Home | History | Annotate | Download | only in ppapi_simple
      1 /* Copyright (c) 2013 The Chromium Authors. All rights reserved.
      2  * Use of this source code is governed by a BSD-style license that can be
      3  * found in the LICENSE file. */
      4 
      5 #ifndef PPAPI_SIMPLE_PS_EVENT_H_
      6 #define PPAPI_SIMPLE_PS_EVENT_H_
      7 
      8 #include "ppapi/c/pp_bool.h"
      9 #include "ppapi/c/pp_resource.h"
     10 #include "ppapi/c/pp_var.h"
     11 
     12 #include "sdk_util/macros.h"
     13 
     14 EXTERN_C_BEGIN
     15 
     16 /**
     17  * PSEvent
     18  *
     19  * The PSEvent system provides an in-order event processing mechanism.
     20  * As Pepper events such as input, or focus and view changes arrive on the
     21  * main pepper thread, they are placed on various FIFOs based on event type.
     22  * For any given event type, only a single thread will process those events.
     23  *
     24  * By default, the "EventThread" will receive all messages.  However any thread
     25  * can call PSRequestEventsType to request that all new events of that type
     26  * are placed on that particular thread's queue.
     27  *
     28  * This allows the developer to choose which threads handle which event types
     29  * while keeping all events belonging to a particular thread in order.  This
     30  * is useful, for example, in the case of graphics to synchronize the size
     31  * of the graphics context, with mouse clicks to correctly interpret location.
     32  */
     33 
     34 
     35 typedef enum {
     36   /* Mask off all events. */
     37   PSE_NONE = 0,
     38 
     39   /* From HandleInputEvent, conatins an input resource. */
     40   PSE_INSTANCE_HANDLEINPUT = 1,
     41 
     42   /* From HandleMessage, contains a PP_Var. */
     43   PSE_INSTANCE_HANDLEMESSAGE = 2,
     44 
     45   /* From DidChangeView, contains a view resource */
     46   PSE_INSTANCE_DIDCHANGEVIEW = 4,
     47 
     48   /* From DidChangeFocus, contains a PP_Bool with the current focus state. */
     49   PSE_INSTANCE_DIDCHANGEFOCUS = 8,
     50 
     51   /* When the 3D context is lost, no resource. */
     52   PSE_GRAPHICS3D_GRAPHICS3DCONTEXTLOST = 16,
     53 
     54   /* When the mouse lock is lost. */
     55   PSE_MOUSELOCK_MOUSELOCKLOST = 32,
     56 
     57   /* Enable all events. */
     58   PSE_ALL = -1,
     59 } PSEventType;
     60 
     61 typedef uint32_t PSEventTypeMask;
     62 
     63 // Generic Event
     64 typedef struct {
     65   PSEventType type;
     66   union {
     67     PP_Bool as_bool;
     68     PP_Resource as_resource;
     69     struct PP_Var as_var;
     70   };
     71 } PSEvent;
     72 
     73 
     74 /**
     75  * Function for queuing, acquiring, and releasing events.
     76  */
     77 PSEvent* PSEventTryAcquire();
     78 PSEvent* PSEventWaitAcquire();
     79 void PSEventRelease(PSEvent* event);
     80 void PSEventSetFilter(PSEventTypeMask mask);
     81 
     82 /**
     83  * Creates and adds an event of the specified type to the event queue if
     84  * that event type is not currently filtered.
     85  */
     86 void PSEventPost(PSEventType type);
     87 void PSEventPostBool(PSEventType type, PP_Bool state);
     88 void PSEventPostVar(PSEventType type, struct PP_Var var);
     89 void PSEventPostResource(PSEventType type, PP_Resource resource);
     90 
     91 EXTERN_C_END
     92 
     93 #endif  /* PPAPI_SIMPLE_PS_EVENT_H_ */
     94