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      1 /*
      2  * Copyright (C) 2006 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package android.util;
     18 
     19 import android.os.SystemProperties;
     20 
     21 
     22 /**
     23  * A structure describing general information about a display, such as its
     24  * size, density, and font scaling.
     25  * <p>To access the DisplayMetrics members, initialize an object like this:</p>
     26  * <pre> DisplayMetrics metrics = new DisplayMetrics();
     27  * getWindowManager().getDefaultDisplay().getMetrics(metrics);</pre>
     28  */
     29 public class DisplayMetrics {
     30     /**
     31      * Standard quantized DPI for low-density screens.
     32      */
     33     public static final int DENSITY_LOW = 120;
     34 
     35     /**
     36      * Standard quantized DPI for medium-density screens.
     37      */
     38     public static final int DENSITY_MEDIUM = 160;
     39 
     40     /**
     41      * This is a secondary density, added for some common screen configurations.
     42      * It is recommended that applications not generally target this as a first
     43      * class density -- that is, don't supply specific graphics for this
     44      * density, instead allow the platform to scale from other densities
     45      * (typically {@link #DENSITY_HIGH}) as
     46      * appropriate.  In most cases (such as using bitmaps in
     47      * {@link android.graphics.drawable.Drawable}) the platform
     48      * can perform this scaling at load time, so the only cost is some slight
     49      * startup runtime overhead.
     50      *
     51      * <p>This density was original introduced to correspond with a
     52      * 720p TV screen: the density for 1080p televisions is
     53      * {@link #DENSITY_XHIGH}, and the value here provides the same UI
     54      * size for a TV running at 720p.  It has also found use in 7" tablets,
     55      * when these devices have 1280x720 displays.
     56      */
     57     public static final int DENSITY_TV = 213;
     58 
     59     /**
     60      * Standard quantized DPI for high-density screens.
     61      */
     62     public static final int DENSITY_HIGH = 240;
     63 
     64     /**
     65      * Intermediate density for screens that sit between {@link #DENSITY_HIGH} (240dpi) and
     66      * {@link #DENSITY_XHIGH} (320dpi). This is not a density that applications should target,
     67      * instead relying on the system to scale their {@link #DENSITY_XHIGH} assets for them.
     68      */
     69     public static final int DENSITY_280 = 280;
     70 
     71     /**
     72      * Standard quantized DPI for extra-high-density screens.
     73      */
     74     public static final int DENSITY_XHIGH = 320;
     75 
     76     /**
     77      * Intermediate density for screens that sit somewhere between
     78      * {@link #DENSITY_XHIGH} (320 dpi) and {@link #DENSITY_XXHIGH} (480 dpi).
     79      * This is not a density that applications should target, instead relying
     80      * on the system to scale their {@link #DENSITY_XXHIGH} assets for them.
     81      */
     82     public static final int DENSITY_400 = 400;
     83 
     84     /**
     85      * Standard quantized DPI for extra-extra-high-density screens.
     86      */
     87     public static final int DENSITY_XXHIGH = 480;
     88 
     89     /**
     90      * Intermediate density for screens that sit somewhere between
     91      * {@link #DENSITY_XXHIGH} (480 dpi) and {@link #DENSITY_XXXHIGH} (640 dpi).
     92      * This is not a density that applications should target, instead relying
     93      * on the system to scale their {@link #DENSITY_XXXHIGH} assets for them.
     94      */
     95     public static final int DENSITY_560 = 560;
     96 
     97     /**
     98      * Standard quantized DPI for extra-extra-extra-high-density screens.  Applications
     99      * should not generally worry about this density; relying on XHIGH graphics
    100      * being scaled up to it should be sufficient for almost all cases.  A typical
    101      * use of this density would be 4K television screens -- 3840x2160, which
    102      * is 2x a traditional HD 1920x1080 screen which runs at DENSITY_XHIGH.
    103      */
    104     public static final int DENSITY_XXXHIGH = 640;
    105 
    106     /**
    107      * The reference density used throughout the system.
    108      */
    109     public static final int DENSITY_DEFAULT = DENSITY_MEDIUM;
    110 
    111     /**
    112      * Scaling factor to convert a density in DPI units to the density scale.
    113      * @hide
    114      */
    115     public static final float DENSITY_DEFAULT_SCALE = 1.0f / DENSITY_DEFAULT;
    116 
    117     /**
    118      * The device's density.
    119      * @hide because eventually this should be able to change while
    120      * running, so shouldn't be a constant.
    121      * @deprecated There is no longer a static density; you can find the
    122      * density for a display in {@link #densityDpi}.
    123      */
    124     @Deprecated
    125     public static int DENSITY_DEVICE = getDeviceDensity();
    126 
    127     /**
    128      * The absolute width of the display in pixels.
    129      */
    130     public int widthPixels;
    131     /**
    132      * The absolute height of the display in pixels.
    133      */
    134     public int heightPixels;
    135     /**
    136      * The logical density of the display.  This is a scaling factor for the
    137      * Density Independent Pixel unit, where one DIP is one pixel on an
    138      * approximately 160 dpi screen (for example a 240x320, 1.5"x2" screen),
    139      * providing the baseline of the system's display. Thus on a 160dpi screen
    140      * this density value will be 1; on a 120 dpi screen it would be .75; etc.
    141      *
    142      * <p>This value does not exactly follow the real screen size (as given by
    143      * {@link #xdpi} and {@link #ydpi}, but rather is used to scale the size of
    144      * the overall UI in steps based on gross changes in the display dpi.  For
    145      * example, a 240x320 screen will have a density of 1 even if its width is
    146      * 1.8", 1.3", etc. However, if the screen resolution is increased to
    147      * 320x480 but the screen size remained 1.5"x2" then the density would be
    148      * increased (probably to 1.5).
    149      *
    150      * @see #DENSITY_DEFAULT
    151      */
    152     public float density;
    153     /**
    154      * The screen density expressed as dots-per-inch.  May be either
    155      * {@link #DENSITY_LOW}, {@link #DENSITY_MEDIUM}, or {@link #DENSITY_HIGH}.
    156      */
    157     public int densityDpi;
    158     /**
    159      * A scaling factor for fonts displayed on the display.  This is the same
    160      * as {@link #density}, except that it may be adjusted in smaller
    161      * increments at runtime based on a user preference for the font size.
    162      */
    163     public float scaledDensity;
    164     /**
    165      * The exact physical pixels per inch of the screen in the X dimension.
    166      */
    167     public float xdpi;
    168     /**
    169      * The exact physical pixels per inch of the screen in the Y dimension.
    170      */
    171     public float ydpi;
    172 
    173     /**
    174      * The reported display width prior to any compatibility mode scaling
    175      * being applied.
    176      * @hide
    177      */
    178     public int noncompatWidthPixels;
    179     /**
    180      * The reported display height prior to any compatibility mode scaling
    181      * being applied.
    182      * @hide
    183      */
    184     public int noncompatHeightPixels;
    185     /**
    186      * The reported display density prior to any compatibility mode scaling
    187      * being applied.
    188      * @hide
    189      */
    190     public float noncompatDensity;
    191     /**
    192      * The reported display density prior to any compatibility mode scaling
    193      * being applied.
    194      * @hide
    195      */
    196     public int noncompatDensityDpi;
    197     /**
    198      * The reported scaled density prior to any compatibility mode scaling
    199      * being applied.
    200      * @hide
    201      */
    202     public float noncompatScaledDensity;
    203     /**
    204      * The reported display xdpi prior to any compatibility mode scaling
    205      * being applied.
    206      * @hide
    207      */
    208     public float noncompatXdpi;
    209     /**
    210      * The reported display ydpi prior to any compatibility mode scaling
    211      * being applied.
    212      * @hide
    213      */
    214     public float noncompatYdpi;
    215 
    216     public DisplayMetrics() {
    217     }
    218 
    219     public void setTo(DisplayMetrics o) {
    220         widthPixels = o.widthPixels;
    221         heightPixels = o.heightPixels;
    222         density = o.density;
    223         densityDpi = o.densityDpi;
    224         scaledDensity = o.scaledDensity;
    225         xdpi = o.xdpi;
    226         ydpi = o.ydpi;
    227         noncompatWidthPixels = o.noncompatWidthPixels;
    228         noncompatHeightPixels = o.noncompatHeightPixels;
    229         noncompatDensity = o.noncompatDensity;
    230         noncompatDensityDpi = o.noncompatDensityDpi;
    231         noncompatScaledDensity = o.noncompatScaledDensity;
    232         noncompatXdpi = o.noncompatXdpi;
    233         noncompatYdpi = o.noncompatYdpi;
    234     }
    235 
    236     public void setToDefaults() {
    237         widthPixels = 0;
    238         heightPixels = 0;
    239         density =  DENSITY_DEVICE / (float) DENSITY_DEFAULT;
    240         densityDpi =  DENSITY_DEVICE;
    241         scaledDensity = density;
    242         xdpi = DENSITY_DEVICE;
    243         ydpi = DENSITY_DEVICE;
    244         noncompatWidthPixels = widthPixels;
    245         noncompatHeightPixels = heightPixels;
    246         noncompatDensity = density;
    247         noncompatDensityDpi = densityDpi;
    248         noncompatScaledDensity = scaledDensity;
    249         noncompatXdpi = xdpi;
    250         noncompatYdpi = ydpi;
    251     }
    252 
    253     @Override
    254     public boolean equals(Object o) {
    255         return o instanceof DisplayMetrics && equals((DisplayMetrics)o);
    256     }
    257 
    258     /**
    259      * Returns true if these display metrics equal the other display metrics.
    260      *
    261      * @param other The display metrics with which to compare.
    262      * @return True if the display metrics are equal.
    263      */
    264     public boolean equals(DisplayMetrics other) {
    265         return equalsPhysical(other)
    266                 && scaledDensity == other.scaledDensity
    267                 && noncompatScaledDensity == other.noncompatScaledDensity;
    268     }
    269 
    270     /**
    271      * Returns true if the physical aspects of the two display metrics
    272      * are equal.  This ignores the scaled density, which is a logical
    273      * attribute based on the current desired font size.
    274      *
    275      * @param other The display metrics with which to compare.
    276      * @return True if the display metrics are equal.
    277      * @hide
    278      */
    279     public boolean equalsPhysical(DisplayMetrics other) {
    280         return other != null
    281                 && widthPixels == other.widthPixels
    282                 && heightPixels == other.heightPixels
    283                 && density == other.density
    284                 && densityDpi == other.densityDpi
    285                 && xdpi == other.xdpi
    286                 && ydpi == other.ydpi
    287                 && noncompatWidthPixels == other.noncompatWidthPixels
    288                 && noncompatHeightPixels == other.noncompatHeightPixels
    289                 && noncompatDensity == other.noncompatDensity
    290                 && noncompatDensityDpi == other.noncompatDensityDpi
    291                 && noncompatXdpi == other.noncompatXdpi
    292                 && noncompatYdpi == other.noncompatYdpi;
    293     }
    294 
    295     @Override
    296     public int hashCode() {
    297         return widthPixels * heightPixels * densityDpi;
    298     }
    299 
    300     @Override
    301     public String toString() {
    302         return "DisplayMetrics{density=" + density + ", width=" + widthPixels +
    303             ", height=" + heightPixels + ", scaledDensity=" + scaledDensity +
    304             ", xdpi=" + xdpi + ", ydpi=" + ydpi + "}";
    305     }
    306 
    307     private static int getDeviceDensity() {
    308         // qemu.sf.lcd_density can be used to override ro.sf.lcd_density
    309         // when running in the emulator, allowing for dynamic configurations.
    310         // The reason for this is that ro.sf.lcd_density is write-once and is
    311         // set by the init process when it parses build.prop before anything else.
    312         return SystemProperties.getInt("qemu.sf.lcd_density",
    313                 SystemProperties.getInt("ro.sf.lcd_density", DENSITY_DEFAULT));
    314     }
    315 }
    316