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      1 // Copyright 2014 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "extensions/browser/api/cast_channel/cast_socket.h"
      6 
      7 #include <stdlib.h>
      8 #include <string.h>
      9 
     10 #include "base/bind.h"
     11 #include "base/callback_helpers.h"
     12 #include "base/format_macros.h"
     13 #include "base/lazy_instance.h"
     14 #include "base/numerics/safe_conversions.h"
     15 #include "base/strings/string_number_conversions.h"
     16 #include "base/strings/stringprintf.h"
     17 #include "base/sys_byteorder.h"
     18 #include "extensions/browser/api/cast_channel/cast_auth_util.h"
     19 #include "extensions/browser/api/cast_channel/cast_framer.h"
     20 #include "extensions/browser/api/cast_channel/cast_message_util.h"
     21 #include "extensions/browser/api/cast_channel/logger.h"
     22 #include "extensions/browser/api/cast_channel/logger_util.h"
     23 #include "extensions/common/api/cast_channel/cast_channel.pb.h"
     24 #include "net/base/address_list.h"
     25 #include "net/base/host_port_pair.h"
     26 #include "net/base/net_errors.h"
     27 #include "net/base/net_util.h"
     28 #include "net/cert/cert_verifier.h"
     29 #include "net/cert/x509_certificate.h"
     30 #include "net/http/transport_security_state.h"
     31 #include "net/socket/client_socket_factory.h"
     32 #include "net/socket/client_socket_handle.h"
     33 #include "net/socket/ssl_client_socket.h"
     34 #include "net/socket/stream_socket.h"
     35 #include "net/socket/tcp_client_socket.h"
     36 #include "net/ssl/ssl_config_service.h"
     37 #include "net/ssl/ssl_info.h"
     38 
     39 // Assumes |ip_endpoint_| of type net::IPEndPoint and |channel_auth_| of enum
     40 // type ChannelAuthType are available in the current scope.
     41 #define VLOG_WITH_CONNECTION(level) VLOG(level) << "[" << \
     42     ip_endpoint_.ToString() << ", auth=" << channel_auth_ << "] "
     43 
     44 namespace {
     45 
     46 // The default keepalive delay.  On Linux, keepalives probes will be sent after
     47 // the socket is idle for this length of time, and the socket will be closed
     48 // after 9 failed probes.  So the total idle time before close is 10 *
     49 // kTcpKeepAliveDelaySecs.
     50 const int kTcpKeepAliveDelaySecs = 10;
     51 }  // namespace
     52 
     53 namespace extensions {
     54 
     55 static base::LazyInstance<BrowserContextKeyedAPIFactory<
     56     ApiResourceManager<core_api::cast_channel::CastSocket> > > g_factory =
     57     LAZY_INSTANCE_INITIALIZER;
     58 
     59 // static
     60 template <>
     61 BrowserContextKeyedAPIFactory<
     62     ApiResourceManager<core_api::cast_channel::CastSocket> >*
     63 ApiResourceManager<core_api::cast_channel::CastSocket>::GetFactoryInstance() {
     64   return g_factory.Pointer();
     65 }
     66 
     67 namespace core_api {
     68 namespace cast_channel {
     69 CastSocket::CastSocket(const std::string& owner_extension_id,
     70                        const net::IPEndPoint& ip_endpoint,
     71                        ChannelAuthType channel_auth,
     72                        CastSocket::Delegate* delegate,
     73                        net::NetLog* net_log,
     74                        const base::TimeDelta& timeout,
     75                        const scoped_refptr<Logger>& logger)
     76     : ApiResource(owner_extension_id),
     77       channel_id_(0),
     78       ip_endpoint_(ip_endpoint),
     79       channel_auth_(channel_auth),
     80       delegate_(delegate),
     81       net_log_(net_log),
     82       logger_(logger),
     83       connect_timeout_(timeout),
     84       connect_timeout_timer_(new base::OneShotTimer<CastSocket>),
     85       is_canceled_(false),
     86       connect_state_(proto::CONN_STATE_NONE),
     87       write_state_(proto::WRITE_STATE_NONE),
     88       read_state_(proto::READ_STATE_NONE),
     89       error_state_(CHANNEL_ERROR_NONE),
     90       ready_state_(READY_STATE_NONE) {
     91   DCHECK(net_log_);
     92   DCHECK(channel_auth_ == CHANNEL_AUTH_TYPE_SSL ||
     93          channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED);
     94   net_log_source_.type = net::NetLog::SOURCE_SOCKET;
     95   net_log_source_.id = net_log_->NextID();
     96 
     97   // Buffer is reused across messages.
     98   read_buffer_ = new net::GrowableIOBuffer();
     99   read_buffer_->SetCapacity(MessageFramer::MessageHeader::max_message_size());
    100   framer_.reset(new MessageFramer(read_buffer_));
    101 }
    102 
    103 CastSocket::~CastSocket() {
    104   // Ensure that resources are freed but do not run pending callbacks to avoid
    105   // any re-entrancy.
    106   CloseInternal();
    107 }
    108 
    109 ReadyState CastSocket::ready_state() const {
    110   return ready_state_;
    111 }
    112 
    113 ChannelError CastSocket::error_state() const {
    114   return error_state_;
    115 }
    116 
    117 scoped_ptr<net::TCPClientSocket> CastSocket::CreateTcpSocket() {
    118   net::AddressList addresses(ip_endpoint_);
    119   return scoped_ptr<net::TCPClientSocket>(
    120       new net::TCPClientSocket(addresses, net_log_, net_log_source_));
    121   // Options cannot be set on the TCPClientSocket yet, because the
    122   // underlying platform socket will not be created until Bind()
    123   // or Connect() is called.
    124 }
    125 
    126 scoped_ptr<net::SSLClientSocket> CastSocket::CreateSslSocket(
    127     scoped_ptr<net::StreamSocket> socket) {
    128   net::SSLConfig ssl_config;
    129   // If a peer cert was extracted in a previous attempt to connect, then
    130   // whitelist that cert.
    131   if (!peer_cert_.empty()) {
    132     net::SSLConfig::CertAndStatus cert_and_status;
    133     cert_and_status.cert_status = net::CERT_STATUS_AUTHORITY_INVALID;
    134     cert_and_status.der_cert = peer_cert_;
    135     ssl_config.allowed_bad_certs.push_back(cert_and_status);
    136     logger_->LogSocketEvent(channel_id_, proto::SSL_CERT_WHITELISTED);
    137   }
    138 
    139   cert_verifier_.reset(net::CertVerifier::CreateDefault());
    140   transport_security_state_.reset(new net::TransportSecurityState);
    141   net::SSLClientSocketContext context;
    142   // CertVerifier and TransportSecurityState are owned by us, not the
    143   // context object.
    144   context.cert_verifier = cert_verifier_.get();
    145   context.transport_security_state = transport_security_state_.get();
    146 
    147   scoped_ptr<net::ClientSocketHandle> connection(new net::ClientSocketHandle);
    148   connection->SetSocket(socket.Pass());
    149   net::HostPortPair host_and_port = net::HostPortPair::FromIPEndPoint(
    150       ip_endpoint_);
    151 
    152   return net::ClientSocketFactory::GetDefaultFactory()->CreateSSLClientSocket(
    153       connection.Pass(), host_and_port, ssl_config, context);
    154 }
    155 
    156 bool CastSocket::ExtractPeerCert(std::string* cert) {
    157   DCHECK(cert);
    158   DCHECK(peer_cert_.empty());
    159   net::SSLInfo ssl_info;
    160   if (!socket_->GetSSLInfo(&ssl_info) || !ssl_info.cert.get()) {
    161     return false;
    162   }
    163 
    164   logger_->LogSocketEvent(channel_id_, proto::SSL_INFO_OBTAINED);
    165 
    166   bool result = net::X509Certificate::GetDEREncoded(
    167      ssl_info.cert->os_cert_handle(), cert);
    168   if (result) {
    169     VLOG_WITH_CONNECTION(1) << "Successfully extracted peer certificate: "
    170                             << *cert;
    171   }
    172 
    173   logger_->LogSocketEventWithRv(
    174       channel_id_, proto::DER_ENCODED_CERT_OBTAIN, result ? 1 : 0);
    175   return result;
    176 }
    177 
    178 bool CastSocket::VerifyChallengeReply() {
    179   AuthResult result = AuthenticateChallengeReply(*challenge_reply_, peer_cert_);
    180   logger_->LogSocketChallengeReplyEvent(channel_id_, result);
    181   return result.success();
    182 }
    183 
    184 void CastSocket::Connect(const net::CompletionCallback& callback) {
    185   DCHECK(CalledOnValidThread());
    186   VLOG_WITH_CONNECTION(1) << "Connect readyState = " << ready_state_;
    187   if (ready_state_ != READY_STATE_NONE) {
    188     logger_->LogSocketEventWithDetails(
    189         channel_id_, proto::CONNECT_FAILED, "ReadyState not NONE");
    190     callback.Run(net::ERR_CONNECTION_FAILED);
    191     return;
    192   }
    193 
    194   connect_callback_ = callback;
    195   SetReadyState(READY_STATE_CONNECTING);
    196   SetConnectState(proto::CONN_STATE_TCP_CONNECT);
    197 
    198   if (connect_timeout_.InMicroseconds() > 0) {
    199     DCHECK(connect_timeout_callback_.IsCancelled());
    200     connect_timeout_callback_.Reset(
    201         base::Bind(&CastSocket::OnConnectTimeout, base::Unretained(this)));
    202     GetTimer()->Start(FROM_HERE,
    203                       connect_timeout_,
    204                       connect_timeout_callback_.callback());
    205   }
    206   DoConnectLoop(net::OK);
    207 }
    208 
    209 void CastSocket::PostTaskToStartConnectLoop(int result) {
    210   DCHECK(CalledOnValidThread());
    211   DCHECK(connect_loop_callback_.IsCancelled());
    212   connect_loop_callback_.Reset(
    213       base::Bind(&CastSocket::DoConnectLoop, base::Unretained(this), result));
    214   base::MessageLoop::current()->PostTask(FROM_HERE,
    215                                          connect_loop_callback_.callback());
    216 }
    217 
    218 void CastSocket::OnConnectTimeout() {
    219   DCHECK(CalledOnValidThread());
    220   // Stop all pending connection setup tasks and report back to the client.
    221   is_canceled_ = true;
    222   logger_->LogSocketEvent(channel_id_, proto::CONNECT_TIMED_OUT);
    223   VLOG_WITH_CONNECTION(1) << "Timeout while establishing a connection.";
    224   DoConnectCallback(net::ERR_TIMED_OUT);
    225 }
    226 
    227 // This method performs the state machine transitions for connection flow.
    228 // There are two entry points to this method:
    229 // 1. Connect method: this starts the flow
    230 // 2. Callback from network operations that finish asynchronously
    231 void CastSocket::DoConnectLoop(int result) {
    232   connect_loop_callback_.Cancel();
    233   if (is_canceled_) {
    234     LOG(ERROR) << "CANCELLED - Aborting DoConnectLoop.";
    235     return;
    236   }
    237   // Network operations can either finish synchronously or asynchronously.
    238   // This method executes the state machine transitions in a loop so that
    239   // correct state transitions happen even when network operations finish
    240   // synchronously.
    241   int rv = result;
    242   do {
    243     proto::ConnectionState state = connect_state_;
    244     // Default to CONN_STATE_NONE, which breaks the processing loop if any
    245     // handler fails to transition to another state to continue processing.
    246     connect_state_ = proto::CONN_STATE_NONE;
    247     switch (state) {
    248       case proto::CONN_STATE_TCP_CONNECT:
    249         rv = DoTcpConnect();
    250         break;
    251       case proto::CONN_STATE_TCP_CONNECT_COMPLETE:
    252         rv = DoTcpConnectComplete(rv);
    253         break;
    254       case proto::CONN_STATE_SSL_CONNECT:
    255         DCHECK_EQ(net::OK, rv);
    256         rv = DoSslConnect();
    257         break;
    258       case proto::CONN_STATE_SSL_CONNECT_COMPLETE:
    259         rv = DoSslConnectComplete(rv);
    260         break;
    261       case proto::CONN_STATE_AUTH_CHALLENGE_SEND:
    262         rv = DoAuthChallengeSend();
    263         break;
    264       case proto::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE:
    265         rv = DoAuthChallengeSendComplete(rv);
    266         break;
    267       case proto::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE:
    268         rv = DoAuthChallengeReplyComplete(rv);
    269         break;
    270       default:
    271         NOTREACHED() << "BUG in connect flow. Unknown state: " << state;
    272         break;
    273     }
    274   } while (rv != net::ERR_IO_PENDING &&
    275            connect_state_ != proto::CONN_STATE_NONE);
    276   // Get out of the loop either when: // a. A network operation is pending, OR
    277   // b. The Do* method called did not change state
    278 
    279   // No state change occurred in do-while loop above. This means state has
    280   // transitioned to NONE.
    281   if (connect_state_ == proto::CONN_STATE_NONE) {
    282     logger_->LogSocketConnectState(channel_id_, connect_state_);
    283   }
    284 
    285   // Connect loop is finished: if there is no pending IO invoke the callback.
    286   if (rv != net::ERR_IO_PENDING) {
    287     GetTimer()->Stop();
    288     DoConnectCallback(rv);
    289   }
    290 }
    291 
    292 int CastSocket::DoTcpConnect() {
    293   DCHECK(connect_loop_callback_.IsCancelled());
    294   VLOG_WITH_CONNECTION(1) << "DoTcpConnect";
    295   SetConnectState(proto::CONN_STATE_TCP_CONNECT_COMPLETE);
    296   tcp_socket_ = CreateTcpSocket();
    297 
    298   int rv = tcp_socket_->Connect(
    299       base::Bind(&CastSocket::DoConnectLoop, base::Unretained(this)));
    300   logger_->LogSocketEventWithRv(channel_id_, proto::TCP_SOCKET_CONNECT, rv);
    301   return rv;
    302 }
    303 
    304 int CastSocket::DoTcpConnectComplete(int result) {
    305   VLOG_WITH_CONNECTION(1) << "DoTcpConnectComplete: " << result;
    306   if (result == net::OK) {
    307     // Enable TCP protocol-level keep-alive.
    308     bool result = tcp_socket_->SetKeepAlive(true, kTcpKeepAliveDelaySecs);
    309     LOG_IF(WARNING, !result) << "Failed to SetKeepAlive.";
    310     logger_->LogSocketEventWithRv(
    311         channel_id_, proto::TCP_SOCKET_SET_KEEP_ALIVE, result ? 1 : 0);
    312     SetConnectState(proto::CONN_STATE_SSL_CONNECT);
    313   }
    314   return result;
    315 }
    316 
    317 int CastSocket::DoSslConnect() {
    318   DCHECK(connect_loop_callback_.IsCancelled());
    319   VLOG_WITH_CONNECTION(1) << "DoSslConnect";
    320   SetConnectState(proto::CONN_STATE_SSL_CONNECT_COMPLETE);
    321   socket_ = CreateSslSocket(tcp_socket_.PassAs<net::StreamSocket>());
    322 
    323   int rv = socket_->Connect(
    324       base::Bind(&CastSocket::DoConnectLoop, base::Unretained(this)));
    325   logger_->LogSocketEventWithRv(channel_id_, proto::SSL_SOCKET_CONNECT, rv);
    326   return rv;
    327 }
    328 
    329 int CastSocket::DoSslConnectComplete(int result) {
    330   VLOG_WITH_CONNECTION(1) << "DoSslConnectComplete: " << result;
    331   if (result == net::ERR_CERT_AUTHORITY_INVALID &&
    332       peer_cert_.empty() && ExtractPeerCert(&peer_cert_)) {
    333     SetConnectState(proto::CONN_STATE_TCP_CONNECT);
    334   } else if (result == net::OK &&
    335              channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED) {
    336     SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_SEND);
    337   }
    338   return result;
    339 }
    340 
    341 int CastSocket::DoAuthChallengeSend() {
    342   VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSend";
    343   SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_SEND_COMPLETE);
    344 
    345   CastMessage challenge_message;
    346   CreateAuthChallengeMessage(&challenge_message);
    347   VLOG_WITH_CONNECTION(1) << "Sending challenge: "
    348                           << CastMessageToString(challenge_message);
    349   // Post a task to send auth challenge so that DoWriteLoop is not nested inside
    350   // DoConnectLoop. This is not strictly necessary but keeps the write loop
    351   // code decoupled from connect loop code.
    352   DCHECK(send_auth_challenge_callback_.IsCancelled());
    353   send_auth_challenge_callback_.Reset(
    354       base::Bind(&CastSocket::SendCastMessageInternal,
    355                  base::Unretained(this),
    356                  challenge_message,
    357                  base::Bind(&CastSocket::DoAuthChallengeSendWriteComplete,
    358                             base::Unretained(this))));
    359   base::MessageLoop::current()->PostTask(
    360       FROM_HERE,
    361       send_auth_challenge_callback_.callback());
    362   // Always return IO_PENDING since the result is always asynchronous.
    363   return net::ERR_IO_PENDING;
    364 }
    365 
    366 void CastSocket::DoAuthChallengeSendWriteComplete(int result) {
    367   send_auth_challenge_callback_.Cancel();
    368   VLOG_WITH_CONNECTION(2) << "DoAuthChallengeSendWriteComplete: " << result;
    369   DCHECK_GT(result, 0);
    370   DCHECK_EQ(write_queue_.size(), 1UL);
    371   PostTaskToStartConnectLoop(result);
    372 }
    373 
    374 int CastSocket::DoAuthChallengeSendComplete(int result) {
    375   VLOG_WITH_CONNECTION(1) << "DoAuthChallengeSendComplete: " << result;
    376   if (result < 0) {
    377     return result;
    378   }
    379   SetConnectState(proto::CONN_STATE_AUTH_CHALLENGE_REPLY_COMPLETE);
    380 
    381   // Post a task to start read loop so that DoReadLoop is not nested inside
    382   // DoConnectLoop. This is not strictly necessary but keeps the read loop
    383   // code decoupled from connect loop code.
    384   PostTaskToStartReadLoop();
    385   // Always return IO_PENDING since the result is always asynchronous.
    386   return net::ERR_IO_PENDING;
    387 }
    388 
    389 int CastSocket::DoAuthChallengeReplyComplete(int result) {
    390   VLOG_WITH_CONNECTION(1) << "DoAuthChallengeReplyComplete: " << result;
    391   if (result < 0) {
    392     return result;
    393   }
    394   if (!VerifyChallengeReply()) {
    395     return net::ERR_FAILED;
    396   }
    397   VLOG_WITH_CONNECTION(1) << "Auth challenge verification succeeded";
    398   return net::OK;
    399 }
    400 
    401 void CastSocket::DoConnectCallback(int result) {
    402   SetReadyState((result == net::OK) ? READY_STATE_OPEN : READY_STATE_CLOSED);
    403   if (result == net::OK) {
    404     SetErrorState(CHANNEL_ERROR_NONE);
    405     PostTaskToStartReadLoop();
    406     VLOG_WITH_CONNECTION(1) << "Calling Connect_Callback";
    407     base::ResetAndReturn(&connect_callback_).Run(result);
    408     return;
    409   } else if (result == net::ERR_TIMED_OUT) {
    410     SetErrorState(CHANNEL_ERROR_CONNECT_TIMEOUT);
    411   } else {
    412     SetErrorState(CHANNEL_ERROR_CONNECT_ERROR);
    413   }
    414   // Calls the connect callback.
    415   CloseWithError();
    416 }
    417 
    418 void CastSocket::Close(const net::CompletionCallback& callback) {
    419   CloseInternal();
    420   RunPendingCallbacksOnClose();
    421   // Run this callback last.  It may delete the socket.
    422   callback.Run(net::OK);
    423 }
    424 
    425 void CastSocket::CloseInternal() {
    426   // TODO(mfoltz): Enforce this when CastChannelAPITest is rewritten to create
    427   // and free sockets on the same thread.  crbug.com/398242
    428   // DCHECK(CalledOnValidThread());
    429   if (ready_state_ == READY_STATE_CLOSED) {
    430     return;
    431   }
    432 
    433   VLOG_WITH_CONNECTION(1) << "Close ReadyState = " << ready_state_;
    434   tcp_socket_.reset();
    435   socket_.reset();
    436   cert_verifier_.reset();
    437   transport_security_state_.reset();
    438   GetTimer()->Stop();
    439 
    440   // Cancel callbacks that we queued ourselves to re-enter the connect or read
    441   // loops.
    442   connect_loop_callback_.Cancel();
    443   send_auth_challenge_callback_.Cancel();
    444   read_loop_callback_.Cancel();
    445   connect_timeout_callback_.Cancel();
    446   SetReadyState(READY_STATE_CLOSED);
    447   logger_->LogSocketEvent(channel_id_, proto::SOCKET_CLOSED);
    448 }
    449 
    450 void CastSocket::RunPendingCallbacksOnClose() {
    451   DCHECK_EQ(ready_state_, READY_STATE_CLOSED);
    452   if (!connect_callback_.is_null()) {
    453     connect_callback_.Run(net::ERR_CONNECTION_FAILED);
    454     connect_callback_.Reset();
    455   }
    456   for (; !write_queue_.empty(); write_queue_.pop()) {
    457     net::CompletionCallback& callback = write_queue_.front().callback;
    458     callback.Run(net::ERR_FAILED);
    459     callback.Reset();
    460   }
    461 }
    462 
    463 void CastSocket::SendMessage(const MessageInfo& message,
    464                              const net::CompletionCallback& callback) {
    465   DCHECK(CalledOnValidThread());
    466   if (ready_state_ != READY_STATE_OPEN) {
    467     logger_->LogSocketEventForMessage(channel_id_,
    468                                       proto::SEND_MESSAGE_FAILED,
    469                                       message.namespace_,
    470                                       "Ready state not OPEN");
    471     callback.Run(net::ERR_FAILED);
    472     return;
    473   }
    474   CastMessage message_proto;
    475   if (!MessageInfoToCastMessage(message, &message_proto)) {
    476     logger_->LogSocketEventForMessage(channel_id_,
    477                                       proto::SEND_MESSAGE_FAILED,
    478                                       message.namespace_,
    479                                       "Failed to convert to CastMessage");
    480     callback.Run(net::ERR_FAILED);
    481     return;
    482   }
    483   SendCastMessageInternal(message_proto, callback);
    484 }
    485 
    486 void CastSocket::SendCastMessageInternal(
    487     const CastMessage& message,
    488     const net::CompletionCallback& callback) {
    489   WriteRequest write_request(callback);
    490   if (!write_request.SetContent(message)) {
    491     logger_->LogSocketEventForMessage(channel_id_,
    492                                       proto::SEND_MESSAGE_FAILED,
    493                                       message.namespace_(),
    494                                       "SetContent failed");
    495     callback.Run(net::ERR_FAILED);
    496     return;
    497   }
    498 
    499   write_queue_.push(write_request);
    500   logger_->LogSocketEventForMessage(
    501       channel_id_,
    502       proto::MESSAGE_ENQUEUED,
    503       message.namespace_(),
    504       base::StringPrintf("Queue size: %" PRIuS, write_queue_.size()));
    505   if (write_state_ == proto::WRITE_STATE_NONE) {
    506     SetWriteState(proto::WRITE_STATE_WRITE);
    507     DoWriteLoop(net::OK);
    508   }
    509 }
    510 
    511 void CastSocket::DoWriteLoop(int result) {
    512   DCHECK(CalledOnValidThread());
    513   VLOG_WITH_CONNECTION(1) << "DoWriteLoop queue size: " << write_queue_.size();
    514 
    515   if (write_queue_.empty()) {
    516     SetWriteState(proto::WRITE_STATE_NONE);
    517     return;
    518   }
    519 
    520   // Network operations can either finish synchronously or asynchronously.
    521   // This method executes the state machine transitions in a loop so that
    522   // write state transitions happen even when network operations finish
    523   // synchronously.
    524   int rv = result;
    525   do {
    526     proto::WriteState state = write_state_;
    527     write_state_ = proto::WRITE_STATE_NONE;
    528     switch (state) {
    529       case proto::WRITE_STATE_WRITE:
    530         rv = DoWrite();
    531         break;
    532       case proto::WRITE_STATE_WRITE_COMPLETE:
    533         rv = DoWriteComplete(rv);
    534         break;
    535       case proto::WRITE_STATE_DO_CALLBACK:
    536         rv = DoWriteCallback();
    537         break;
    538       case proto::WRITE_STATE_ERROR:
    539         rv = DoWriteError(rv);
    540         break;
    541       default:
    542         NOTREACHED() << "BUG in write flow. Unknown state: " << state;
    543         break;
    544     }
    545   } while (!write_queue_.empty() && rv != net::ERR_IO_PENDING &&
    546            write_state_ != proto::WRITE_STATE_NONE);
    547 
    548   // No state change occurred in do-while loop above. This means state has
    549   // transitioned to NONE.
    550   if (write_state_ == proto::WRITE_STATE_NONE) {
    551     logger_->LogSocketWriteState(channel_id_, write_state_);
    552   }
    553 
    554   // If write loop is done because the queue is empty then set write
    555   // state to NONE
    556   if (write_queue_.empty()) {
    557     SetWriteState(proto::WRITE_STATE_NONE);
    558   }
    559 
    560   // Write loop is done - if the result is ERR_FAILED then close with error.
    561   if (rv == net::ERR_FAILED) {
    562     CloseWithError();
    563   }
    564 }
    565 
    566 int CastSocket::DoWrite() {
    567   DCHECK(!write_queue_.empty());
    568   WriteRequest& request = write_queue_.front();
    569 
    570   VLOG_WITH_CONNECTION(2) << "WriteData byte_count = "
    571                           << request.io_buffer->size() << " bytes_written "
    572                           << request.io_buffer->BytesConsumed();
    573 
    574   SetWriteState(proto::WRITE_STATE_WRITE_COMPLETE);
    575 
    576   int rv = socket_->Write(
    577       request.io_buffer.get(),
    578       request.io_buffer->BytesRemaining(),
    579       base::Bind(&CastSocket::DoWriteLoop, base::Unretained(this)));
    580   logger_->LogSocketEventWithRv(channel_id_, proto::SOCKET_WRITE, rv);
    581 
    582   return rv;
    583 }
    584 
    585 int CastSocket::DoWriteComplete(int result) {
    586   DCHECK(!write_queue_.empty());
    587   if (result <= 0) {  // NOTE that 0 also indicates an error
    588     SetErrorState(CHANNEL_ERROR_SOCKET_ERROR);
    589     SetWriteState(proto::WRITE_STATE_ERROR);
    590     return result == 0 ? net::ERR_FAILED : result;
    591   }
    592 
    593   // Some bytes were successfully written
    594   WriteRequest& request = write_queue_.front();
    595   scoped_refptr<net::DrainableIOBuffer> io_buffer = request.io_buffer;
    596   io_buffer->DidConsume(result);
    597   if (io_buffer->BytesRemaining() == 0) {  // Message fully sent
    598     SetWriteState(proto::WRITE_STATE_DO_CALLBACK);
    599   } else {
    600     SetWriteState(proto::WRITE_STATE_WRITE);
    601   }
    602 
    603   return net::OK;
    604 }
    605 
    606 int CastSocket::DoWriteCallback() {
    607   DCHECK(!write_queue_.empty());
    608 
    609   SetWriteState(proto::WRITE_STATE_WRITE);
    610 
    611   WriteRequest& request = write_queue_.front();
    612   int bytes_consumed = request.io_buffer->BytesConsumed();
    613   logger_->LogSocketEventForMessage(
    614       channel_id_,
    615       proto::MESSAGE_WRITTEN,
    616       request.message_namespace,
    617       base::StringPrintf("Bytes: %d", bytes_consumed));
    618   request.callback.Run(bytes_consumed);
    619   write_queue_.pop();
    620   return net::OK;
    621 }
    622 
    623 int CastSocket::DoWriteError(int result) {
    624   DCHECK(!write_queue_.empty());
    625   DCHECK_LT(result, 0);
    626 
    627   // If inside connection flow, then there should be exactly one item in
    628   // the write queue.
    629   if (ready_state_ == READY_STATE_CONNECTING) {
    630     write_queue_.pop();
    631     DCHECK(write_queue_.empty());
    632     PostTaskToStartConnectLoop(result);
    633     // Connect loop will handle the error. Return net::OK so that write flow
    634     // does not try to report error also.
    635     return net::OK;
    636   }
    637 
    638   while (!write_queue_.empty()) {
    639     WriteRequest& request = write_queue_.front();
    640     request.callback.Run(result);
    641     write_queue_.pop();
    642   }
    643   return net::ERR_FAILED;
    644 }
    645 
    646 void CastSocket::PostTaskToStartReadLoop() {
    647   DCHECK(CalledOnValidThread());
    648   DCHECK(read_loop_callback_.IsCancelled());
    649   read_loop_callback_.Reset(
    650       base::Bind(&CastSocket::StartReadLoop, base::Unretained(this)));
    651   base::MessageLoop::current()->PostTask(FROM_HERE,
    652                                          read_loop_callback_.callback());
    653 }
    654 
    655 void CastSocket::StartReadLoop() {
    656   read_loop_callback_.Cancel();
    657   // Read loop would have already been started if read state is not NONE
    658   if (read_state_ == proto::READ_STATE_NONE) {
    659     SetReadState(proto::READ_STATE_READ);
    660     DoReadLoop(net::OK);
    661   }
    662 }
    663 
    664 void CastSocket::DoReadLoop(int result) {
    665   DCHECK(CalledOnValidThread());
    666   // Network operations can either finish synchronously or asynchronously.
    667   // This method executes the state machine transitions in a loop so that
    668   // write state transitions happen even when network operations finish
    669   // synchronously.
    670   int rv = result;
    671   do {
    672     proto::ReadState state = read_state_;
    673     read_state_ = proto::READ_STATE_NONE;
    674 
    675     switch (state) {
    676       case proto::READ_STATE_READ:
    677         rv = DoRead();
    678         break;
    679       case proto::READ_STATE_READ_COMPLETE:
    680         rv = DoReadComplete(rv);
    681         break;
    682       case proto::READ_STATE_DO_CALLBACK:
    683         rv = DoReadCallback();
    684         break;
    685       case proto::READ_STATE_ERROR:
    686         rv = DoReadError(rv);
    687         DCHECK_EQ(read_state_, proto::READ_STATE_NONE);
    688         break;
    689       default:
    690         NOTREACHED() << "BUG in read flow. Unknown state: " << state;
    691         break;
    692     }
    693   } while (rv != net::ERR_IO_PENDING && read_state_ != proto::READ_STATE_NONE);
    694 
    695   // No state change occurred in do-while loop above. This means state has
    696   // transitioned to NONE.
    697   if (read_state_ == proto::READ_STATE_NONE) {
    698     logger_->LogSocketReadState(channel_id_, read_state_);
    699   }
    700 
    701   if (rv == net::ERR_FAILED) {
    702     if (ready_state_ == READY_STATE_CONNECTING) {
    703       // Read errors during the handshake should notify the caller via the
    704       // connect callback.  This will also send error status via the OnError
    705       // delegate.
    706       PostTaskToStartConnectLoop(net::ERR_FAILED);
    707     } else {
    708       // Connection is already established.  Close and send error status via the
    709       // OnError delegate.
    710       CloseWithError();
    711     }
    712   }
    713 }
    714 
    715 int CastSocket::DoRead() {
    716   SetReadState(proto::READ_STATE_READ_COMPLETE);
    717 
    718   // Determine how many bytes need to be read.
    719   size_t num_bytes_to_read = framer_->BytesRequested();
    720 
    721   // Read up to num_bytes_to_read into |current_read_buffer_|.
    722   int rv = socket_->Read(
    723       read_buffer_.get(),
    724       base::checked_cast<uint32>(num_bytes_to_read),
    725       base::Bind(&CastSocket::DoReadLoop, base::Unretained(this)));
    726   logger_->LogSocketEventWithRv(channel_id_, proto::SOCKET_READ, rv);
    727 
    728   return rv;
    729 }
    730 
    731 int CastSocket::DoReadComplete(int result) {
    732   VLOG_WITH_CONNECTION(2) << "DoReadComplete result = " << result;
    733 
    734   if (result <= 0) {  // 0 means EOF: the peer closed the socket
    735     VLOG_WITH_CONNECTION(1) << "Read error, peer closed the socket";
    736     SetErrorState(CHANNEL_ERROR_SOCKET_ERROR);
    737     SetReadState(proto::READ_STATE_ERROR);
    738     return result == 0 ? net::ERR_FAILED : result;
    739   }
    740 
    741   size_t message_size;
    742   DCHECK(current_message_.get() == NULL);
    743   current_message_ = framer_->Ingest(result, &message_size, &error_state_);
    744   if (current_message_.get()) {
    745     DCHECK_EQ(error_state_, CHANNEL_ERROR_NONE);
    746     DCHECK_GT(message_size, static_cast<size_t>(0));
    747     logger_->LogSocketEventForMessage(
    748         channel_id_,
    749         proto::MESSAGE_READ,
    750         current_message_->namespace_(),
    751         base::StringPrintf("Message size: %u",
    752                            static_cast<uint32>(message_size)));
    753     SetReadState(proto::READ_STATE_DO_CALLBACK);
    754   } else if (error_state_ != CHANNEL_ERROR_NONE) {
    755     DCHECK(current_message_.get() == NULL);
    756     SetReadState(proto::READ_STATE_ERROR);
    757   } else {
    758     DCHECK(current_message_.get() == NULL);
    759     SetReadState(proto::READ_STATE_READ);
    760   }
    761   return net::OK;
    762 }
    763 
    764 int CastSocket::DoReadCallback() {
    765   SetReadState(proto::READ_STATE_READ);
    766   const CastMessage& message = *current_message_;
    767   if (ready_state_ == READY_STATE_CONNECTING) {
    768     if (IsAuthMessage(message)) {
    769       challenge_reply_.reset(new CastMessage(message));
    770       logger_->LogSocketEvent(channel_id_, proto::RECEIVED_CHALLENGE_REPLY);
    771       PostTaskToStartConnectLoop(net::OK);
    772       current_message_.reset();
    773       return net::OK;
    774     } else {
    775       SetReadState(proto::READ_STATE_ERROR);
    776       SetErrorState(CHANNEL_ERROR_INVALID_MESSAGE);
    777       current_message_.reset();
    778       return net::ERR_INVALID_RESPONSE;
    779     }
    780   }
    781 
    782   MessageInfo message_info;
    783   if (!CastMessageToMessageInfo(message, &message_info)) {
    784     current_message_.reset();
    785     SetReadState(proto::READ_STATE_ERROR);
    786     SetErrorState(CHANNEL_ERROR_INVALID_MESSAGE);
    787     return net::ERR_INVALID_RESPONSE;
    788   }
    789 
    790   logger_->LogSocketEventForMessage(channel_id_,
    791                                     proto::NOTIFY_ON_MESSAGE,
    792                                     message.namespace_(),
    793                                     std::string());
    794   delegate_->OnMessage(this, message_info);
    795   current_message_.reset();
    796 
    797   return net::OK;
    798 }
    799 
    800 int CastSocket::DoReadError(int result) {
    801   DCHECK_LE(result, 0);
    802   return net::ERR_FAILED;
    803 }
    804 
    805 void CastSocket::CloseWithError() {
    806   DCHECK(CalledOnValidThread());
    807   CloseInternal();
    808   RunPendingCallbacksOnClose();
    809   if (delegate_) {
    810     logger_->LogSocketEvent(channel_id_, proto::NOTIFY_ON_ERROR);
    811     delegate_->OnError(this, error_state_, logger_->GetLastErrors(channel_id_));
    812   }
    813 }
    814 
    815 std::string CastSocket::CastUrl() const {
    816   return ((channel_auth_ == CHANNEL_AUTH_TYPE_SSL_VERIFIED) ?
    817           "casts://" : "cast://") + ip_endpoint_.ToString();
    818 }
    819 
    820 bool CastSocket::CalledOnValidThread() const {
    821   return thread_checker_.CalledOnValidThread();
    822 }
    823 
    824 base::Timer* CastSocket::GetTimer() {
    825   return connect_timeout_timer_.get();
    826 }
    827 
    828 void CastSocket::SetConnectState(proto::ConnectionState connect_state) {
    829   if (connect_state_ != connect_state) {
    830     connect_state_ = connect_state;
    831     logger_->LogSocketConnectState(channel_id_, connect_state_);
    832   }
    833 }
    834 
    835 void CastSocket::SetReadyState(ReadyState ready_state) {
    836   if (ready_state_ != ready_state) {
    837     ready_state_ = ready_state;
    838     logger_->LogSocketReadyState(channel_id_, ReadyStateToProto(ready_state_));
    839   }
    840 }
    841 
    842 void CastSocket::SetErrorState(ChannelError error_state) {
    843   if (error_state_ != error_state) {
    844     error_state_ = error_state;
    845     logger_->LogSocketErrorState(channel_id_, ErrorStateToProto(error_state_));
    846   }
    847 }
    848 
    849 void CastSocket::SetReadState(proto::ReadState read_state) {
    850   if (read_state_ != read_state) {
    851     read_state_ = read_state;
    852     logger_->LogSocketReadState(channel_id_, read_state_);
    853   }
    854 }
    855 
    856 void CastSocket::SetWriteState(proto::WriteState write_state) {
    857   if (write_state_ != write_state) {
    858     write_state_ = write_state;
    859     logger_->LogSocketWriteState(channel_id_, write_state_);
    860   }
    861 }
    862 
    863 CastSocket::WriteRequest::WriteRequest(const net::CompletionCallback& callback)
    864     : callback(callback) {
    865 }
    866 
    867 bool CastSocket::WriteRequest::SetContent(const CastMessage& message_proto) {
    868   DCHECK(!io_buffer.get());
    869   std::string message_data;
    870   if (!MessageFramer::Serialize(message_proto, &message_data)) {
    871     return false;
    872   }
    873   message_namespace = message_proto.namespace_();
    874   io_buffer = new net::DrainableIOBuffer(new net::StringIOBuffer(message_data),
    875                                          message_data.size());
    876   return true;
    877 }
    878 
    879 CastSocket::WriteRequest::~WriteRequest() {
    880 }
    881 
    882 }  // namespace cast_channel
    883 }  // namespace core_api
    884 }  // namespace extensions
    885 
    886 #undef VLOG_WITH_CONNECTION
    887