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      1 /*
      2     Copyright (C) 1998 Lars Knoll (knoll (at) mpi-hd.mpg.de)
      3     Copyright (C) 2001 Dirk Mueller <mueller (at) kde.org>
      4     Copyright (C) 2006 Samuel Weinig (sam.weinig (at) gmail.com)
      5     Copyright (C) 2004, 2005, 2006, 2007 Apple Inc. All rights reserved.
      6 
      7     This library is free software; you can redistribute it and/or
      8     modify it under the terms of the GNU Library General Public
      9     License as published by the Free Software Foundation; either
     10     version 2 of the License, or (at your option) any later version.
     11 
     12     This library is distributed in the hope that it will be useful,
     13     but WITHOUT ANY WARRANTY; without even the implied warranty of
     14     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     15     Library General Public License for more details.
     16 
     17     You should have received a copy of the GNU Library General Public License
     18     along with this library; see the file COPYING.LIB.  If not, write to
     19     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     20     Boston, MA 02110-1301, USA.
     21 */
     22 
     23 #ifndef ImageResourceClient_h
     24 #define ImageResourceClient_h
     25 
     26 #include "core/fetch/ResourceClient.h"
     27 
     28 namespace blink {
     29 
     30 class ImageResource;
     31 class IntRect;
     32 
     33 class ImageResourceClient : public ResourceClient {
     34 public:
     35     virtual ~ImageResourceClient() { }
     36     static ResourceClientType expectedType() { return ImageType; }
     37     virtual ResourceClientType resourceClientType() const OVERRIDE FINAL { return expectedType(); }
     38 
     39     // Called whenever a frame of an image changes, either because we got more data from the network or
     40     // because we are animating. If not null, the IntRect is the changed rect of the image.
     41     virtual void imageChanged(ImageResource*, const IntRect* = 0) { }
     42 
     43     // Called to find out if this client wants to actually display the image. Used to tell when we
     44     // can halt animation. Content nodes that hold image refs for example would not render the image,
     45     // but RenderImages would (assuming they have visibility: visible and their render tree isn't hidden
     46     // e.g., in the b/f cache or in a background tab).
     47     virtual bool willRenderImage(ImageResource*) { return false; }
     48 };
     49 
     50 }
     51 
     52 #endif
     53