Home | History | Annotate | Download | only in wm
      1 /*
      2  * Copyright (C) 2010 The Android Open Source Project
      3  *
      4  * Licensed under the Apache License, Version 2.0 (the "License");
      5  * you may not use this file except in compliance with the License.
      6  * You may obtain a copy of the License at
      7  *
      8  *      http://www.apache.org/licenses/LICENSE-2.0
      9  *
     10  * Unless required by applicable law or agreed to in writing, software
     11  * distributed under the License is distributed on an "AS IS" BASIS,
     12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     13  * See the License for the specific language governing permissions and
     14  * limitations under the License.
     15  */
     16 
     17 package com.android.server.wm;
     18 
     19 import com.android.server.input.InputManagerService;
     20 import com.android.server.input.InputApplicationHandle;
     21 import com.android.server.input.InputWindowHandle;
     22 
     23 import android.app.ActivityManagerNative;
     24 import android.graphics.Rect;
     25 import android.os.RemoteException;
     26 import android.util.Log;
     27 import android.util.Slog;
     28 import android.view.Display;
     29 import android.view.InputChannel;
     30 import android.view.KeyEvent;
     31 import android.view.WindowManager;
     32 
     33 import java.util.Arrays;
     34 
     35 final class InputMonitor implements InputManagerService.WindowManagerCallbacks {
     36     private final WindowManagerService mService;
     37 
     38     // Current window with input focus for keys and other non-touch events.  May be null.
     39     private WindowState mInputFocus;
     40 
     41     // When true, prevents input dispatch from proceeding until set to false again.
     42     private boolean mInputDispatchFrozen;
     43 
     44     // When true, input dispatch proceeds normally.  Otherwise all events are dropped.
     45     // Initially false, so that input does not get dispatched until boot is finished at
     46     // which point the ActivityManager will enable dispatching.
     47     private boolean mInputDispatchEnabled;
     48 
     49     // When true, need to call updateInputWindowsLw().
     50     private boolean mUpdateInputWindowsNeeded = true;
     51 
     52     // Array of window handles to provide to the input dispatcher.
     53     private InputWindowHandle[] mInputWindowHandles;
     54     private int mInputWindowHandleCount;
     55 
     56     // Set to true when the first input device configuration change notification
     57     // is received to indicate that the input devices are ready.
     58     private final Object mInputDevicesReadyMonitor = new Object();
     59     private boolean mInputDevicesReady;
     60 
     61     Rect mTmpRect = new Rect();
     62 
     63     public InputMonitor(WindowManagerService service) {
     64         mService = service;
     65     }
     66 
     67     /* Notifies the window manager about a broken input channel.
     68      *
     69      * Called by the InputManager.
     70      */
     71     @Override
     72     public void notifyInputChannelBroken(InputWindowHandle inputWindowHandle) {
     73         if (inputWindowHandle == null) {
     74             return;
     75         }
     76 
     77         synchronized (mService.mWindowMap) {
     78             WindowState windowState = (WindowState) inputWindowHandle.windowState;
     79             if (windowState != null) {
     80                 Slog.i(WindowManagerService.TAG, "WINDOW DIED " + windowState);
     81                 mService.removeWindowLocked(windowState.mSession, windowState);
     82             }
     83         }
     84     }
     85 
     86     /* Notifies the window manager about an application that is not responding.
     87      * Returns a new timeout to continue waiting in nanoseconds, or 0 to abort dispatch.
     88      *
     89      * Called by the InputManager.
     90      */
     91     @Override
     92     public long notifyANR(InputApplicationHandle inputApplicationHandle,
     93             InputWindowHandle inputWindowHandle, String reason) {
     94         AppWindowToken appWindowToken = null;
     95         WindowState windowState = null;
     96         boolean aboveSystem = false;
     97         synchronized (mService.mWindowMap) {
     98             if (inputWindowHandle != null) {
     99                 windowState = (WindowState) inputWindowHandle.windowState;
    100                 if (windowState != null) {
    101                     appWindowToken = windowState.mAppToken;
    102                 }
    103             }
    104             if (appWindowToken == null && inputApplicationHandle != null) {
    105                 appWindowToken = (AppWindowToken)inputApplicationHandle.appWindowToken;
    106             }
    107 
    108             if (windowState != null) {
    109                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    110                         + "sending to " + windowState.mAttrs.getTitle()
    111                         + ".  Reason: " + reason);
    112                 // Figure out whether this window is layered above system windows.
    113                 // We need to do this here to help the activity manager know how to
    114                 // layer its ANR dialog.
    115                 int systemAlertLayer = mService.mPolicy.windowTypeToLayerLw(
    116                         WindowManager.LayoutParams.TYPE_SYSTEM_ALERT);
    117                 aboveSystem = windowState.mBaseLayer > systemAlertLayer;
    118             } else if (appWindowToken != null) {
    119                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    120                         + "sending to application " + appWindowToken.stringName
    121                         + ".  Reason: " + reason);
    122             } else {
    123                 Slog.i(WindowManagerService.TAG, "Input event dispatching timed out "
    124                         + ".  Reason: " + reason);
    125             }
    126 
    127             mService.saveANRStateLocked(appWindowToken, windowState, reason);
    128         }
    129 
    130         if (appWindowToken != null && appWindowToken.appToken != null) {
    131             try {
    132                 // Notify the activity manager about the timeout and let it decide whether
    133                 // to abort dispatching or keep waiting.
    134                 boolean abort = appWindowToken.appToken.keyDispatchingTimedOut(reason);
    135                 if (! abort) {
    136                     // The activity manager declined to abort dispatching.
    137                     // Wait a bit longer and timeout again later.
    138                     return appWindowToken.inputDispatchingTimeoutNanos;
    139                 }
    140             } catch (RemoteException ex) {
    141             }
    142         } else if (windowState != null) {
    143             try {
    144                 // Notify the activity manager about the timeout and let it decide whether
    145                 // to abort dispatching or keep waiting.
    146                 long timeout = ActivityManagerNative.getDefault().inputDispatchingTimedOut(
    147                         windowState.mSession.mPid, aboveSystem, reason);
    148                 if (timeout >= 0) {
    149                     // The activity manager declined to abort dispatching.
    150                     // Wait a bit longer and timeout again later.
    151                     return timeout;
    152                 }
    153             } catch (RemoteException ex) {
    154             }
    155         }
    156         return 0; // abort dispatching
    157     }
    158 
    159     private void addInputWindowHandleLw(final InputWindowHandle windowHandle) {
    160         if (mInputWindowHandles == null) {
    161             mInputWindowHandles = new InputWindowHandle[16];
    162         }
    163         if (mInputWindowHandleCount >= mInputWindowHandles.length) {
    164             mInputWindowHandles = Arrays.copyOf(mInputWindowHandles,
    165                     mInputWindowHandleCount * 2);
    166         }
    167         mInputWindowHandles[mInputWindowHandleCount++] = windowHandle;
    168     }
    169 
    170     private void addInputWindowHandleLw(final InputWindowHandle inputWindowHandle,
    171             final WindowState child, int flags, final int type, final boolean isVisible,
    172             final boolean hasFocus, final boolean hasWallpaper) {
    173         // Add a window to our list of input windows.
    174         inputWindowHandle.name = child.toString();
    175         final boolean modal = (flags & (WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL
    176                 | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE)) == 0;
    177         if (modal && child.mAppToken != null) {
    178             // Limit the outer touch to the activity stack region.
    179             flags |= WindowManager.LayoutParams.FLAG_NOT_TOUCH_MODAL;
    180             child.getStackBounds(mTmpRect);
    181             inputWindowHandle.touchableRegion.set(mTmpRect);
    182         } else {
    183             // Not modal or full screen modal
    184             child.getTouchableRegion(inputWindowHandle.touchableRegion);
    185         }
    186         inputWindowHandle.layoutParamsFlags = flags;
    187         inputWindowHandle.layoutParamsType = type;
    188         inputWindowHandle.dispatchingTimeoutNanos = child.getInputDispatchingTimeoutNanos();
    189         inputWindowHandle.visible = isVisible;
    190         inputWindowHandle.canReceiveKeys = child.canReceiveKeys();
    191         inputWindowHandle.hasFocus = hasFocus;
    192         inputWindowHandle.hasWallpaper = hasWallpaper;
    193         inputWindowHandle.paused = child.mAppToken != null ? child.mAppToken.paused : false;
    194         inputWindowHandle.layer = child.mLayer;
    195         inputWindowHandle.ownerPid = child.mSession.mPid;
    196         inputWindowHandle.ownerUid = child.mSession.mUid;
    197         inputWindowHandle.inputFeatures = child.mAttrs.inputFeatures;
    198 
    199         final Rect frame = child.mFrame;
    200         inputWindowHandle.frameLeft = frame.left;
    201         inputWindowHandle.frameTop = frame.top;
    202         inputWindowHandle.frameRight = frame.right;
    203         inputWindowHandle.frameBottom = frame.bottom;
    204 
    205         if (child.mGlobalScale != 1) {
    206             // If we are scaling the window, input coordinates need
    207             // to be inversely scaled to map from what is on screen
    208             // to what is actually being touched in the UI.
    209             inputWindowHandle.scaleFactor = 1.0f/child.mGlobalScale;
    210         } else {
    211             inputWindowHandle.scaleFactor = 1;
    212         }
    213 
    214 
    215         addInputWindowHandleLw(inputWindowHandle);
    216     }
    217 
    218     private void clearInputWindowHandlesLw() {
    219         while (mInputWindowHandleCount != 0) {
    220             mInputWindowHandles[--mInputWindowHandleCount] = null;
    221         }
    222     }
    223 
    224     public void setUpdateInputWindowsNeededLw() {
    225         mUpdateInputWindowsNeeded = true;
    226     }
    227 
    228     /* Updates the cached window information provided to the input dispatcher. */
    229     public void updateInputWindowsLw(boolean force) {
    230         if (!force && !mUpdateInputWindowsNeeded) {
    231             return;
    232         }
    233         mUpdateInputWindowsNeeded = false;
    234 
    235         if (false) Slog.d(WindowManagerService.TAG, ">>>>>> ENTERED updateInputWindowsLw");
    236 
    237         // Populate the input window list with information about all of the windows that
    238         // could potentially receive input.
    239         // As an optimization, we could try to prune the list of windows but this turns
    240         // out to be difficult because only the native code knows for sure which window
    241         // currently has touch focus.
    242         final WindowStateAnimator universeBackground = mService.mAnimator.mUniverseBackground;
    243         final int aboveUniverseLayer = mService.mAnimator.mAboveUniverseLayer;
    244         boolean addedUniverse = false;
    245         boolean disableWallpaperTouchEvents = false;
    246 
    247         // If there's a drag in flight, provide a pseudowindow to catch drag input
    248         final boolean inDrag = (mService.mDragState != null);
    249         if (inDrag) {
    250             if (WindowManagerService.DEBUG_DRAG) {
    251                 Log.d(WindowManagerService.TAG, "Inserting drag window");
    252             }
    253             final InputWindowHandle dragWindowHandle = mService.mDragState.mDragWindowHandle;
    254             if (dragWindowHandle != null) {
    255                 addInputWindowHandleLw(dragWindowHandle);
    256             } else {
    257                 Slog.w(WindowManagerService.TAG, "Drag is in progress but there is no "
    258                         + "drag window handle.");
    259             }
    260         }
    261 
    262         final int NFW = mService.mFakeWindows.size();
    263         for (int i = 0; i < NFW; i++) {
    264             addInputWindowHandleLw(mService.mFakeWindows.get(i).mWindowHandle);
    265         }
    266 
    267         // Add all windows on the default display.
    268         final int numDisplays = mService.mDisplayContents.size();
    269         for (int displayNdx = 0; displayNdx < numDisplays; ++displayNdx) {
    270             WindowList windows = mService.mDisplayContents.valueAt(displayNdx).getWindowList();
    271             for (int winNdx = windows.size() - 1; winNdx >= 0; --winNdx) {
    272                 final WindowState child = windows.get(winNdx);
    273                 final InputChannel inputChannel = child.mInputChannel;
    274                 final InputWindowHandle inputWindowHandle = child.mInputWindowHandle;
    275                 if (inputChannel == null || inputWindowHandle == null || child.mRemoved) {
    276                     // Skip this window because it cannot possibly receive input.
    277                     continue;
    278                 }
    279 
    280                 final int flags = child.mAttrs.flags;
    281                 final int privateFlags = child.mAttrs.privateFlags;
    282                 final int type = child.mAttrs.type;
    283 
    284                 final boolean hasFocus = (child == mInputFocus);
    285                 final boolean isVisible = child.isVisibleLw();
    286                 if ((privateFlags
    287                         & WindowManager.LayoutParams.PRIVATE_FLAG_DISABLE_WALLPAPER_TOUCH_EVENTS)
    288                             != 0) {
    289                     disableWallpaperTouchEvents = true;
    290                 }
    291                 final boolean hasWallpaper = (child == mService.mWallpaperTarget)
    292                         && (privateFlags & WindowManager.LayoutParams.PRIVATE_FLAG_KEYGUARD) == 0
    293                         && !disableWallpaperTouchEvents;
    294                 final boolean onDefaultDisplay = (child.getDisplayId() == Display.DEFAULT_DISPLAY);
    295 
    296                 // If there's a drag in progress and 'child' is a potential drop target,
    297                 // make sure it's been told about the drag
    298                 if (inDrag && isVisible && onDefaultDisplay) {
    299                     mService.mDragState.sendDragStartedIfNeededLw(child);
    300                 }
    301 
    302                 if (universeBackground != null && !addedUniverse
    303                         && child.mBaseLayer < aboveUniverseLayer && onDefaultDisplay) {
    304                     final WindowState u = universeBackground.mWin;
    305                     if (u.mInputChannel != null && u.mInputWindowHandle != null) {
    306                         addInputWindowHandleLw(u.mInputWindowHandle, u, u.mAttrs.flags,
    307                                 u.mAttrs.type, true, u == mInputFocus, false);
    308                     }
    309                     addedUniverse = true;
    310                 }
    311 
    312                 if (child.mWinAnimator != universeBackground) {
    313                     addInputWindowHandleLw(inputWindowHandle, child, flags, type, isVisible,
    314                             hasFocus, hasWallpaper);
    315                 }
    316             }
    317         }
    318 
    319         // Send windows to native code.
    320         mService.mInputManager.setInputWindows(mInputWindowHandles);
    321 
    322         // Clear the list in preparation for the next round.
    323         clearInputWindowHandlesLw();
    324 
    325         if (false) Slog.d(WindowManagerService.TAG, "<<<<<<< EXITED updateInputWindowsLw");
    326     }
    327 
    328     /* Notifies that the input device configuration has changed. */
    329     @Override
    330     public void notifyConfigurationChanged() {
    331         mService.sendNewConfiguration();
    332 
    333         synchronized (mInputDevicesReadyMonitor) {
    334             if (!mInputDevicesReady) {
    335                 mInputDevicesReady = true;
    336                 mInputDevicesReadyMonitor.notifyAll();
    337             }
    338         }
    339     }
    340 
    341     /* Waits until the built-in input devices have been configured. */
    342     public boolean waitForInputDevicesReady(long timeoutMillis) {
    343         synchronized (mInputDevicesReadyMonitor) {
    344             if (!mInputDevicesReady) {
    345                 try {
    346                     mInputDevicesReadyMonitor.wait(timeoutMillis);
    347                 } catch (InterruptedException ex) {
    348                 }
    349             }
    350             return mInputDevicesReady;
    351         }
    352     }
    353 
    354     /* Notifies that the lid switch changed state. */
    355     @Override
    356     public void notifyLidSwitchChanged(long whenNanos, boolean lidOpen) {
    357         mService.mPolicy.notifyLidSwitchChanged(whenNanos, lidOpen);
    358     }
    359 
    360     /* Notifies that the camera lens cover state has changed. */
    361     @Override
    362     public void notifyCameraLensCoverSwitchChanged(long whenNanos, boolean lensCovered) {
    363         mService.mPolicy.notifyCameraLensCoverSwitchChanged(whenNanos, lensCovered);
    364     }
    365 
    366     /* Provides an opportunity for the window manager policy to intercept early key
    367      * processing as soon as the key has been read from the device. */
    368     @Override
    369     public int interceptKeyBeforeQueueing(KeyEvent event, int policyFlags) {
    370         return mService.mPolicy.interceptKeyBeforeQueueing(event, policyFlags);
    371     }
    372 
    373     /* Provides an opportunity for the window manager policy to intercept early motion event
    374      * processing when the device is in a non-interactive state since these events are normally
    375      * dropped. */
    376     @Override
    377     public int interceptMotionBeforeQueueingNonInteractive(long whenNanos, int policyFlags) {
    378         return mService.mPolicy.interceptMotionBeforeQueueingNonInteractive(
    379                 whenNanos, policyFlags);
    380     }
    381 
    382     /* Provides an opportunity for the window manager policy to process a key before
    383      * ordinary dispatch. */
    384     @Override
    385     public long interceptKeyBeforeDispatching(
    386             InputWindowHandle focus, KeyEvent event, int policyFlags) {
    387         WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
    388         return mService.mPolicy.interceptKeyBeforeDispatching(windowState, event, policyFlags);
    389     }
    390 
    391     /* Provides an opportunity for the window manager policy to process a key that
    392      * the application did not handle. */
    393     @Override
    394     public KeyEvent dispatchUnhandledKey(
    395             InputWindowHandle focus, KeyEvent event, int policyFlags) {
    396         WindowState windowState = focus != null ? (WindowState) focus.windowState : null;
    397         return mService.mPolicy.dispatchUnhandledKey(windowState, event, policyFlags);
    398     }
    399 
    400     /* Callback to get pointer layer. */
    401     @Override
    402     public int getPointerLayer() {
    403         return mService.mPolicy.windowTypeToLayerLw(WindowManager.LayoutParams.TYPE_POINTER)
    404                 * WindowManagerService.TYPE_LAYER_MULTIPLIER
    405                 + WindowManagerService.TYPE_LAYER_OFFSET;
    406     }
    407 
    408     /* Called when the current input focus changes.
    409      * Layer assignment is assumed to be complete by the time this is called.
    410      */
    411     public void setInputFocusLw(WindowState newWindow, boolean updateInputWindows) {
    412         if (WindowManagerService.DEBUG_FOCUS_LIGHT || WindowManagerService.DEBUG_INPUT) {
    413             Slog.d(WindowManagerService.TAG, "Input focus has changed to " + newWindow);
    414         }
    415 
    416         if (newWindow != mInputFocus) {
    417             if (newWindow != null && newWindow.canReceiveKeys()) {
    418                 // Displaying a window implicitly causes dispatching to be unpaused.
    419                 // This is to protect against bugs if someone pauses dispatching but
    420                 // forgets to resume.
    421                 newWindow.mToken.paused = false;
    422             }
    423 
    424             mInputFocus = newWindow;
    425             setUpdateInputWindowsNeededLw();
    426 
    427             if (updateInputWindows) {
    428                 updateInputWindowsLw(false /*force*/);
    429             }
    430         }
    431     }
    432 
    433     public void setFocusedAppLw(AppWindowToken newApp) {
    434         // Focused app has changed.
    435         if (newApp == null) {
    436             mService.mInputManager.setFocusedApplication(null);
    437         } else {
    438             final InputApplicationHandle handle = newApp.mInputApplicationHandle;
    439             handle.name = newApp.toString();
    440             handle.dispatchingTimeoutNanos = newApp.inputDispatchingTimeoutNanos;
    441 
    442             mService.mInputManager.setFocusedApplication(handle);
    443         }
    444     }
    445 
    446     public void pauseDispatchingLw(WindowToken window) {
    447         if (! window.paused) {
    448             if (WindowManagerService.DEBUG_INPUT) {
    449                 Slog.v(WindowManagerService.TAG, "Pausing WindowToken " + window);
    450             }
    451 
    452             window.paused = true;
    453             updateInputWindowsLw(true /*force*/);
    454         }
    455     }
    456 
    457     public void resumeDispatchingLw(WindowToken window) {
    458         if (window.paused) {
    459             if (WindowManagerService.DEBUG_INPUT) {
    460                 Slog.v(WindowManagerService.TAG, "Resuming WindowToken " + window);
    461             }
    462 
    463             window.paused = false;
    464             updateInputWindowsLw(true /*force*/);
    465         }
    466     }
    467 
    468     public void freezeInputDispatchingLw() {
    469         if (! mInputDispatchFrozen) {
    470             if (WindowManagerService.DEBUG_INPUT) {
    471                 Slog.v(WindowManagerService.TAG, "Freezing input dispatching");
    472             }
    473 
    474             mInputDispatchFrozen = true;
    475             updateInputDispatchModeLw();
    476         }
    477     }
    478 
    479     public void thawInputDispatchingLw() {
    480         if (mInputDispatchFrozen) {
    481             if (WindowManagerService.DEBUG_INPUT) {
    482                 Slog.v(WindowManagerService.TAG, "Thawing input dispatching");
    483             }
    484 
    485             mInputDispatchFrozen = false;
    486             updateInputDispatchModeLw();
    487         }
    488     }
    489 
    490     public void setEventDispatchingLw(boolean enabled) {
    491         if (mInputDispatchEnabled != enabled) {
    492             if (WindowManagerService.DEBUG_INPUT) {
    493                 Slog.v(WindowManagerService.TAG, "Setting event dispatching to " + enabled);
    494             }
    495 
    496             mInputDispatchEnabled = enabled;
    497             updateInputDispatchModeLw();
    498         }
    499     }
    500 
    501     private void updateInputDispatchModeLw() {
    502         mService.mInputManager.setInputDispatchMode(mInputDispatchEnabled, mInputDispatchFrozen);
    503     }
    504 }
    505