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      1 /*
      2  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
      3  *
      4  * This library is free software; you can redistribute it and/or
      5  * modify it under the terms of the GNU Library General Public
      6  * License as published by the Free Software Foundation; either
      7  * version 2 of the License, or (at your option) any later version.
      8  *
      9  * This library is distributed in the hope that it will be useful,
     10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
     11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
     12  * Library General Public License for more details.
     13  *
     14  * You should have received a copy of the GNU Library General Public License
     15  * along with this library; see the file COPYING.LIB.  If not, write to
     16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
     17  * Boston, MA 02110-1301, USA.
     18  */
     19 
     20 #include "config.h"
     21 
     22 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
     23 
     24 #include "core/frame/FrameView.h"
     25 #include "core/frame/LocalFrame.h"
     26 #include "core/rendering/style/RenderStyle.h"
     27 #include "core/rendering/svg/RenderSVGShape.h"
     28 #include "core/rendering/svg/SVGRenderSupport.h"
     29 #include "platform/graphics/GraphicsContext.h"
     30 
     31 namespace blink {
     32 
     33 const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
     34 
     35 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
     36 {
     37 }
     38 
     39 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
     40 {
     41 }
     42 
     43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
     44 {
     45     ASSERT(object);
     46     ASSERT(style);
     47     ASSERT(context);
     48     ASSERT(resourceMode != ApplyToDefaultMode);
     49 
     50     bool isRenderingMask = false;
     51     if (object->frame() && object->frame()->view())
     52         isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
     53 
     54     const SVGRenderStyle& svgStyle = style->svgStyle();
     55 
     56     if (resourceMode & ApplyToFillMode) {
     57         if (!isRenderingMask)
     58             context->setAlphaAsFloat(svgStyle.fillOpacity());
     59         else
     60             context->setAlphaAsFloat(1);
     61         context->setFillColor(m_color);
     62         if (!isRenderingMask)
     63             context->setFillRule(svgStyle.fillRule());
     64 
     65         if (resourceMode & ApplyToTextMode)
     66             context->setTextDrawingMode(TextModeFill);
     67     } else if (resourceMode & ApplyToStrokeMode) {
     68         // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
     69         ASSERT(!isRenderingMask);
     70         context->setAlphaAsFloat(svgStyle.strokeOpacity());
     71         context->setStrokeColor(m_color);
     72 
     73         SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
     74 
     75         if (resourceMode & ApplyToTextMode)
     76             context->setTextDrawingMode(TextModeStroke);
     77     }
     78 
     79     return true;
     80 }
     81 
     82 }
     83