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      1 // Copyright 2010 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "cc/base/tiling_data.h"
      6 
      7 #include <algorithm>
      8 
      9 #include "ui/gfx/rect.h"
     10 #include "ui/gfx/vector2d.h"
     11 
     12 namespace cc {
     13 
     14 static int ComputeNumTiles(int max_texture_size,
     15                            int total_size,
     16                            int border_texels) {
     17   if (max_texture_size - 2 * border_texels <= 0)
     18     return total_size > 0 && max_texture_size >= total_size ? 1 : 0;
     19 
     20   int num_tiles = std::max(1,
     21                            1 + (total_size - 1 - 2 * border_texels) /
     22                            (max_texture_size - 2 * border_texels));
     23   return total_size > 0 ? num_tiles : 0;
     24 }
     25 
     26 TilingData::TilingData()
     27     : border_texels_(0) {
     28   RecomputeNumTiles();
     29 }
     30 
     31 TilingData::TilingData(const gfx::Size& max_texture_size,
     32                        const gfx::Size& tiling_size,
     33                        bool has_border_texels)
     34     : max_texture_size_(max_texture_size),
     35       tiling_size_(tiling_size),
     36       border_texels_(has_border_texels ? 1 : 0) {
     37   RecomputeNumTiles();
     38 }
     39 
     40 TilingData::TilingData(const gfx::Size& max_texture_size,
     41                        const gfx::Size& tiling_size,
     42                        int border_texels)
     43     : max_texture_size_(max_texture_size),
     44       tiling_size_(tiling_size),
     45       border_texels_(border_texels) {
     46   RecomputeNumTiles();
     47 }
     48 
     49 void TilingData::SetTilingSize(const gfx::Size& tiling_size) {
     50   tiling_size_ = tiling_size;
     51   RecomputeNumTiles();
     52 }
     53 
     54 void TilingData::SetMaxTextureSize(const gfx::Size& max_texture_size) {
     55   max_texture_size_ = max_texture_size;
     56   RecomputeNumTiles();
     57 }
     58 
     59 void TilingData::SetHasBorderTexels(bool has_border_texels) {
     60   border_texels_ = has_border_texels ? 1 : 0;
     61   RecomputeNumTiles();
     62 }
     63 
     64 void TilingData::SetBorderTexels(int border_texels) {
     65   border_texels_ = border_texels;
     66   RecomputeNumTiles();
     67 }
     68 
     69 int TilingData::TileXIndexFromSrcCoord(int src_position) const {
     70   if (num_tiles_x_ <= 1)
     71     return 0;
     72 
     73   DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
     74   int x = (src_position - border_texels_) /
     75       (max_texture_size_.width() - 2 * border_texels_);
     76   return std::min(std::max(x, 0), num_tiles_x_ - 1);
     77 }
     78 
     79 int TilingData::TileYIndexFromSrcCoord(int src_position) const {
     80   if (num_tiles_y_ <= 1)
     81     return 0;
     82 
     83   DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
     84   int y = (src_position - border_texels_) /
     85       (max_texture_size_.height() - 2 * border_texels_);
     86   return std::min(std::max(y, 0), num_tiles_y_ - 1);
     87 }
     88 
     89 int TilingData::FirstBorderTileXIndexFromSrcCoord(int src_position) const {
     90   if (num_tiles_x_ <= 1)
     91     return 0;
     92 
     93   DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
     94   int inner_tile_size = max_texture_size_.width() - 2 * border_texels_;
     95   int x = (src_position - 2 * border_texels_) / inner_tile_size;
     96   return std::min(std::max(x, 0), num_tiles_x_ - 1);
     97 }
     98 
     99 int TilingData::FirstBorderTileYIndexFromSrcCoord(int src_position) const {
    100   if (num_tiles_y_ <= 1)
    101     return 0;
    102 
    103   DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
    104   int inner_tile_size = max_texture_size_.height() - 2 * border_texels_;
    105   int y = (src_position - 2 * border_texels_) / inner_tile_size;
    106   return std::min(std::max(y, 0), num_tiles_y_ - 1);
    107 }
    108 
    109 int TilingData::LastBorderTileXIndexFromSrcCoord(int src_position) const {
    110   if (num_tiles_x_ <= 1)
    111     return 0;
    112 
    113   DCHECK_GT(max_texture_size_.width() - 2 * border_texels_, 0);
    114   int inner_tile_size = max_texture_size_.width() - 2 * border_texels_;
    115   int x = src_position / inner_tile_size;
    116   return std::min(std::max(x, 0), num_tiles_x_ - 1);
    117 }
    118 
    119 int TilingData::LastBorderTileYIndexFromSrcCoord(int src_position) const {
    120   if (num_tiles_y_ <= 1)
    121     return 0;
    122 
    123   DCHECK_GT(max_texture_size_.height() - 2 * border_texels_, 0);
    124   int inner_tile_size = max_texture_size_.height() - 2 * border_texels_;
    125   int y = src_position / inner_tile_size;
    126   return std::min(std::max(y, 0), num_tiles_y_ - 1);
    127 }
    128 
    129 gfx::Rect TilingData::ExpandRectIgnoringBordersToTileBounds(
    130     const gfx::Rect& rect) const {
    131   if (rect.IsEmpty() || has_empty_bounds())
    132     return gfx::Rect();
    133   if (rect.x() > tiling_size_.width() || rect.y() > tiling_size_.height())
    134     return gfx::Rect();
    135   int index_x = TileXIndexFromSrcCoord(rect.x());
    136   int index_y = TileYIndexFromSrcCoord(rect.y());
    137   int index_right = TileXIndexFromSrcCoord(rect.right() - 1);
    138   int index_bottom = TileYIndexFromSrcCoord(rect.bottom() - 1);
    139 
    140   gfx::Rect rect_top_left(TileBounds(index_x, index_y));
    141   gfx::Rect rect_bottom_right(TileBounds(index_right, index_bottom));
    142 
    143   return gfx::UnionRects(rect_top_left, rect_bottom_right);
    144 }
    145 
    146 gfx::Rect TilingData::ExpandRectToTileBounds(const gfx::Rect& rect) const {
    147   if (rect.IsEmpty() || has_empty_bounds())
    148     return gfx::Rect();
    149   if (rect.x() > tiling_size_.width() || rect.y() > tiling_size_.height())
    150     return gfx::Rect();
    151   int index_x = FirstBorderTileXIndexFromSrcCoord(rect.x());
    152   int index_y = FirstBorderTileYIndexFromSrcCoord(rect.y());
    153   int index_right = LastBorderTileXIndexFromSrcCoord(rect.right() - 1);
    154   int index_bottom = LastBorderTileYIndexFromSrcCoord(rect.bottom() - 1);
    155 
    156   gfx::Rect rect_top_left(TileBounds(index_x, index_y));
    157   gfx::Rect rect_bottom_right(TileBounds(index_right, index_bottom));
    158 
    159   return gfx::UnionRects(rect_top_left, rect_bottom_right);
    160 }
    161 
    162 gfx::Rect TilingData::TileBounds(int i, int j) const {
    163   AssertTile(i, j);
    164   int max_texture_size_x = max_texture_size_.width() - 2 * border_texels_;
    165   int max_texture_size_y = max_texture_size_.height() - 2 * border_texels_;
    166 
    167   int lo_x = max_texture_size_x * i;
    168   if (i != 0)
    169     lo_x += border_texels_;
    170 
    171   int lo_y = max_texture_size_y * j;
    172   if (j != 0)
    173     lo_y += border_texels_;
    174 
    175   int hi_x = max_texture_size_x * (i + 1) + border_texels_;
    176   if (i + 1 == num_tiles_x_)
    177     hi_x += border_texels_;
    178 
    179   int hi_y = max_texture_size_y * (j + 1) + border_texels_;
    180   if (j + 1 == num_tiles_y_)
    181     hi_y += border_texels_;
    182 
    183   hi_x = std::min(hi_x, tiling_size_.width());
    184   hi_y = std::min(hi_y, tiling_size_.height());
    185 
    186   int x = lo_x;
    187   int y = lo_y;
    188   int width = hi_x - lo_x;
    189   int height = hi_y - lo_y;
    190   DCHECK_GE(x, 0);
    191   DCHECK_GE(y, 0);
    192   DCHECK_GE(width, 0);
    193   DCHECK_GE(height, 0);
    194   DCHECK_LE(x, tiling_size_.width());
    195   DCHECK_LE(y, tiling_size_.height());
    196   return gfx::Rect(x, y, width, height);
    197 }
    198 
    199 gfx::Rect TilingData::TileBoundsWithBorder(int i, int j) const {
    200   AssertTile(i, j);
    201   int max_texture_size_x = max_texture_size_.width() - 2 * border_texels_;
    202   int max_texture_size_y = max_texture_size_.height() - 2 * border_texels_;
    203 
    204   int lo_x = max_texture_size_x * i;
    205   int lo_y = max_texture_size_y * j;
    206 
    207   int hi_x = lo_x + max_texture_size_x + 2 * border_texels_;
    208   int hi_y = lo_y + max_texture_size_y + 2 * border_texels_;
    209 
    210   hi_x = std::min(hi_x, tiling_size_.width());
    211   hi_y = std::min(hi_y, tiling_size_.height());
    212 
    213   int x = lo_x;
    214   int y = lo_y;
    215   int width = hi_x - lo_x;
    216   int height = hi_y - lo_y;
    217   DCHECK_GE(x, 0);
    218   DCHECK_GE(y, 0);
    219   DCHECK_GE(width, 0);
    220   DCHECK_GE(height, 0);
    221   DCHECK_LE(x, tiling_size_.width());
    222   DCHECK_LE(y, tiling_size_.height());
    223   return gfx::Rect(x, y, width, height);
    224 }
    225 
    226 int TilingData::TilePositionX(int x_index) const {
    227   DCHECK_GE(x_index, 0);
    228   DCHECK_LT(x_index, num_tiles_x_);
    229 
    230   int pos = (max_texture_size_.width() - 2 * border_texels_) * x_index;
    231   if (x_index != 0)
    232     pos += border_texels_;
    233 
    234   return pos;
    235 }
    236 
    237 int TilingData::TilePositionY(int y_index) const {
    238   DCHECK_GE(y_index, 0);
    239   DCHECK_LT(y_index, num_tiles_y_);
    240 
    241   int pos = (max_texture_size_.height() - 2 * border_texels_) * y_index;
    242   if (y_index != 0)
    243     pos += border_texels_;
    244 
    245   return pos;
    246 }
    247 
    248 int TilingData::TileSizeX(int x_index) const {
    249   DCHECK_GE(x_index, 0);
    250   DCHECK_LT(x_index, num_tiles_x_);
    251 
    252   if (!x_index && num_tiles_x_ == 1)
    253     return tiling_size_.width();
    254   if (!x_index && num_tiles_x_ > 1)
    255     return max_texture_size_.width() - border_texels_;
    256   if (x_index < num_tiles_x_ - 1)
    257     return max_texture_size_.width() - 2 * border_texels_;
    258   if (x_index == num_tiles_x_ - 1)
    259     return tiling_size_.width() - TilePositionX(x_index);
    260 
    261   NOTREACHED();
    262   return 0;
    263 }
    264 
    265 int TilingData::TileSizeY(int y_index) const {
    266   DCHECK_GE(y_index, 0);
    267   DCHECK_LT(y_index, num_tiles_y_);
    268 
    269   if (!y_index && num_tiles_y_ == 1)
    270     return tiling_size_.height();
    271   if (!y_index && num_tiles_y_ > 1)
    272     return max_texture_size_.height() - border_texels_;
    273   if (y_index < num_tiles_y_ - 1)
    274     return max_texture_size_.height() - 2 * border_texels_;
    275   if (y_index == num_tiles_y_ - 1)
    276     return tiling_size_.height() - TilePositionY(y_index);
    277 
    278   NOTREACHED();
    279   return 0;
    280 }
    281 
    282 gfx::Vector2d TilingData::TextureOffset(int x_index, int y_index) const {
    283   int left = (!x_index || num_tiles_x_ == 1) ? 0 : border_texels_;
    284   int top = (!y_index || num_tiles_y_ == 1) ? 0 : border_texels_;
    285 
    286   return gfx::Vector2d(left, top);
    287 }
    288 
    289 void TilingData::RecomputeNumTiles() {
    290   num_tiles_x_ = ComputeNumTiles(
    291       max_texture_size_.width(), tiling_size_.width(), border_texels_);
    292   num_tiles_y_ = ComputeNumTiles(
    293       max_texture_size_.height(), tiling_size_.height(), border_texels_);
    294 }
    295 
    296 TilingData::BaseIterator::BaseIterator(const TilingData* tiling_data)
    297     : tiling_data_(tiling_data),
    298       index_x_(-1),
    299       index_y_(-1) {
    300 }
    301 
    302 TilingData::Iterator::Iterator() : BaseIterator(NULL) { done(); }
    303 
    304 TilingData::Iterator::Iterator(const TilingData* tiling_data,
    305                                const gfx::Rect& consider_rect,
    306                                bool include_borders)
    307     : BaseIterator(tiling_data), left_(-1), right_(-1), bottom_(-1) {
    308   if (tiling_data_->num_tiles_x() <= 0 || tiling_data_->num_tiles_y() <= 0) {
    309     done();
    310     return;
    311   }
    312 
    313   gfx::Rect tiling_bounds_rect(tiling_data_->tiling_size());
    314   gfx::Rect rect(consider_rect);
    315   rect.Intersect(tiling_bounds_rect);
    316 
    317   gfx::Rect top_left_tile;
    318   if (include_borders) {
    319     index_x_ = tiling_data_->FirstBorderTileXIndexFromSrcCoord(rect.x());
    320     index_y_ = tiling_data_->FirstBorderTileYIndexFromSrcCoord(rect.y());
    321     right_ = tiling_data_->LastBorderTileXIndexFromSrcCoord(rect.right() - 1);
    322     bottom_ = tiling_data_->LastBorderTileYIndexFromSrcCoord(rect.bottom() - 1);
    323     top_left_tile = tiling_data_->TileBoundsWithBorder(index_x_, index_y_);
    324   } else {
    325     index_x_ = tiling_data_->TileXIndexFromSrcCoord(rect.x());
    326     index_y_ = tiling_data_->TileYIndexFromSrcCoord(rect.y());
    327     right_ = tiling_data_->TileXIndexFromSrcCoord(rect.right() - 1);
    328     bottom_ = tiling_data_->TileYIndexFromSrcCoord(rect.bottom() - 1);
    329     top_left_tile = tiling_data_->TileBounds(index_x_, index_y_);
    330   }
    331   left_ = index_x_;
    332 
    333   // Index functions always return valid indices, so explicitly check
    334   // for non-intersecting rects.
    335   if (!top_left_tile.Intersects(rect))
    336     done();
    337 }
    338 
    339 TilingData::Iterator& TilingData::Iterator::operator++() {
    340   if (!*this)
    341     return *this;
    342 
    343   index_x_++;
    344   if (index_x_ > right_) {
    345     index_x_ = left_;
    346     index_y_++;
    347     if (index_y_ > bottom_)
    348       done();
    349   }
    350 
    351   return *this;
    352 }
    353 
    354 TilingData::DifferenceIterator::DifferenceIterator(
    355     const TilingData* tiling_data,
    356     const gfx::Rect& consider_rect,
    357     const gfx::Rect& ignore_rect)
    358     : BaseIterator(tiling_data),
    359       consider_left_(-1),
    360       consider_top_(-1),
    361       consider_right_(-1),
    362       consider_bottom_(-1),
    363       ignore_left_(-1),
    364       ignore_top_(-1),
    365       ignore_right_(-1),
    366       ignore_bottom_(-1) {
    367   if (tiling_data_->num_tiles_x() <= 0 || tiling_data_->num_tiles_y() <= 0) {
    368     done();
    369     return;
    370   }
    371 
    372   gfx::Rect tiling_bounds_rect(tiling_data_->tiling_size());
    373   gfx::Rect consider(consider_rect);
    374   gfx::Rect ignore(ignore_rect);
    375   consider.Intersect(tiling_bounds_rect);
    376   ignore.Intersect(tiling_bounds_rect);
    377   if (consider.IsEmpty()) {
    378     done();
    379     return;
    380   }
    381 
    382   consider_left_ = tiling_data_->TileXIndexFromSrcCoord(consider.x());
    383   consider_top_ = tiling_data_->TileYIndexFromSrcCoord(consider.y());
    384   consider_right_ = tiling_data_->TileXIndexFromSrcCoord(consider.right() - 1);
    385   consider_bottom_ =
    386       tiling_data_->TileYIndexFromSrcCoord(consider.bottom() - 1);
    387 
    388   if (!ignore.IsEmpty()) {
    389     ignore_left_ = tiling_data_->TileXIndexFromSrcCoord(ignore.x());
    390     ignore_top_ = tiling_data_->TileYIndexFromSrcCoord(ignore.y());
    391     ignore_right_ = tiling_data_->TileXIndexFromSrcCoord(ignore.right() - 1);
    392     ignore_bottom_ = tiling_data_->TileYIndexFromSrcCoord(ignore.bottom() - 1);
    393 
    394     // Clamp ignore indices to consider indices.
    395     ignore_left_ = std::max(ignore_left_, consider_left_);
    396     ignore_top_ = std::max(ignore_top_, consider_top_);
    397     ignore_right_ = std::min(ignore_right_, consider_right_);
    398     ignore_bottom_ = std::min(ignore_bottom_, consider_bottom_);
    399   }
    400 
    401   if (ignore_left_ == consider_left_ && ignore_right_ == consider_right_ &&
    402       ignore_top_ == consider_top_ && ignore_bottom_ == consider_bottom_) {
    403     done();
    404     return;
    405   }
    406 
    407   index_x_ = consider_left_;
    408   index_y_ = consider_top_;
    409 
    410   if (in_ignore_rect())
    411     ++(*this);
    412 }
    413 
    414 TilingData::DifferenceIterator& TilingData::DifferenceIterator::operator++() {
    415   if (!*this)
    416     return *this;
    417 
    418   index_x_++;
    419   if (in_ignore_rect())
    420     index_x_ = ignore_right_ + 1;
    421 
    422   if (index_x_ > consider_right_) {
    423     index_x_ = consider_left_;
    424     index_y_++;
    425 
    426     if (in_ignore_rect()) {
    427       index_x_ = ignore_right_ + 1;
    428       // If the ignore rect spans the whole consider rect horizontally, then
    429       // ignore_right + 1 will be out of bounds.
    430       if (in_ignore_rect() || index_x_ > consider_right_) {
    431         index_y_ = ignore_bottom_ + 1;
    432         index_x_ = consider_left_;
    433       }
    434     }
    435 
    436     if (index_y_ > consider_bottom_)
    437       done();
    438   }
    439 
    440   return *this;
    441 }
    442 
    443 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator()
    444     : BaseIterator(NULL) {
    445   done();
    446 }
    447 
    448 TilingData::SpiralDifferenceIterator::SpiralDifferenceIterator(
    449     const TilingData* tiling_data,
    450     const gfx::Rect& consider_rect,
    451     const gfx::Rect& ignore_rect,
    452     const gfx::Rect& center_rect)
    453     : BaseIterator(tiling_data),
    454       consider_left_(-1),
    455       consider_top_(-1),
    456       consider_right_(-1),
    457       consider_bottom_(-1),
    458       ignore_left_(-1),
    459       ignore_top_(-1),
    460       ignore_right_(-1),
    461       ignore_bottom_(-1),
    462       direction_(RIGHT),
    463       delta_x_(1),
    464       delta_y_(0),
    465       current_step_(0),
    466       horizontal_step_count_(0),
    467       vertical_step_count_(0) {
    468   if (tiling_data_->num_tiles_x() <= 0 || tiling_data_->num_tiles_y() <= 0) {
    469     done();
    470     return;
    471   }
    472 
    473   gfx::Rect tiling_bounds_rect(tiling_data_->tiling_size());
    474   gfx::Rect consider(consider_rect);
    475   gfx::Rect ignore(ignore_rect);
    476   gfx::Rect center(center_rect);
    477   consider.Intersect(tiling_bounds_rect);
    478   ignore.Intersect(tiling_bounds_rect);
    479   if (consider.IsEmpty()) {
    480     done();
    481     return;
    482   }
    483 
    484   consider_left_ = tiling_data_->TileXIndexFromSrcCoord(consider.x());
    485   consider_top_ = tiling_data_->TileYIndexFromSrcCoord(consider.y());
    486   consider_right_ = tiling_data_->TileXIndexFromSrcCoord(consider.right() - 1);
    487   consider_bottom_ =
    488       tiling_data_->TileYIndexFromSrcCoord(consider.bottom() - 1);
    489 
    490   if (!ignore.IsEmpty()) {
    491     ignore_left_ = tiling_data_->TileXIndexFromSrcCoord(ignore.x());
    492     ignore_top_ = tiling_data_->TileYIndexFromSrcCoord(ignore.y());
    493     ignore_right_ = tiling_data_->TileXIndexFromSrcCoord(ignore.right() - 1);
    494     ignore_bottom_ = tiling_data_->TileYIndexFromSrcCoord(ignore.bottom() - 1);
    495 
    496     // Clamp ignore indices to consider indices.
    497     ignore_left_ = std::max(ignore_left_, consider_left_);
    498     ignore_top_ = std::max(ignore_top_, consider_top_);
    499     ignore_right_ = std::min(ignore_right_, consider_right_);
    500     ignore_bottom_ = std::min(ignore_bottom_, consider_bottom_);
    501   }
    502 
    503   if (ignore_left_ == consider_left_ && ignore_right_ == consider_right_ &&
    504       ignore_top_ == consider_top_ && ignore_bottom_ == consider_bottom_) {
    505     done();
    506     return;
    507   }
    508 
    509   // Determine around left, such that it is between -1 and num_tiles_x.
    510   int around_left = 0;
    511   if (center.x() < 0 || center.IsEmpty())
    512     around_left = -1;
    513   else if (center.x() > tiling_data->tiling_size().width())
    514     around_left = tiling_data->num_tiles_x();
    515   else
    516     around_left = tiling_data->TileXIndexFromSrcCoord(center.x());
    517 
    518   // Determine around top, such that it is between -1 and num_tiles_y.
    519   int around_top = 0;
    520   if (center.y() < 0 || center.IsEmpty())
    521     around_top = -1;
    522   else if (center.y() > tiling_data->tiling_size().height())
    523     around_top = tiling_data->num_tiles_y();
    524   else
    525     around_top = tiling_data->TileYIndexFromSrcCoord(center.y());
    526 
    527   // Determine around right, such that it is between -1 and num_tiles_x.
    528   int right_src_coord = center.right() - 1;
    529   int around_right = 0;
    530   if (right_src_coord < 0 || center.IsEmpty()) {
    531     around_right = -1;
    532   } else if (right_src_coord > tiling_data->tiling_size().width()) {
    533     around_right = tiling_data->num_tiles_x();
    534   } else {
    535     around_right = tiling_data->TileXIndexFromSrcCoord(right_src_coord);
    536   }
    537 
    538   // Determine around bottom, such that it is between -1 and num_tiles_y.
    539   int bottom_src_coord = center.bottom() - 1;
    540   int around_bottom = 0;
    541   if (bottom_src_coord < 0 || center.IsEmpty()) {
    542     around_bottom = -1;
    543   } else if (bottom_src_coord > tiling_data->tiling_size().height()) {
    544     around_bottom = tiling_data->num_tiles_y();
    545   } else {
    546     around_bottom = tiling_data->TileYIndexFromSrcCoord(bottom_src_coord);
    547   }
    548 
    549   vertical_step_count_ = around_bottom - around_top + 1;
    550   horizontal_step_count_ = around_right - around_left + 1;
    551   current_step_ = horizontal_step_count_ - 1;
    552 
    553   index_x_ = around_right;
    554   index_y_ = around_bottom;
    555 
    556   // The current index is the bottom right of the around rect, which is also
    557   // ignored. So we have to advance.
    558   ++(*this);
    559 }
    560 
    561 TilingData::SpiralDifferenceIterator& TilingData::SpiralDifferenceIterator::
    562 operator++() {
    563   int cannot_hit_consider_count = 0;
    564   while (cannot_hit_consider_count < 4) {
    565     if (needs_direction_switch())
    566       switch_direction();
    567 
    568     index_x_ += delta_x_;
    569     index_y_ += delta_y_;
    570     ++current_step_;
    571 
    572     if (in_consider_rect()) {
    573       cannot_hit_consider_count = 0;
    574 
    575       if (!in_ignore_rect())
    576         break;
    577 
    578       // Steps needed to reach the very edge of the ignore rect, while remaining
    579       // inside (so that the continue would take us outside).
    580       int steps_to_edge = 0;
    581       switch (direction_) {
    582         case UP:
    583           steps_to_edge = index_y_ - ignore_top_;
    584           break;
    585         case LEFT:
    586           steps_to_edge = index_x_ - ignore_left_;
    587           break;
    588         case DOWN:
    589           steps_to_edge = ignore_bottom_ - index_y_;
    590           break;
    591         case RIGHT:
    592           steps_to_edge = ignore_right_ - index_x_;
    593           break;
    594       }
    595 
    596       // We need to switch directions in |max_steps|.
    597       int max_steps = current_step_count() - current_step_;
    598 
    599       int steps_to_take = std::min(steps_to_edge, max_steps);
    600       DCHECK_GE(steps_to_take, 0);
    601 
    602       index_x_ += steps_to_take * delta_x_;
    603       index_y_ += steps_to_take * delta_y_;
    604       current_step_ += steps_to_take;
    605     } else {
    606       int max_steps = current_step_count() - current_step_;
    607       int steps_to_take = max_steps;
    608       bool can_hit_consider_rect = false;
    609       switch (direction_) {
    610         case UP:
    611           if (valid_column() && consider_bottom_ < index_y_)
    612             steps_to_take = index_y_ - consider_bottom_ - 1;
    613           can_hit_consider_rect |= consider_right_ >= index_x_;
    614           break;
    615         case LEFT:
    616           if (valid_row() && consider_right_ < index_x_)
    617             steps_to_take = index_x_ - consider_right_ - 1;
    618           can_hit_consider_rect |= consider_top_ <= index_y_;
    619           break;
    620         case DOWN:
    621           if (valid_column() && consider_top_ > index_y_)
    622             steps_to_take = consider_top_ - index_y_ - 1;
    623           can_hit_consider_rect |= consider_left_ <= index_x_;
    624           break;
    625         case RIGHT:
    626           if (valid_row() && consider_left_ > index_x_)
    627             steps_to_take = consider_left_ - index_x_ - 1;
    628           can_hit_consider_rect |= consider_bottom_ >= index_y_;
    629           break;
    630       }
    631       steps_to_take = std::min(steps_to_take, max_steps);
    632       DCHECK_GE(steps_to_take, 0);
    633 
    634       index_x_ += steps_to_take * delta_x_;
    635       index_y_ += steps_to_take * delta_y_;
    636       current_step_ += steps_to_take;
    637 
    638       if (can_hit_consider_rect)
    639         cannot_hit_consider_count = 0;
    640       else
    641         ++cannot_hit_consider_count;
    642     }
    643   }
    644 
    645   if (cannot_hit_consider_count >= 4)
    646     done();
    647   return *this;
    648 }
    649 
    650 bool TilingData::SpiralDifferenceIterator::needs_direction_switch() const {
    651   return current_step_ >= current_step_count();
    652 }
    653 
    654 void TilingData::SpiralDifferenceIterator::switch_direction() {
    655   int new_delta_x_ = delta_y_;
    656   delta_y_ = -delta_x_;
    657   delta_x_ = new_delta_x_;
    658 
    659   current_step_ = 0;
    660   direction_ = static_cast<Direction>((direction_ + 1) % 4);
    661 
    662   if (direction_ == RIGHT || direction_ == LEFT) {
    663     ++vertical_step_count_;
    664     ++horizontal_step_count_;
    665   }
    666 }
    667 
    668 }  // namespace cc
    669