9,
    515     D3DBLEND_INVDESTCOLOR       = 10,
    516     D3DBLEND_SRCALPHASAT        = 11,
    517     D3DBLEND_BOTHSRCALPHA       = 12,
    518     D3DBLEND_BOTHINVSRCALPHA    = 13,
    519 
    520     D3DBLEND_FORCE_DWORD        = 0x7fffffff
    521 } D3DBLEND;
    522 
    523 typedef enum _D3DBLENDOP {
    524     D3DBLENDOP_ADD              = 1,
    525     D3DBLENDOP_SUBTRACT         = 2,
    526     D3DBLENDOP_REVSUBTRACT      = 3,
    527     D3DBLENDOP_MIN              = 4,
    528     D3DBLENDOP_MAX              = 5,
    529 
    530     D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
    531 } D3DBLENDOP;
    532 
    533 typedef enum _D3DCMPFUNC {
    534     D3DCMP_NEVER                = 1,
    535     D3DCMP_LESS                 = 2,
    536     D3DCMP_EQUAL                = 3,
    537     D3DCMP_LESSEQUAL            = 4,
    538     D3DCMP_GREATER              = 5,
    539     D3DCMP_NOTEQUAL             = 6,
    540     D3DCMP_GREATEREQUAL         = 7,
    541     D3DCMP_ALWAYS               = 8,
    542 
    543     D3DCMP_FORCE_DWORD          = 0x7fffffff
    544 } D3DCMPFUNC;
    545 
    546 typedef enum _D3DCUBEMAP_FACES {
    547     D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    548     D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    549     D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    550     D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    551     D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    552     D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
    553 
    554     D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
    555 } D3DCUBEMAP_FACES;
    556 
    557 typedef enum _D3DCULL {
    558     D3DCULL_NONE                = 1,
    559     D3DCULL_CW                  = 2,
    560     D3DCULL_CCW                 = 3,
    561 
    562     D3DCULL_FORCE_DWORD         = 0x7fffffff
    563 } D3DCULL;
    564 
    565 typedef enum _D3DDEBUGMONITORTOKENS {
    566     D3DDMT_ENABLE          = 0,
    567     D3DDMT_DISABLE         = 1,
    568 
    569     D3DDMT_FORCE_DWORD     = 0x7fffffff
    570 } D3DDEBUGMONITORTOKENS;
    571 
    572 typedef enum _D3DDEVTYPE {
    573     D3DDEVTYPE_HAL         = 1,
    574     D3DDEVTYPE_REF         = 2,
    575     D3DDEVTYPE_SW          = 3,
    576 
    577     D3DDEVTYPE_FORCE_DWORD = 0xffffffff
    578 } D3DDEVTYPE;
    579 
    580 typedef enum _D3DFILLMODE {
    581     D3DFILL_POINT               = 1,
    582     D3DFILL_WIREFRAME           = 2,
    583     D3DFILL_SOLID               = 3,
    584 
    585     D3DFILL_FORCE_DWORD         = 0x7fffffff
    586 } D3DFILLMODE;
    587 
    588 typedef enum _D3DFOGMODE {
    589     D3DFOG_NONE                 = 0,
    590     D3DFOG_EXP                  = 1,
    591     D3DFOG_EXP2                 = 2,
    592     D3DFOG_LINEAR               = 3,
    593 
    594     D3DFOG_FORCE_DWORD          = 0x7fffffff
    595 } D3DFOGMODE;
    596 
    597 typedef enum _D3DFORMAT {
    598     D3DFMT_UNKNOWN              =   0,
    599 
    600     D3DFMT_R8G8B8               =  20,
    601     D3DFMT_A8R8G8B8             =  21,
    602     D3DFMT_X8R8G8B8             =  22,
    603     D3DFMT_R5G6B5               =  23,
    604     D3DFMT_X1R5G5B5             =  24,
    605     D3DFMT_A1R5G5B5             =  25,
    606     D3DFMT_A4R4G4B4             =  26,
    607     D3DFMT_R3G3B2               =  27,
    608     D3DFMT_A8                   =  28,
    609     D3DFMT_A8R3G3B2             =  29,
    610     D3DFMT_X4R4G4B4             =  30,
    611     D3DFMT_A2B10G10R10          =  31,
    612     D3DFMT_G16R16               =  34,
    613 
    614     D3DFMT_A8P8                 =  40,
    615     D3DFMT_P8                   =  41,
    616 
    617     D3DFMT_L8                   =  50,
    618     D3DFMT_A8L8                 =  51,
    619     D3DFMT_A4L4                 =  52,
    620 
    621     D3DFMT_V8U8                 =  60,
    622     D3DFMT_L6V5U5               =  61,
    623     D3DFMT_X8L8V8U8             =  62,
    624     D3DFMT_Q8W8V8U8             =  63,
    625     D3DFMT_V16U16               =  64,
    626     D3DFMT_W11V11U10            =  65,
    627     D3DFMT_A2W10V10U10          =  67,
    628 
    629     D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
    630     D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
    631     D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
    632     D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
    633     D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
    634     D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
    635     D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
    636 
    637     D3DFMT_D16_LOCKABLE         =  70,
    638     D3DFMT_D32                  =  71,
    639     D3DFMT_D15S1                =  73,
    640     D3DFMT_D24S8                =  75,
    641     D3DFMT_D16                  =  80,
    642     D3DFMT_D24X8                =  77,
    643     D3DFMT_D24X4S4              =  79,
    644 
    645     D3DFMT_VERTEXDATA           = 100,
    646     D3DFMT_INDEX16              = 101,
    647     D3DFMT_INDEX32              = 102,
    648 
    649     D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
    650 } D3DFORMAT;
    651 
    652 typedef enum _D3DLIGHTTYPE {
    653     D3DLIGHT_POINT          = 1,
    654     D3DLIGHT_SPOT           = 2,
    655     D3DLIGHT_DIRECTIONAL    = 3,
    656 
    657     D3DLIGHT_FORCE_DWORD    = 0x7fffffff
    658 } D3DLIGHTTYPE;
    659 
    660 typedef enum _D3DMATERIALCOLORSOURCE {
    661     D3DMCS_MATERIAL         = 0,
    662     D3DMCS_COLOR1           = 1,
    663     D3DMCS_COLOR2           = 2,
    664 
    665     D3DMCS_FORCE_DWORD      = 0x7fffffff
    666 } D3DMATERIALCOLORSOURCE;
    667 
    668 typedef enum _D3DMULTISAMPLE_TYPE {
    669     D3DMULTISAMPLE_NONE            =  0,
    670     D3DMULTISAMPLE_2_SAMPLES       =  2,
    671     D3DMULTISAMPLE_3_SAMPLES       =  3,
    672     D3DMULTISAMPLE_4_SAMPLES       =  4,
    673     D3DMULTISAMPLE_5_SAMPLES       =  5,
    674     D3DMULTISAMPLE_6_SAMPLES       =  6,
    675     D3DMULTISAMPLE_7_SAMPLES       =  7,
    676     D3DMULTISAMPLE_8_SAMPLES       =  8,
    677     D3DMULTISAMPLE_9_SAMPLES       =  9,
    678     D3DMULTISAMPLE_10_SAMPLES      = 10,
    679     D3DMULTISAMPLE_11_SAMPLES      = 11,
    680     D3DMULTISAMPLE_12_SAMPLES      = 12,
    681     D3DMULTISAMPLE_13_SAMPLES      = 13,
    682     D3DMULTISAMPLE_14_SAMPLES      = 14,
    683     D3DMULTISAMPLE_15_SAMPLES      = 15,
    684     D3DMULTISAMPLE_16_SAMPLES      = 16,
    685 
    686     D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
    687 } D3DMULTISAMPLE_TYPE;
    688 
    689 typedef enum _D3DORDERTYPE {
    690    D3DORDER_LINEAR      = 1,
    691    D3DORDER_QUADRATIC   = 2,
    692    D3DORDER_CUBIC       = 3,
    693    D3DORDER_QUINTIC     = 5,
    694 
    695    D3DORDER_FORCE_DWORD = 0x7fffffff
    696 } D3DORDERTYPE;
    697 
    698 typedef enum _D3DPATCHEDGESTYLE {
    699    D3DPATCHEDGE_DISCRETE    = 0,
    700    D3DPATCHEDGE_CONTINUOUS  = 1,
    701 
    702    D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
    703 } D3DPATCHEDGESTYLE;
    704 
    705 typedef enum _D3DPOOL {
    706     D3DPOOL_DEFAULT                 = 0,
    707     D3DPOOL_MANAGED                 = 1,
    708     D3DPOOL_SYSTEMMEM               = 2,
    709     D3DPOOL_SCRATCH                 = 3,
    710 
    711     D3DPOOL_FORCE_DWORD             = 0x7fffffff
    712 } D3DPOOL;
    713 
    714 typedef enum _D3DPRIMITIVETYPE {
    715     D3DPT_POINTLIST             = 1,
    716     D3DPT_LINELIST              = 2,
    717     D3DPT_LINESTRIP             = 3,
    718     D3DPT_TRIANGLELIST          = 4,
    719     D3DPT_TRIANGLESTRIP         = 5,
    720     D3DPT_TRIANGLEFAN           = 6,
    721 
    722     D3DPT_FORCE_DWORD           = 0x7fffffff
    723 } D3DPRIMITIVETYPE;
    724 
    725 typedef enum _D3DRENDERSTATETYPE {
    726     D3DRS_ZENABLE                   =   7,
    727     D3DRS_FILLMODE                  =   8,
    728     D3DRS_SHADEMODE                 =   9,
    729     D3DRS_LINEPATTERN               =  10,
    730     D3DRS_ZWRITEENABLE              =  14,
    731     D3DRS_ALPHATESTENABLE           =  15,
    732     D3DRS_LASTPIXEL                 =  16,
    733     D3DRS_SRCBLEND                  =  19,
    734     D3DRS_DESTBLEND                 =  20,
    735     D3DRS_CULLMODE                  =  22,
    736     D3DRS_ZFUNC                     =  23,
    737     D3DRS_ALPHAREF                  =  24,
    738     D3DRS_ALPHAFUNC                 =  25,
    739     D3DRS_DITHERENABLE              =  26,
    740     D3DRS_ALPHABLENDENABLE          =  27,
    741     D3DRS_FOGENABLE                 =  28,
    742     D3DRS_SPECULARENABLE            =  29,
    743     D3DRS_ZVISIBLE                  =  30,
    744     D3DRS_FOGCOLOR                  =  34,
    745     D3DRS_FOGTABLEMODE              =  35,
    746     D3DRS_FOGSTART                  =  36,
    747     D3DRS_FOGEND                    =  37,
    748     D3DRS_FOGDENSITY                =  38,
    749     D3DRS_EDGEANTIALIAS             =  40,
    750     D3DRS_ZBIAS                     =  47,
    751     D3DRS_RANGEFOGENABLE            =  48,
    752     D3DRS_STENCILENABLE             =  52,
    753     D3DRS_STENCILFAIL               =  53,
    754     D3DRS_STENCILZFAIL              =  54,
    755     D3DRS_STENCILPASS               =  55,
    756     D3DRS_STENCILFUNC               =  56,
    757     D3DRS_STENCILREF                =  57,
    758     D3DRS_STENCILMASK               =  58,
    759     D3DRS_STENCILWRITEMASK          =  59,
    760     D3DRS_TEXTUREFACTOR             =  60,
    761     D3DRS_WRAP0                     = 128,
    762     D3DRS_WRAP1                     = 129,
    763     D3DRS_WRAP2                     = 130,
    764     D3DRS_WRAP3                     = 131,
    765     D3DRS_WRAP4                     = 132,
    766     D3DRS_WRAP5                     = 133,
    767     D3DRS_WRAP6                     = 134,
    768     D3DRS_WRAP7                     = 135,
    769     D3DRS_CLIPPING                  = 136,
    770     D3DRS_LIGHTING                  = 137,
    771     D3DRS_AMBIENT                   = 139,
    772     D3DRS_FOGVERTEXMODE             = 140,
    773     D3DRS_COLORVERTEX               = 141,
    774     D3DRS_LOCALVIEWER               = 142,
    775     D3DRS_NORMALIZENORMALS          = 143,
    776     D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    777     D3DRS_SPECULARMATERIALSOURCE    = 146,
    778     D3DRS_AMBIENTMATERIALSOURCE     = 147,
    779     D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    780     D3DRS_VERTEXBLEND               = 151,
    781     D3DRS_CLIPPLANEENABLE           = 152,
    782     D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
    783     D3DRS_POINTSIZE                 = 154,
    784     D3DRS_POINTSIZE_MIN             = 155,
    785     D3DRS_POINTSPRITEENABLE         = 156,
    786     D3DRS_POINTSCALEENABLE          = 157,
    787     D3DRS_POINTSCALE_A              = 158,
    788     D3DRS_POINTSCALE_B              = 159,
    789     D3DRS_POINTSCALE_C              = 160,
    790     D3DRS_MULTISAMPLEANTIALIAS      = 161,
    791     D3DRS_MULTISAMPLEMASK           = 162,
    792     D3DRS_PATCHEDGESTYLE            = 163,
    793     D3DRS_PATCHSEGMENTS             = 164,
    794     D3DRS_DEBUGMONITORTOKEN         = 165,
    795     D3DRS_POINTSIZE_MAX             = 166,
    796     D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    797     D3DRS_COLORWRITEENABLE          = 168,
    798     D3DRS_TWEENFACTOR               = 170,
    799     D3DRS_BLENDOP                   = 171,
    800     D3DRS_POSITIONORDER             = 172,
    801     D3DRS_NORMALORDER               = 173,
    802 
    803     D3DRS_FORCE_DWORD               = 0x7fffffff
    804 } D3DRENDERSTATETYPE;
    805 
    806 typedef enum _D3DRESOURCETYPE {
    807     D3DRTYPE_SURFACE                =  1,
    808     D3DRTYPE_VOLUME                 =  2,
    809     D3DRTYPE_TEXTURE                =  3,
    810     D3DRTYPE_VOLUMETEXTURE          =  4,
    811     D3DRTYPE_CUBETEXTURE            =  5,
    812     D3DRTYPE_VERTEXBUFFER           =  6,
    813     D3DRTYPE_INDEXBUFFER            =  7,
    814 
    815     D3DRTYPE_FORCE_DWORD            = 0x7fffffff
    816 } D3DRESOURCETYPE;
    817 
    818 typedef enum _D3DSHADEMODE {
    819     D3DSHADE_FLAT               = 1,
    820     D3DSHADE_GOURAUD            = 2,
    821     D3DSHADE_PHONG              = 3,
    822 
    823     D3DSHADE_FORCE_DWORD        = 0x7fffffff
    824 } D3DSHADEMODE;
    825 
    826 typedef enum _D3DSTATEBLOCKTYPE {
    827     D3DSBT_ALL           = 1,
    828     D3DSBT_PIXELSTATE    = 2,
    829     D3DSBT_VERTEXSTATE   = 3,
    830 
    831     D3DSBT_FORCE_DWORD   = 0xffffffff
    832 } D3DSTATEBLOCKTYPE;
    833 
    834 typedef enum _D3DSTENCILOP {
    835     D3DSTENCILOP_KEEP           = 1,
    836     D3DSTENCILOP_ZERO           = 2,
    837     D3DSTENCILOP_REPLACE        = 3,
    838     D3DSTENCILOP_INCRSAT        = 4,
    839     D3DSTENCILOP_DECRSAT        = 5,
    840     D3DSTENCILOP_INVERT         = 6,
    841     D3DSTENCILOP_INCR           = 7,
    842     D3DSTENCILOP_DECR           = 8,
    843 
    844     D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
    845 } D3DSTENCILOP;
    846 
    847 typedef enum _D3DSWAPEFFECT {
    848     D3DSWAPEFFECT_DISCARD         = 1,
    849     D3DSWAPEFFECT_FLIP            = 2,
    850     D3DSWAPEFFECT_COPY            = 3,
    851     D3DSWAPEFFECT_COPY_VSYNC      = 4,
    852 
    853     D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
    854 } D3DSWAPEFFECT;
    855 
    856 typedef enum _D3DTEXTUREADDRESS {
    857     D3DTADDRESS_WRAP            = 1,
    858     D3DTADDRESS_MIRROR          = 2,
    859     D3DTADDRESS_CLAMP           = 3,
    860     D3DTADDRESS_BORDER          = 4,
    861     D3DTADDRESS_MIRRORONCE      = 5,
    862 
    863     D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
    864 } D3DTEXTUREADDRESS;
    865 
    866 typedef enum _D3DTEXTUREFILTERTYPE {
    867     D3DTEXF_NONE            = 0,
    868     D3DTEXF_POINT           = 1,
    869     D3DTEXF_LINEAR          = 2,
    870     D3DTEXF_ANISOTROPIC     = 3,
    871     D3DTEXF_FLATCUBIC       = 4,
    872     D3DTEXF_GAUSSIANCUBIC   = 5,
    873 
    874     D3DTEXF_FORCE_DWORD     = 0x7fffffff
    875 } D3DTEXTUREFILTERTYPE;
    876 
    877 typedef enum _D3DTEXTUREOP {
    878     D3DTOP_DISABLE                   =  1,
    879     D3DTOP_SELECTARG1                =  2,
    880     D3DTOP_SELECTARG2                =  3,
    881     D3DTOP_MODULATE                  =  4,
    882     D3DTOP_MODULATE2X                =  5,
    883     D3DTOP_MODULATE4X                =  6,
    884     D3DTOP_ADD                       =  7,
    885     D3DTOP_ADDSIGNED                 =  8,
    886     D3DTOP_ADDSIGNED2X               =  9,
    887     D3DTOP_SUBTRACT                  = 10,
    888     D3DTOP_ADDSMOOTH                 = 11,
    889     D3DTOP_BLENDDIFFUSEALPHA         = 12,
    890     D3DTOP_BLENDTEXTUREALPHA         = 13,
    891     D3DTOP_BLENDFACTORALPHA          = 14,
    892     D3DTOP_BLENDTEXTUREALPHAPM       = 15,
    893     D3DTOP_BLENDCURRENTALPHA         = 16,
    894     D3DTOP_PREMODULATE               = 17,
    895     D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
    896     D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
    897     D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
    898     D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
    899     D3DTOP_BUMPENVMAP                = 22,
    900     D3DTOP_BUMPENVMAPLUMINANCE       = 23,
    901     D3DTOP_DOTPRODUCT3               = 24,
    902     D3DTOP_MULTIPLYADD               = 25,
    903     D3DTOP_LERP                      = 26,
    904 
    905     D3DTOP_FORCE_DWORD               = 0x7fffffff,
    906 } D3DTEXTUREOP;
    907 
    908 typedef enum _D3DTEXTURESTAGESTATETYPE {
    909     D3DTSS_COLOROP               =  1,
    910     D3DTSS_COLORARG1             =  2,
    911     D3DTSS_COLORARG2             =  3,
    912     D3DTSS_ALPHAOP               =  4,
    913     D3DTSS_ALPHAARG1             =  5,
    914     D3DTSS_ALPHAARG2             =  6,
    915     D3DTSS_BUMPENVMAT00          =  7,
    916     D3DTSS_BUMPENVMAT01          =  8,
    917     D3DTSS_BUMPENVMAT10          =  9,
    918     D3DTSS_BUMPENVMAT11          = 10,
    919     D3DTSS_TEXCOORDINDEX         = 11,
    920     D3DTSS_ADDRESSU              = 13,
    921     D3DTSS_ADDRESSV              = 14,
    922     D3DTSS_BORDERCOLOR           = 15,
    923     D3DTSS_MAGFILTER             = 16,
    924     D3DTSS_MINFILTER             = 17,
    925     D3DTSS_MIPFILTER             = 18,
    926     D3DTSS_MIPMAPLODBIAS         = 19,
    927     D3DTSS_MAXMIPLEVEL           = 20,
    928     D3DTSS_MAXANISOTROPY         = 21,
    929     D3DTSS_BUMPENVLSCALE         = 22,
    930     D3DTSS_BUMPENVLOFFSET        = 23,
    931     D3DTSS_TEXTURETRANSFORMFLAGS = 24,
    932     D3DTSS_ADDRESSW              = 25,
    933     D3DTSS_COLORARG0             = 26,
    934     D3DTSS_ALPHAARG0             = 27,
    935     D3DTSS_RESULTARG             = 28,
    936 
    937     D3DTSS_FORCE_DWORD           = 0x7fffffff
    938 } D3DTEXTURESTAGESTATETYPE;
    939 
    940 typedef enum _D3DTEXTURETRANSFORMFLAGS {
    941     D3DTTFF_DISABLE         =   0,
    942     D3DTTFF_COUNT1          =   1,
    943     D3DTTFF_COUNT2          =   2,
    944     D3DTTFF_COUNT3          =   3,
    945     D3DTTFF_COUNT4          =   4,
    946     D3DTTFF_PROJECTED       = 256,
    947 
    948     D3DTTFF_FORCE_DWORD     = 0x7fffffff
    949 } D3DTEXTURETRANSFORMFLAGS;
    950 
    951 typedef enum _D3DTRANSFORMSTATETYPE {
    952     D3DTS_VIEW            =  2,
    953     D3DTS_PROJECTION      =  3,
    954     D3DTS_TEXTURE0        = 16,
    955     D3DTS_TEXTURE1        = 17,
    956     D3DTS_TEXTURE2        = 18,
    957     D3DTS_TEXTURE3        = 19,
    958     D3DTS_TEXTURE4        = 20,
    959     D3DTS_TEXTURE5        = 21,
    960     D3DTS_TEXTURE6        = 22,
    961     D3DTS_TEXTURE7        = 23,
    962 
    963     D3DTS_FORCE_DWORD     = 0x7fffffff
    964 } D3DTRANSFORMSTATETYPE;
    965 
    966 typedef enum _D3DVERTEXBLENDFLAGS {
    967     D3DVBF_DISABLE  =   0,
    968     D3DVBF_1WEIGHTS =   1,
    969     D3DVBF_2WEIGHTS =   2,
    970     D3DVBF_3WEIGHTS =   3,
    971     D3DVBF_TWEENING = 255,
    972     D3DVBF_0WEIGHTS = 256
    973 } D3DVERTEXBLENDFLAGS;
    974 
    975 typedef enum _D3DZBUFFERTYPE {
    976     D3DZB_FALSE                 = 0,
    977     D3DZB_TRUE                  = 1,
    978     D3DZB_USEW                  = 2,
    979 
    980     D3DZB_FORCE_DWORD           = 0x7fffffff
    981 } D3DZBUFFERTYPE;
    982 
    983 
    984 /*****************************************************************************
    985  * Direct 3D v8 typedefs
    986  */
    987 typedef DWORD D3DCOLOR;
    988 
    989 /*****************************************************************************
    990  * Direct 3D v8 structures
    991  */
    992 typedef struct _D3DADAPTER_IDENTIFIER8 {
    993     char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
    994     char            Description[MAX_DEVICE_IDENTIFIER_STRING];
    995 
    996     LARGE_INTEGER   DriverVersion;
    997     DWORD           VendorId;
    998     DWORD           DeviceId;
    999     DWORD           SubSysId;
   1000     DWORD           Revision;
   1001 
   1002     GUID            DeviceIdentifier;
   1003 
   1004     DWORD           WHQLLevel;
   1005 } D3DADAPTER_IDENTIFIER8;
   1006 
   1007 typedef struct _D3DBOX {
   1008     UINT                Left;
   1009     UINT                Top;
   1010     UINT                Right;
   1011     UINT                Bottom;
   1012     UINT                Front;
   1013     UINT                Back;
   1014 } D3DBOX;
   1015 
   1016 typedef struct _D3DCLIPSTATUS8 {
   1017    DWORD ClipUnion;
   1018    DWORD ClipIntersection;
   1019 } D3DCLIPSTATUS8;
   1020 
   1021 typedef struct _D3DCOLORVALUE {
   1022     float r;
   1023     float g;
   1024     float b;
   1025     float a;
   1026 } D3DCOLORVALUE;
   1027 
   1028 typedef struct _D3DDEVICE_CREATION_PARAMETERS {
   1029     UINT          AdapterOrdinal;
   1030     D3DDEVTYPE    DeviceType;
   1031     HWND          hFocusWindow;
   1032     DWORD         BehaviorFlags;
   1033 } D3DDEVICE_CREATION_PARAMETERS;
   1034 
   1035 typedef struct _D3DDISPLAYMODE {
   1036     UINT            Width;
   1037     UINT            Height;
   1038     UINT            RefreshRate;
   1039     D3DFORMAT       Format;
   1040 } D3DDISPLAYMODE;
   1041 
   1042 typedef struct _D3DGAMMARAMP {
   1043     WORD                red  [256];
   1044     WORD                green[256];
   1045     WORD                blue [256];
   1046 } D3DGAMMARAMP;
   1047 
   1048 typedef struct _D3DINDEXBUFFER_DESC {
   1049     D3DFORMAT           Format;
   1050     D3DRESOURCETYPE     Type;
   1051     DWORD               Usage;
   1052     D3DPOOL             Pool;
   1053     UINT                Size;
   1054 } D3DINDEXBUFFER_DESC;
   1055 
   1056 #ifndef D3DVECTOR_DEFINED
   1057 typedef struct _D3DVECTOR {
   1058     float x;
   1059     float y;
   1060     float z;
   1061 } D3DVECTOR;
   1062 #define D3DVECTOR_DEFINED
   1063 #endif
   1064 
   1065 typedef struct _D3DLIGHT8 {
   1066     D3DLIGHTTYPE    Type;
   1067     D3DCOLORVALUE   Diffuse;
   1068     D3DCOLORVALUE   Specular;
   1069     D3DCOLORVALUE   Ambient;
   1070     D3DVECTOR       Position;
   1071     D3DVECTOR       Direction;
   1072     float           Range;
   1073     float           Falloff;
   1074     float           Attenuation0;
   1075     float           Attenuation1;
   1076     float           Attenuation2;
   1077     float           Theta;
   1078     float           Phi;
   1079 } D3DLIGHT8;
   1080 
   1081 typedef struct _D3DLINEPATTERN {
   1082     WORD    wRepeatFactor;
   1083     WORD    wLinePattern;
   1084 } D3DLINEPATTERN;
   1085 
   1086 typedef struct _D3DLOCKED_BOX {
   1087     INT                 RowPitch;
   1088     INT                 SlicePitch;
   1089     void*               pBits;
   1090 } D3DLOCKED_BOX;
   1091 
   1092 typedef struct _D3DLOCKED_RECT {
   1093     INT                 Pitch;
   1094     void*               pBits;
   1095 } D3DLOCKED_RECT;
   1096 
   1097 typedef struct _D3DMATERIAL8 {
   1098     D3DCOLORVALUE   Diffuse;
   1099     D3DCOLORVALUE   Ambient;
   1100     D3DCOLORVALUE   Specular;
   1101     D3DCOLORVALUE   Emissive;
   1102     float           Power;
   1103 } D3DMATERIAL8;
   1104 
   1105 typedef struct _D3DMATRIX {
   1106     union {
   1107         struct {
   1108             float        _11, _12, _13, _14;
   1109             float        _21, _22, _23, _24;
   1110             float        _31, _32, _33, _34;
   1111             float        _41, _42, _43, _44;
   1112         } DUMMYSTRUCTNAME;
   1113         float m[4][4];
   1114     } DUMMYUNIONNAME;
   1115 } D3DMATRIX;
   1116 
   1117 typedef struct _D3DPRESENT_PARAMETERS_ {
   1118     UINT                    BackBufferWidth;
   1119     UINT                    BackBufferHeight;
   1120     D3DFORMAT               BackBufferFormat;
   1121     UINT                    BackBufferCount;
   1122 
   1123     D3DMULTISAMPLE_TYPE     MultiSampleType;
   1124 
   1125     D3DSWAPEFFECT           SwapEffect;
   1126     HWND                    hDeviceWindow;
   1127     WINBOOL                 Windowed;
   1128     WINBOOL                 EnableAutoDepthStencil;
   1129     D3DFORMAT               AutoDepthStencilFormat;
   1130     DWORD                   Flags;
   1131 
   1132     UINT                    FullScreen_RefreshRateInHz;
   1133     UINT                    FullScreen_PresentationInterval;
   1134 
   1135 } D3DPRESENT_PARAMETERS;
   1136 
   1137 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER  0x00000001
   1138 
   1139 typedef struct _D3DRANGE {
   1140     UINT                Offset;
   1141     UINT                Size;
   1142 } D3DRANGE;
   1143 
   1144 typedef struct _D3DRASTER_STATUS {
   1145     WINBOOL         InVBlank;
   1146     UINT            ScanLine;
   1147 } D3DRASTER_STATUS;
   1148 
   1149 typedef struct _D3DRECT {
   1150     LONG x1;
   1151     LONG y1;
   1152     LONG x2;
   1153     LONG y2;
   1154 } D3DRECT;
   1155 
   1156 typedef struct _D3DRECTPATCH_INFO {
   1157     UINT                StartVertexOffsetWidth;
   1158     UINT                StartVertexOffsetHeight;
   1159     UINT                Width;
   1160     UINT                Height;
   1161     UINT                Stride;
   1162     D3DBASISTYPE        Basis;
   1163     D3DORDERTYPE        Order;
   1164 } D3DRECTPATCH_INFO;
   1165 
   1166 typedef struct _D3DSURFACE_DESC {
   1167     D3DFORMAT           Format;
   1168     D3DRESOURCETYPE     Type;
   1169     DWORD               Usage;
   1170     D3DPOOL             Pool;
   1171     UINT                Size;
   1172     D3DMULTISAMPLE_TYPE MultiSampleType;
   1173     UINT                Width;
   1174     UINT                Height;
   1175 } D3DSURFACE_DESC;
   1176 
   1177 typedef struct _D3DTRIPATCH_INFO {
   1178     UINT                StartVertexOffset;
   1179     UINT                NumVertices;
   1180     D3DBASISTYPE        Basis;
   1181     D3DORDERTYPE        Order;
   1182 } D3DTRIPATCH_INFO;
   1183 
   1184 typedef struct _D3DVERTEXBUFFER_DESC {
   1185     D3DFORMAT           Format;
   1186     D3DRESOURCETYPE     Type;
   1187     DWORD               Usage;
   1188     D3DPOOL             Pool;
   1189     UINT                Size;
   1190     DWORD               FVF;
   1191 } D3DVERTEXBUFFER_DESC;
   1192 
   1193 typedef struct _D3DVIEWPORT8 {
   1194     DWORD       X;
   1195     DWORD       Y;
   1196     DWORD       Width;
   1197     DWORD       Height;
   1198     float       MinZ;
   1199     float       MaxZ;
   1200 } D3DVIEWPORT8;
   1201 
   1202 typedef struct _D3DVOLUME_DESC {
   1203     D3DFORMAT           Format;
   1204     D3DRESOURCETYPE     Type;
   1205     DWORD               Usage;
   1206     D3DPOOL             Pool;
   1207     UINT                Size;
   1208     UINT                Width;
   1209     UINT                Height;
   1210     UINT                Depth;
   1211 } D3DVOLUME_DESC;
   1212 
   1213 #endif  /* __WINE_D3D8TYPES_H */
   1214