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      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 #ifndef ANDROID_HWUI_DEBUG_H
     18 #define ANDROID_HWUI_DEBUG_H
     19 
     20 // Turn on to check for OpenGL errors on each frame
     21 #define DEBUG_OPENGL 1
     22 
     23 // Turn on to display informations about the GPU
     24 #define DEBUG_EXTENSIONS 0
     25 
     26 // Turn on to enable initialization information
     27 #define DEBUG_INIT 0
     28 
     29 // Turn on to enable memory usage summary on each frame
     30 #define DEBUG_MEMORY_USAGE 0
     31 
     32 // Turn on to enable debugging of cache flushes
     33 #define DEBUG_CACHE_FLUSH 0
     34 
     35 // Turn on to enable layers debugging when rendered as regions
     36 #define DEBUG_LAYERS_AS_REGIONS 0
     37 
     38 // Turn on to enable debugging when the clip is not a rect
     39 #define DEBUG_CLIP_REGIONS 0
     40 
     41 // Turn on to display debug info about vertex/fragment shaders
     42 #define DEBUG_PROGRAMS 0
     43 
     44 // Turn on to display info about layers
     45 #define DEBUG_LAYERS 0
     46 
     47 // Turn on to display info about render buffers
     48 #define DEBUG_RENDER_BUFFERS 0
     49 
     50 // Turn on to make stencil operations easier to debug
     51 // (writes 255 instead of 1 in the buffer, forces 8 bit stencil)
     52 #define DEBUG_STENCIL 0
     53 
     54 // Turn on to display debug info about 9patch objects
     55 #define DEBUG_PATCHES 0
     56 // Turn on to display vertex and tex coords data about 9patch objects
     57 // This flag requires DEBUG_PATCHES to be turned on
     58 #define DEBUG_PATCHES_VERTICES 0
     59 // Turn on to display vertex and tex coords data used by empty quads
     60 // in 9patch objects
     61 // This flag requires DEBUG_PATCHES to be turned on
     62 #define DEBUG_PATCHES_EMPTY_VERTICES 0
     63 
     64 // Turn on to display debug info about shapes
     65 #define DEBUG_PATHS 0
     66 
     67 // Turn on to display debug info about textures
     68 #define DEBUG_TEXTURES 0
     69 
     70 // Turn on to display debug info about the layer renderer
     71 #define DEBUG_LAYER_RENDERER 0
     72 
     73 // Turn on to enable additional debugging in the font renderers
     74 #define DEBUG_FONT_RENDERER 0
     75 
     76 // Turn on to log draw operation batching and deferral information
     77 #define DEBUG_DEFER 0
     78 
     79 // Turn on to dump display list state
     80 #define DEBUG_DISPLAY_LIST 0
     81 
     82 // Turn on to insert an event marker for each display list op
     83 #define DEBUG_DISPLAY_LIST_OPS_AS_EVENTS 0
     84 
     85 // Turn on to insert detailed event markers
     86 #define DEBUG_DETAILED_EVENTS 0
     87 
     88 // Turn on to highlight drawing batches and merged batches with different colors
     89 #define DEBUG_MERGE_BEHAVIOR 0
     90 
     91 // Turn on to enable debugging shadow
     92 #define DEBUG_SHADOW 0
     93 
     94 #if DEBUG_INIT
     95     #define INIT_LOGD(...) ALOGD(__VA_ARGS__)
     96 #else
     97     #define INIT_LOGD(...)
     98 #endif
     99 
    100 #endif // ANDROID_HWUI_DEBUG_H
    101